EYE DEALER by Makache

[raw]
made by Makache for Ludum Dare 58 (COMPO)

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EYE DEALER is a short horror-simulation game where you collect eyes from your clients — or their money. Every click is a risk. Every choice has a price.

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Ratings

Overall 130th 3.263⭐ 21🧑‍⚖️
Fun 173th 2.868⭐ 21🧑‍⚖️
Innovation 125th 3.125⭐ 22🧑‍⚖️
Theme 67th 3.8⭐ 22🧑‍⚖️
Graphics 89th 3.625⭐ 22🧑‍⚖️
Audio 97th 3.263⭐ 21🧑‍⚖️
Humor 100th 2.921⭐ 21🧑‍⚖️
Mood 69th 3.579⭐ 21🧑‍⚖️
Given 25🗳️ 8🗨️

Feedback

gwhyang
Oct 06th · 22:33 UTC
This game is not playable until edit folder name manually.
![Screenshot 2025-10-07 063020.png](///raw/678/46/z/6e2b8.png)

But still I don't know what is about to do after cut the eyes/chase.
Kenneth Gibson
Oct 10th · 00:06 UTC
interesting game, but not much of interaction available
🎤 Makache
Oct 10th · 06:36 UTC
@gwhyang Sorry for the trouble!
The fixed build is now up on the itch.io page — you can play it here: https://makache.itch.io/eye-dealer
huihang
Oct 10th · 15:43 UTC
A horrible game.The art style looks strangely scary.
Daniel123
Oct 10th · 17:00 UTC
I like horror game. I think if you add some Milestone goals or levels in the game would made it much more interesting.
jelch
Oct 10th · 19:55 UTC
Great vibes! Felt cohesive and complete, great job!
lima victor
Oct 14th · 07:36 UTC
For some reason could not sleep after the 5th eye. Did I lose or is it a bug? I want the squarish eye in my collection
🎤 Makache
Oct 14th · 20:14 UTC
@lima-victor Bug fixed! You can now collect all the eyes. Thanks for reporting!
FiveCyclops
Oct 15th · 11:11 UTC
Great work. The atmosphere is really oppressive.
It's disappointing that there isn't any information at the end of the game to tell us our level of success or a score indicator...
snesgaard
Oct 17th · 19:23 UTC
Just so you know, there's folder in the build called Eye Dealer_BurstDebugInformation_DoNotShip. You may want to remove that. Nice graphics :)
D3kryption
Oct 17th · 20:46 UTC
Disturbing in the best way — eerie atmosphere, unsettling art, and a clever take on horror-simulation. The tension of each click really sells the theme. It’s short and could use clearer progression or an ending summary, but it nails the creepy mood perfectly.
fabY
Oct 17th · 21:40 UTC
better than mouthwashing. Should be called eye washing mmmmh :thinking:

Beautiful eyes collection right here, kinda disappointed by the ending I would have loved more dialog. I don't quite get why I'd choose not to cut the eyes. Otherwise I liked the minigame there's a very thin line between greed and failure I like it. Almost thought the game bugged after the first dialog when you're supposed to go to sleep for the first time, could be resolved by forcing the player to move a bit at the start (I thought it would be a point&click only game). Good job nonetheless it's a solid jam entry !
YibiRabbit007
Oct 18th · 01:30 UTC
It feels a bit like playing whack-a-mole. Maybe adding some fake clickable areas to the eyeball would help keep the player's focus longer. I haven't tried another option; I just come every day to steal the eyeballs from the other side. It seems like collecting all the eyeballs is the goal?

The audio creates a great atmosphere, but the downside is that each audio clip loops briefly, without longer tracks to provide players with a deeper experience.
MeowMeowLitClub
Oct 18th · 03:47 UTC
These eyes so coool! I try your game and love this horror atmopsphere and the background music as well as the game rhythm.
bereg
Oct 18th · 10:46 UTC
Wow! That’s something! Such a cool and bizarre concept, brilliantly executed. Everything leans into that nightmare feeling where nothing makes sense and you can’t explain a thing. Great game! Congrats!
Diralf
Oct 18th · 14:33 UTC
A very atmospheric room, striking visuals and an interesting eye concept. In the eye cutout mini‑game, I didn't quite understand whether there's any difference between pressing different directions or the same one, but the goal is clear - don not overshoot the price. Good game!
torcado
Oct 18th · 15:35 UTC
this is neat! the visuals are so good, i love how the eyes look and the rest of the visuals fit really well. i think the gameplay is interesting, such a simple mechanic has a surprising amount of depth, it's basically self-balanced to the player's reaction time. it would be nice to see your total score at the end, otherwise this was a nice experience! good job :)
LDJam user 378081
Oct 19th · 21:43 UTC
Amazing game for a compo, very impressive. I'm a bit sad you didn't deliver an ending for it, I'm sure you would have delivered something exquisite :-)