Underwater Salvage by adjo
Dive deep to collect underwater treasures and upgrade your equipment with the goal of retrieving the ultimate treasure chest!
Each day, collect as much as you can with your magnet and bring it to the surface to get paid. At the end of each day, you can upgrade your equipment to have a faster winch or a longer rope.
And beware of the eels! They will electrocute you and stop your magnet from working for a few seconds.
As with my last entry, I'm using a custom game engine for this, and there's some issues with sprite transparency overlap, but it gets the job done. :)
Controls
- WASD/Arrows to move your magnet
- Space to start the day

| Link | https://github.com/tomaisthorpe/ludumdare58 |
| Link | https://l58.ted.tomaisthorpe.com/ |
| Original URL | https://ldjam.com/events/ludum-dare/58/underwater-salvage |
Ratings
| Overall | 105th | 3.405⭐ | 23🧑⚖️ |
| Fun | 50th | 3.619⭐ | 23🧑⚖️ |
| Innovation | 152th | 2.952⭐ | 23🧑⚖️ |
| Theme | 76th | 3.762⭐ | 23🧑⚖️ |
| Graphics | 115th | 3.381⭐ | 23🧑⚖️ |
| Audio | 150th | 2.619⭐ | 23🧑⚖️ |
| Humor | 149th | 2.289⭐ | 21🧑⚖️ |
| Mood | 147th | 3.024⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 16🗨️ |

I myself **[collect GitHub entries](https://github.com/stars/dhmmasson/lists/ludum-dare-58)**: So it's super nice to see you have used GitHub during the development process of the game (64 conventional commits). I also collect tips and tricks to make repositories cool and discoverable :
# Repo name and Description
You can update the repository name (I always name my repo ldXX and I rename when I have found a name for my game) without breaking links (GitHub redirects old names to new ones), and add a description for inclusion in the list
(<https://github.com/dhmmasson/ld58> still redirect to my repository)
# Readme and Badges
Include the link to your ldjam entry in the Readme. I also have created badges that you can use to decorate your README:
```




```

# Topics
Consider using these **topics** on your github description to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare58`
- `ludum-dare-58`
- `ld58`
# Cover Art
You can also use your cover art for the ```Social preview``` image in the repository ```Settings```
# Stars
I have starred and added your repository to a list of ld58 compo: <https://github.com/stars/dhmmasson/lists/ludum-dare-58>
(Also, I am on a quest to have a repo reach 10 stars. If you play my game, consider [leaving a star on my repo](https://github.com/dhmmasson/tilesCollector) as well.)
If you know more tips and trick I am eager to improve this list.
Fun physics game, great job!
It was short, but nice art, sound and nice look and feel of the rope and magnet mechanic. Cool you use a custom engine, is it your own?
Very fun and short game ! It needed focus but wasn't really hard so it was very pleasing to play. The rope physic is a nice addition and looks so good !
I got surprised when I fully upgraded my speed and saw that the items weren't attracted that much, maybe it would have been a great extra upgrade slot, to improve the magnet strength ?
Good entry, good job !
It's quite polished, it's got an ending (not many compo entries manage to do that), the graphics fits the game. I had to raise the volume quite some notches to hear the background music (that sounds like white noise, is it intended to simulate the underwater atmosphere?)
The gameplay mechanic is fun. You could probably turn this into a casual mobile game if you add more content and variety. Grats!