Astro Gourmet by XGN
Updates on Oct. 8
Several adjustments to late game were made:
- (Hopefully) fixed the late game sound glitches. It is still recommended to turn down the volume before playing (it is not possible in the game)
- Added a late-game stage indicator that will displayed after entering late game to indicate there be dragons.
- Fixed a bug that stars are displayed in the same size in late game.
You were born as a cluster of evil substance that was gifted the ability to absorb the stars and copy their characteristics. The person or organization who created you is forgotten, nor is his/their initial purpose understood. But from what you could “remember,” your sole purpose is to absorb the whole universe and complete “the collection of stars.” Approach and swallow the weak, and break apart the strong. Collect all abilities from all kinds of stars and conquer the universe.
Features
- Realistic physics
- 8 different abilities
- Unlimited mass growth (Well actually there is a limit of float upper bound)
How to play
- Use WASD or Arrow Keys to move.
- Click on ability names to see detail and spawn information.
- By approaching other stars, you can absorb smaller stars and break apart larger stars.
- Absorb some special stars to gain their abilities! Try to collect them all!
- Maximize your mass until the game crashes! (lol)
Borrowed Items and More
Some images (stars) are generated by AI
Please check the itch page below for more.
| Link | https://github.com/HellHoleStudios/ldjam58 |
| Itch | https://xgn.itch.io/astro-gourmet |
| Original URL | https://ldjam.com/events/ludum-dare/58/astro-gourmet |
Ratings
| Overall | 368th | 3.545⭐ | 35🧑⚖️ |
| Fun | 93th | 3.879⭐ | 35🧑⚖️ |
| Innovation | 234th | 3.531⭐ | 34🧑⚖️ |
| Theme | 352th | 3.727⭐ | 35🧑⚖️ |
| Humor | 475th | 2.783⭐ | 32🧑⚖️ |
| Mood | 360th | 3.594⭐ | 34🧑⚖️ |
| Given | 63🗳️ | 16🗨️ |
The graphics and UI design were super sleek and visually appealing. However, it’s a bit challenging to to find time to learn what abilities actually do. It’s easier to just keep playing and let the abilities work for you. Maybe some adjustments to the flow could be made, where you have a moment to check out your abilities.
Overall, it’s a really solid jam entry!
Abilities are a bit hard to grasp, as there is no time to look at the descriptions; but it works fine anyway.
Love the music and it's a leisure to play without using brains.
The only problem is the game crashes too fast, a solid entry, good job!
I like a game with no lose condition, nor the stress of losing progress, so it had some appeal to me. The abilities kind of just got absorbed before I understood what was going on. Player agency seemed a bit limited, so to speak.