One More Pack by Nomelu

[raw]
made by Nomelu for Ludum Dare 58 (JAM)

Collect all the cards in this pack-opening card-collecting simulator!

How to Play:

This is a game about collecting cards.

Click the buy buttons at the bottom to spend your money on new card packs, and try to collect all of the cards!

If you run out of money, sell some of your extra copies in the gallery.

If you have no cards to sell and no money, you can restart in the settings.

Ratings

Overall 538th 3.315⭐ 29🧑‍⚖️
Fun 510th 3.167⭐ 29🧑‍⚖️
Innovation 604th 2.846⭐ 28🧑‍⚖️
Theme 43th 4.315⭐ 29🧑‍⚖️
Graphics 568th 3.222⭐ 29🧑‍⚖️
Humor 384th 3.019⭐ 28🧑‍⚖️
Mood 672th 2.962⭐ 28🧑‍⚖️
Given 23🗳️ 32🗨️

Feedback

Rinevard
Oct 06th · 02:14 UTC
Well I made it.

![hello_world.png](///raw/105/36/z/6d33b.png)
ruruie
Oct 10th · 22:44 UTC
A crisply presented fever dream where I kept rolling gacha and more and more money kept spewing out instead!
kkritselis
Oct 10th · 22:44 UTC
It took me a bit, but I got 'em all! That was lots of fun. A simple mechanic can be a fun diversion... Great work!
Damp_Squib
Oct 10th · 23:06 UTC
A simple but well executed game! The funny descriptions help keep the player engaged in collecting them all.
LDJam user 243322
Oct 10th · 23:22 UTC
As someone who plays a lot of MTG, this game really managed to capture the excitement of pulling a rare card worth much more than the pack itself. I almost ran out of money a couple of times before exploding into exponential card-collecting goodness. My feedback for improving the game would be to add some kind of fanfare/effects when pulling a new card for the first time, proportional to the rarity. Some light decision making could also be introduced via different kinds of packs having different distributions of cards. This was great fun!
Gaverion
Oct 10th · 23:24 UTC
I had more fun with this than I expected! Great job giving that feeling of opening packs. To improve, an animation for opening cards would be pretty fun. I'd also like to open a number of packs instead of a number of cards. Overall, great job!
hulien22
Oct 10th · 23:24 UTC
if only collecting cards irl was this lucrative![Screenshot 2025-10-10 162310.png](///raw/dc2/c2/z/6f3b8.png)

good job on this!
Avi
Oct 10th · 23:51 UTC
I spammed that bbq sauce haha nice work on the game!
Boncebon
Oct 11th · 05:20 UTC
I really enjoyed the game.
It's simple, engaging, and beautifully drawn. The biggest plus, in my opinion, is that it's well-balanced, for which I'm especially grateful.
I give it a high rating!
Very addictive
ryusui
Oct 11th · 05:48 UTC
At first I was like "That's it?" when I bought my first few packs and ended up broke. Then I realized I had a rare card I could sell for a good chunk of money.

From that point onward it was, to paraphrase Unfair Flips, just a function of time (my last card was the Critical Roll).

My only gripe is, I wish there was a way to zoom in on the cards - it's hard to read the text on them in the embedded version. Also (like so many other entries I've played, regrettably) there is no acknowledgment of ending or victory. I realize that in collecting, having a complete set is its own reward, but even Unfair Flips gives you a "goo job :D" (sic) sticker for getting 10/10 heads (though its other possible outcomes - including the coin *exploding* - are much more interesting XD)
Thoastbot
Oct 11th · 09:23 UTC
Gottem all! \o/

![Screenshot 2025-10-11 111702.png](///raw/0a9/a3/z/6f3f2.png)

Simple idea, well executed!

Everything worked without any problems, game felt good and it was a feasible amount of time needed to 100% it.
I got really close in the beginning to loosing it all, but then i got some lucky pulls and came back into the game :D

Some tiny things to improve, but this is nitpicking:
- give us a "Sell all extras" Button, since there doesn't seem to be any reason to keep more than 1 of each anyway
- visually disable buy buttons that are too expensive
- let us look at our cards in detail - would've loved to look more into what you wrote for the cards, but i can barely make out any of the texts q-q

Overall great entry and well done!
WeiYixiao
Oct 11th · 09:58 UTC
A highly creative mechanism—simple yet compelling enough to keep you playing right to the end!
volcanoeyes
Oct 11th · 10:46 UTC
Great little game! But I can't stop buying cards, help!
![Capture.PNG](///raw/a65/25/z/6f3ff.png)
MysticGames
Oct 11th · 10:47 UTC
I got all of them lol![Screenshot 2025-10-11 214445.png](///raw/bd5/14/z/6f3fd.png)

Game is simple but enjoyable some things to improve would be hiding buy/sell buttons that are to expensive and improve the visibility of the card text.
Keith Wang
Oct 11th · 15:39 UTC
![CardCollect.PNG](///raw/a0c/82/z/6f438.png)
Didn't quite get it in the beginning but eventually became kinda interesting. The more money you have the more you'll get, with some upgrade system this could become a quite good clicker game. Like allow people to automatically sell card, automatically buy cards and buy more cards with one click.
CosmogonicFrog
Oct 11th · 20:48 UTC
Very nice game with a simple but satisfying mechanic that works well. Had to restart once but finished it on my second attempt.
Samuli
Oct 12th · 13:55 UTC
Got all the cards! Now all we need are foil variants with even lower pull changes!
Eliasou
Oct 12th · 14:45 UTC
Lit, had a lot of fun! Ty!
![Capture d’écran 2025-10-12 à 16.44.09.png](///raw/00d/56/z/6f50d.png)
Jim jagers
Oct 12th · 15:27 UTC
Very cozy game, I liked how it allowed me to live in a fantasy realm where I had enough disposable income to spend more then 20 bucks on card packs
CodeRaurus
Oct 12th · 15:44 UTC
It was very hard to sell my rare cards to get more money... But I got there, all collected!
Nice and simple game, scratches the itch just right.


Good job.
benskca
Oct 22nd · 19:52 UTC
The gacha card pulls were really satisfying! The animation and sound effect make you want to keep opening more packs. I really liked the flavour text on the cards, the medium rare steak is so good. It would be cool if there was some kind of win screen when you collect all the cards so the game has a proper end point.

If you wanted to extend the game I could see this becoming kind of like cookie clicker with some incremental upgrades.