Collecthrow by Rewzu
Images:

About:
Collecthrow is a Compo game made for Ludum Dare 58.
A crazy tournament.
How to play:
- Collect the coin.
- Hold the coin for 90 seconds to win.
- Do not get hit by stuff.
- Punch stuff to hit others.
- Have fun!
Default controls:
- Mouse move - Look around
- Mouse scroll wheel - Change look sensitivity
- WASD/Arrows - Move
- Left Mouse Button/Left Control - Punch
Have fun! :star::star::star::star::star:
| Online (WebGL) | https://rewzu.itch.io/collecthrow |
| Source Code | https://drive.google.com/file/d/1KcJ8v-rxHIt4UT7CGLZ23ktTRmbx0zAu/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/58/collecthrow |
Ratings
| Overall | 136th | 3.207⭐ | 31🧑⚖️ |
| Fun | 65th | 3.534⭐ | 31🧑⚖️ |
| Innovation | 137th | 3.069⭐ | 31🧑⚖️ |
| Theme | 196th | 2.724⭐ | 31🧑⚖️ |
| Graphics | 197th | 2.483⭐ | 31🧑⚖️ |
| Audio | 158th | 2.463⭐ | 29🧑⚖️ |
| Humor | 40th | 3.519⭐ | 28🧑⚖️ |
| Mood | 167th | 2.804⭐ | 30🧑⚖️ |
| Given | 58🗳️ | 25🗨️ |
Every time I push forward, another one spawns right in my face and steals my coins — and there’s nothing around me! 😭💀
With the focus on dodging, also, the player really should be more mobile: you ought to be able to jump, or at least dodge roll!
Also: 90 seconds is WAY too long for a match. It should be more like 30, or honestly even 15: with as relentless as the AI is, if you fall behind them, you're going to *stay* behind, and it's no fun being stuck playing a match you can't win.
Sticking the camera to the rigidbody when dieing can be a bit to much. Movement can be a bit confusing because the floor has no texture to take reference of motion. And hit registrating can be off sometimes. But still had a lot of fun

Would be great if you could jump to evade the stuff being thrown at you; otherwise you as a player are a bit too slow compared to the projectiles, makes the dodging difficult.
Still, was fun!

I think that one small addition making it more pleasant to play would be adding jumps (to evade or to go over some obstacles) but I get that would have added an extra level of complexity.
Good job anyway, I you expand it multiplayer and spacialised chat it would be a fun evening game with friends !