Keeper of Artifacts by ping78

[raw]
made by ping78 for Ludum Dare 58 (COMPO)

Embark on the expedition, overcome deadly dangers and collect the ancient artifacts.

Ratings

Overall 129th 3.275⭐ 22🧑‍⚖️
Fun 110th 3.275⭐ 22🧑‍⚖️
Innovation 108th 3.263⭐ 21🧑‍⚖️
Theme 177th 3.079⭐ 21🧑‍⚖️
Graphics 152th 3.05⭐ 22🧑‍⚖️
Humor 88th 3.053⭐ 21🧑‍⚖️
Mood 165th 2.816⭐ 21🧑‍⚖️
Given 10🗳️ 3🗨️

Feedback

grid96
Oct 08th · 18:59 UTC
I love the way you made the menu also card based, very unique idea!

It took me a while to find that the round icons are some sort of cost I have to pay to play them. I couldn't quite figure out what to do with the gold ring though, did I miss something there?

Overall a nice entry :)
MxAndromeda
Oct 12th · 21:15 UTC
A nice little card game :)
freeworld
Oct 12th · 21:29 UTC
Great entry! Would have loved to see more cards and maybe a way to get rid of all the plagues and 'the one ring' that cluttered my hand :D As already mentioned: having the cards also being the menu/game over was a very nice touch!
Benjamin Gare
Oct 13th · 17:27 UTC
Great work! I wanted to keep playing.
b0guslaw
Oct 13th · 17:59 UTC
Nicely done, I wish you guys had a little more visuals, which makes cards easier to identify when playing, but still cool game!
Lehmy
Oct 13th · 19:36 UTC
I really like the menu and the cards. Also, the idea has a lot of potential for further development.
I stumbled upon a bug you could easily fix: if I enter full screen, the card becomes unreadable and unclickable. I would guess this happens because I use a wide screen (32:9) and the game can't handle that.
So maybe set an aspect ratio for the game so it generates either black bars or scales your scene when it detects such aspect ratios.
Good job and keep up the great work![wide_screen_example.png](///raw/849/d5/z/6f5d0.png)
Sharky3188
Oct 13th · 22:59 UTC
This is a pretty fun entry, it would be great with a bit more overall feedback, audio, maybe a small tutorial and a general goal that I'm working towards. However it feels like quiet a solid game loop already established which you could easily work on improving further.
For a solo project this is very impressive, great work.
Catusfelony
Oct 14th · 03:06 UTC
Fun entry, it would've been greatly enhanced with some audio :( I liked the flow of it, the descriptions for the cards were funny, it felt devastating losing a card I'd buffed a lot
YibiRabbit007
Oct 14th · 16:44 UTC
A pure game; I hope it adds some audio! The entire mechanism is very innovative. The sequence of playing cards and the interleaving actions can affect each round of battle. In the end, I still lost and couldn't make it to the thirtieth round. Thank you for providing it!
jk5000
Oct 14th · 19:08 UTC
I have not much idea what is happening, but the idea seem fun.
Anaconda Games
Oct 14th · 19:19 UTC
Really cool game, I had a lot of fun with it. The mechanics are clear, and it feels great to play, everything runs smoothly.

I noticed two small things though. I couldn’t really tell if the game has an ending or if it’s meant to go on forever (or maybe I just missed something). And there’s a small visual glitch where a card sometimes appears behind the ones in your hand.

Overall, it’s really fun and easy to get into, even if I’m still not sure how to finish a game haha.
Diralf
Oct 14th · 20:42 UTC
Nice card game, with interesting combinations and a very understandable UX. I especially liked the fullscreen card feature, and you could take it further by making the end turn also in the form of a card which you need to play as well to end the turn :) Good game!
Schatzi
Oct 15th · 11:18 UTC
I like how the menu works with cards. The mechanics are also really well done, made me want to keep playing the game. Nice compo game!