Vermy The Vomiting Zombie by Gray Sullivan
Theme: You are the monster.
This is the game for my first Ludum Dare!
Video games; there's always a dungeon room with a monster to fight, and to take the loot. Well now, YOU are the monster. Defend your loot by vomiting at enemies!
NOTE:
Control glitch fixed, now works properly. (Arrow keys).
NOTE:
Requires Java 1.6+.
If you get 'A Java Exception has occurred' error, update your Java.
CONTROLS:
WASD - Movement.
HOW TO PLAY:
Aim your zombie so that his puke will land on enemies. Keep enemies away from the chests! If all three chests are opened, you lose!
This is the game for my first Ludum Dare!
Video games; there's always a dungeon room with a monster to fight, and to take the loot. Well now, YOU are the monster. Defend your loot by vomiting at enemies!
NOTE:
Control glitch fixed, now works properly. (Arrow keys).
NOTE:
Requires Java 1.6+.
If you get 'A Java Exception has occurred' error, update your Java.
CONTROLS:
WASD - Movement.
HOW TO PLAY:
Aim your zombie so that his puke will land on enemies. Keep enemies away from the chests! If all three chests are opened, you lose!
Ratings
| Coolness | 100% | 1 |
| Overall | 2.64 | 833 |
| Audio | 2.73 | 462 |
| Fun | 2.49 | 797 |
| Graphics | 2.58 | 708 |
| Humor | 2.31 | 639 |
| Innovation | 2.11 | 876 |
| Mood | 2.47 | 759 |
| Theme | 3.52 | 377 |
IMO, enemies are too strong
AI is pretty good tho. And the game well fits the theme
Move with WASD and shoot with Arrow keys! Funny concept.
I noticed a bug where an enemy gets stuck in the door and the level never ends.
I like that you managed to create a bit of a mood with simple sprites and music.
General feel could be better but that's the kind of aspect that takes days to get right!
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/graysulli
van/main/Game : Unsupported major.minor version 52.0
Don't take all that to say I hated it though; I actually rated it pretty highly. It could just, like most LD entries, use a bit more polish.
But as some were already saying, the movement and shooting should be separate^^
It would have been easier to control the monster with arrow keys on an azerty keyboard.
Java Virtual Machine Launcher
A Java Exception has occurred.
Controls are somewhat sluggish. Only 2 men enter the arena, and I can't hit the second. Game froze.
Audio's nice.
There's no button for stopping during the game?
I think the idea was great, just wasn't developed to its full potential thus wasn't as fun as it could be.
The graphics and sound are nice though =]
Pros:
-Fun and simple
-Cool mechanic
Cons:
-Enemies AI is pretty basic
-Could improve graphically
Eventually figured it out, but could do with some instructions.
What if the monster could retrieve the treasure?
I would be more time playing. :D