Treasure Goblin by Zirrrus

[raw]
made by Zirrrus for Ludum Dare 58 (COMPO)

Plunder some ruins for precious loot. Could be dangerous.

Controls

  • directional input to move and navigate menus
  • E / Enter to interact or select menu option
  • Esc to exit menus
  • Controllers should also work (not tested)

Screenshot from 2025-10-05 23-02-07.png

Ratings

Given 0🗳️ 0🗨️

Feedback

Palerus7
Oct 06th · 17:49 UTC
Hi! I really liked the game! It has some basic puzzles that are pretty fun to complete and I absolutely love the little cute goblin dude (He depicts me pretty accuratly). Just very likeable overall, even though I think there was more that could have been done to have more puzzles with mechanics that arent that regularly used. Still, pretty nice and has some cool ideas. (I just have to point out how adorable this cute little goblin is!) Overall: Nice game, even if pretty basic.
unpronounceable
Oct 07th · 02:40 UTC
Fun little game. Puzzles were a bit too easy. Played it on the web build using a controller so that definitely works.
🎤 Zirrrus
Oct 07th · 17:13 UTC
@palerus7 Thank you, I'm glad you like the character! I wanted to draw an Indiana Jones type and it ended up like this due to my programmer art skills. It even has a beautiful 2-frame walk animation which I couldn't get to show up. I wish I could have done more interesting things, but ran out of time. There are a few elements which I built but didn't get to use (a timer and a laser-activated switch). There were originally going to be 6 dungeons and items (which you can see from the doors and the layout of the briefcase).

@unpronounceable Thank you for the feedback! And good to hear that the web version actually works - I guess the jumble of privacy addons I use broke it.
Avhatar
Oct 08th · 08:03 UTC
A simple and straightforward puzzle. But I’ve got to admit, I actually got stuck for five minutes in the room with the trophy. The solution turned out to be obvious, but I honestly couldn’t figure out what to do at first. Definitely not my genre =)
ellaris
Oct 08th · 14:38 UTC
Cool game, I liked moving the boxes and that they could be pushed with players directional movement (not only cardinally away from the player, allowing the player to get unstuck from a wall)
- Escape is probably not the best key for web builds as it exits fullscreen, and it seemed to be the only way to close the trophy case.
- It seemed that in the menu only arrow keys worked, where anywhere else it was WASD or arrows
- The transition was a little slow to start, leaving me wondering if pressing the button worked.
🎤 Zirrrus
Oct 19th · 05:07 UTC
@avhatar Thank you for sticking with it, hope it wasn't too frustrating!

@ellaris That's really helpful feedback, thank you! A bunch of things I didn't really think about...
FiveCyclops
Oct 24th · 21:33 UTC
Very good game and interesting puzzle.

You should have rated other games to increase your visibility. It's really sad.