MonsterCollector by Caerind

[raw]
made by Caerind for Ludum Dare 58 (COMPO)

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Explore a peaceful low-poly world filled with wandering creatures!

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Throw physics-based capture orbs to collect monsters — each with unique stats and levels.

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While you collect them all, don't forgeet their purpose, fight! Build your team, choose who to send into 1v1 auto-battles, and watch them as their HP bars drop in tense, fast-paced duels.

Can you defeat the legendary monster?

Disclaimer: Any resemblance to existing monster-catching games, real or imaginary, is purely coincidental... and maybe a little bit on purpose.

Controls

  • Move/Throw: Left click
  • Open Menu: Space bar

Made with

  • Unreal Engine
  • Blender
  • Paint
  • Sfxr
  • BeepBox

Ratings

Given 5🗳️ 0🗨️

Feedback

egor.ae_game
Oct 06th · 14:09 UTC
Excellent, vibrant gameplay. The assets don't quite match up; I'd like to test the gameplay, it would be great if it could be added in WebGL format.
d-demetori
Oct 06th · 14:10 UTC
The idea is good for this theme. Sadly, the game was too laggy for me :D
🎤 Caerind
Oct 06th · 14:25 UTC
@egor-ae-game Thanks for playing! It was my first time with Blender, so I could only reach the very low poly approach :D And even with that the character was probably out of reach. Maybe next time :)
And for WebGL sadly, it's not possible in Unreal

@d-demetori Oh sad to ear that! I shared the game with some people during the development and nobody got real issues... But I have to admit that I didn't do any optimization so that doesn't help... Thanks for trying at least :)
LDJam user 280624
Oct 08th · 16:34 UTC
Pleasant graphics, fun physics, and a truly large map to explore. My poor computer struggled a bit with it, but there weren't any significant lag spikes!
🎤 Caerind
Oct 17th · 15:09 UTC
@torte478 Thanks for the feedback! Did you manage to finish the game? :)
I have a lot of ideas for optimization, maybe I'll do a post jam build with monsters spawning only nearby (yes currently they spawn everywhere, just unspawn quickier farther away from the player) and that would allow me to increase the map even more ahah