Demon Scalper Blues by CaptainDreamcast
The demon world is a rough place, given that it's the same world as ours. A certain demon (won't spoil who) has only a small, humble desire- eat as many of those yummy human souls as demonly possible. But human soul collectors - people who only collect human souls for their retail values and don't even really appreciate them - make it harder and harder for a humble hard-hunting demon to get his hands on some good human souls. Or evil human souls. Let's go with evil or we'll run into morality issues here, I always said evil. Will the demon overcome the collectors and their shallow representation of retro collection turning into a grift? Why is it so fun when stuff explodes into giblets? And is adding a bit of gray with the spray can tool in Aseprite enough to call something a new stage? All these and other important questions about life will be answered in- Demon Scalper Blues!

There seems to be a bit of drama about collecting in the retro gaming community recently, so that was the second thing that came to mind when I heard the theme "Collectors" (personally I only know I will never own a copy of Segagaga, but I think that wasn't in the cards even before grading sites existed). The first thing was demons collecting souls, so I thought I'd mash the two together with all the subtleness of a plane crash on a boat. And here we are, Demon Scalper Blues! Was a little worried that killing people would be too violent, so I added that you only force unhealthy lifestyle choices on them, which is of course legal and economically desirable, so it turned into biting social commentary. You can say that if someone walks into your room while you're playing it. I have a couple of grievances with how it turned out, but in the end I had fun making it, that can be my little victory, isn't that the true Ludum Dare goal, alas. Hope you can also still get a little something out of this game, thanks a lot if you give it a try!
Ratings
| Overall | 77th | 3.542⭐ | 26🧑⚖️ |
| Fun | 85th | 3.458⭐ | 26🧑⚖️ |
| Innovation | 187th | 2.652⭐ | 25🧑⚖️ |
| Theme | 59th | 3.826⭐ | 25🧑⚖️ |
| Graphics | 138th | 3.208⭐ | 26🧑⚖️ |
| Audio | 21th | 3.875⭐ | 26🧑⚖️ |
| Humor | 3th | 4.438⭐ | 26🧑⚖️ |
| Mood | 57th | 3.667⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 29🗨️ |

Anyway, this was awesome! As always the humour was fantastic, my highlights were the burning lollipop, "I know! I'm in the pot!", and I like emulators :) McDonald's + Smog was also the best game setting I've ever seen, forget Hyrule. The game itself was also pretty fun, the idea of evil cursors collecting the loot from the enemies you defeat was clever and all too real. It did feel a bit easy, like even if enemies collected some souls it didn't feel like there were any consequences (I saw the souls lost counters but had to intentionally let the demons collect all souls to see the lose screen), but that's always better than the "too hard" alternative :) Overall fun game with an amazing premise & dialogue!
As always, the story is great, (I love the character development) and the voice acting / humor is top notch!
Here's my recording for some hard boiled feedback.
https://www.youtube.com/watch?v=vLC5R38fQzs
Here's my time - I think a punishment for missing would go a long way if speedrunning is an intended part of the game, spamming buttons is OP right now.

Shocking twist: the game ends before you even realize it’s over.
But wait—another twist: that short length actually makes it even more fun (and cute and adorable as always).
Final twist: why are you still reading this? Go play it already it’s a blast

You know the irony? Just as with video game collecting, the presence of other collectors just waiting to scoop up the bargains means that you, an honest retro gamer/soul enjoyer, have to be more aggressive in the pursuit of the thing you want to enjoy, thereby increasing demand, and driving the prices up.
...I remember when Doom 64 was £6 on eBay. Sigh.
Or if you couldn't just mash and kill all humans, for example some humans could be demons in disguise. 😁
Still, I had fun playing and listening to the story!


Wondering if there's anything in particular you use for Dreamcast development? I found this [wiki page](https://dreamcast.wiki/Getting_Started_with_Dreamcast_development) from a quick Google search.


For starting Dreamcast development in the space year 2025, there are also more complete engines like Simulant now (https://simulant-engine.appspot.com/) , haven't tried anything with those yet though.
It's actually all kind of neatly bundled, this is all the Dreamcast code I use: https://github.com/CaptainDreamcast/prism/tree/develop/dc (opening netplay_dc.cpp will lead to disappointment, don't do it no matter how tempting).
I've only played a real Dreamcast like once (there's an arcade nearby with a Dreamcast console, although they replaced the disc reader with a hard drive). Sometime if I get a hold of a console I'll have to try burning a disc and testing it out (I have a lot of blank burnable CDs, so many CDs).
It's kind of awesome you have your own set of tools to work with. I've been interested in retro console dev for a while (is Dreamcast a retro console at this point?), but just haven't leapt down that rabbit hole quite yet.
Also it's hilarious how the Simulant home-page casually lists Dreamcast as though it's just one of the four standard operating systems ╮( ̄~ ̄)╭


Some combination of luck and sleep maybe?