Relic Hunter by ehtd
You are stranded in some space ruins. Make your escape by finding two valuable relics and gathering enough fuel to launch into space.
Made in 48 hrs with Dragonruby toolkit
--Controls--
WASD - ARROWS
/ (forward slash) - fps metrics
Music: Abstraction - Ludum Dare 30 - Track 7 (http://abstractionmusic.bandcamp.com/)

| Link | https://iamernesto.itch.io/relic-hunter |
| Original URL | https://ldjam.com/events/ludum-dare/58/relic-hunter |
Ratings
| Overall | 437th | 3.458⭐ | 26🧑⚖️ |
| Fun | 305th | 3.479⭐ | 26🧑⚖️ |
| Innovation | 637th | 2.783⭐ | 25🧑⚖️ |
| Theme | 406th | 3.652⭐ | 25🧑⚖️ |
| Graphics | 372th | 3.717⭐ | 25🧑⚖️ |
| Humor | 581th | 2.477⭐ | 24🧑⚖️ |
| Mood | 537th | 3.326⭐ | 25🧑⚖️ |
| Given | 26🗳️ | 25🗨️ |
Good visuals!
The game is simple, but at least it's straightforward.
I was also thinking, perhaps it would have been fun to have some unbreakable blocks, such that exploring the mine became a bit more of a maze? That is just an idea though, feel free to ignore it. Really solid submission! Well done :D
It was kinda weird and pointless that there were two different gauges that kinda conflicted with each other and served the same purpose. I mean fuel and cargo space. Never actually ran out of fuel but the cargo space kept doing the same thing that I couldn't drill anymore and had to return.
The music was banging but guess that was a ready made thing. But it's kinda confusing. The page you're linking to doesn't have that piece of music anywhere though. Is it just to link the artist? And it was from another Ludum Dare game? The sound effects were a bit harsh and would have needed more different sounds to be less barren and obviously a bit of variation in them.
Drilling those uranium bits and the relics could have used some feedback that it's doing something since they took longer than the normal ground. Not a big issue to not have them but would have made it clearer and maybe even more importantly, more satisfying to drill them. I'm a big proponent of making basic gameplay "goals" like gathering stuff and scoring look and feel so good and juicy so that they by themselves serve as an reward for doing it.
Anyways, good job! 👍
And I've been trying to do more drawing so I decided to draw the hunter (with quite a lot of creative liberties).

As for the music its CCO, but when I got the loops(few years ago) it was required to credit the musician. I enjoy his work so much I just keep crediting him whenever I use his loops. https://tallbeard.itch.io/music-loop-bundle if you are interested. Great loops and now licensed CC0.
Also thanks for making a drawing!
Good idea about the unbreakable rocks. Maybe the drill can't break them but there are bombs you can buy to destroy them.
Additionally, if this is a procedural generation, I think it would be better to place the relics farther apart, as they were quite close together in my case. Otherwise, everything is fine. Good luck in the future!