Soulbearer by tomi-vahamaki

[raw]
made by tomi-vahamaki for Ludum Dare 58 (COMPO)

Descend into the catacombs and collect souls to fuel your lantern.

Controls: WASD and mouse

The embedded web version may have audio or mouse input issues. The desktop version is recommended.

Tools used: - Godot 4.5 - Material Maker 1.3 - Gimp - Bxfr - Blender

ld58_ss.png

Ratings

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Feedback

Threeli
Oct 06th · 00:36 UTC
This is so far up my alley it's back out the other side. I'm really into the texture work and general atmosphere here... Solid effort, any plans to keep working on it after?
wolderado
Oct 06th · 07:24 UTC
Cool atmosphere!
plastus
Oct 06th · 07:31 UTC
I really like the graphics and the atmosphere they give the game :D

Also liked the idea of collecting souls to light your lantern.

Although it was a bit stressing that your field of vision was impaired so much by the lantern getting darker. Because on one hand it stressed me to find new souls and on the other hand made it harder to walk around :sob:

I don't know if there are different endings but I liked mine (You were never seen again :ghost:)
bereg
Oct 06th · 12:58 UTC
I really like the style. The idea of feeding your lantern to keep it from going out is interesting, but it lacks a real sense of risk - as far as I could tell, the mummies aren’t particularly dangerous. Is the dungeon looped? It feels endless. Great work!
Borbag Uskada
Oct 06th · 23:40 UTC
Insane ambiance ! I could not stop myself from walking a few more rooms, just in case something would happen
Nice fit with the theme
LordSheo
Oct 07th · 05:42 UTC
Escape button closes the game in the build 😭😭Otherwise it's got good vibes, was interested to see if there was anything else the further I went but awesome job!
Nazorus
Oct 07th · 15:26 UTC
Amazing low-poly/pixel-art look and dark atmosphere, love the attention to detail like the title screen transition and the lantern texture and movement. The fact the lantern needs to collect flames to keep lighting the room gives a good feeling of urgency, and the procedural generation made me want to keep exploring and discovering new layouts. Easily the best compo game I've played so far, good job!
Yvanor
Oct 11th · 14:07 UTC
Loved this game ! I collected 21 souls before wanting to see the death animation.
The first mommy scared me out as I was wandering in the dark for several minutes.
The lantern movement was satisfying, have you by any chance took example on the Amnesia lantern ? It reminded a lot that !

Anyway great job !