MonsterCollector by Caerind


Explore a peaceful low-poly world filled with wandering creatures!

Throw physics-based capture orbs to collect monsters — each with unique stats and levels.

While you collect them all, don't forgeet their purpose, fight! Build your team, choose who to send into 1v1 auto-battles, and watch them as their HP bars drop in tense, fast-paced duels.
Can you defeat the legendary monster?
Disclaimer: Any resemblance to existing monster-catching games, real or imaginary, is purely coincidental... and maybe a little bit on purpose.
Controls
- Move/Throw: Left click
- Open Menu: Space bar
Made with
- Unreal Engine
- Blender
- Paint
- Sfxr
- BeepBox
| Link | https://github.com/Caerind/LD58/releases/download/1/MonsterCollector.zip |
| Link | https://github.com/Caerind/LD58 |
| Original URL | https://ldjam.com/events/ludum-dare/58/monstercollector |
Ratings
| Given | 5🗳️ | 0🗨️ |
And for WebGL sadly, it's not possible in Unreal
@d-demetori Oh sad to ear that! I shared the game with some people during the development and nobody got real issues... But I have to admit that I didn't do any optimization so that doesn't help... Thanks for trying at least :)
I have a lot of ideas for optimization, maybe I'll do a post jam build with monsters spawning only nearby (yes currently they spawn everywhere, just unspawn quickier farther away from the player) and that would allow me to increase the map even more ahah