Vermy The Vomiting Zombie by Gray Sullivan

[raw]
made by Gray Sullivan for LD33 (COMPO)
Theme: You are the monster.

This is the game for my first Ludum Dare!

Video games; there's always a dungeon room with a monster to fight, and to take the loot. Well now, YOU are the monster. Defend your loot by vomiting at enemies!

NOTE:
Control glitch fixed, now works properly. (Arrow keys).

NOTE:
Requires Java 1.6+.
If you get 'A Java Exception has occurred' error, update your Java.

CONTROLS:

WASD - Movement.

HOW TO PLAY:

Aim your zombie so that his puke will land on enemies. Keep enemies away from the chests! If all three chests are opened, you lose!

Ratings

Coolness 100% 1
Overall 2.64 833
Audio 2.73 462
Fun 2.49 797
Graphics 2.58 708
Humor 2.31 639
Innovation 2.11 876
Mood 2.47 759
Theme 3.52 377

Feedback

kirilllosev
24. Aug 2015 · 04:09 UTC
Well. Controls might be better (make walking and shooting separate).
IMO, enemies are too strong
AI is pretty good tho. And the game well fits the theme
fatSquirrel
24. Aug 2015 · 04:20 UTC
Nice tile map and graphics, generally the game looks really nice. Restarting the game didn't set me to full health. Playing as the monster I felt underpowered. The sounds fit the game well.
avultima
24. Aug 2015 · 04:21 UTC
This game definitely screams for some twin stick control!

Move with WASD and shoot with Arrow keys! Funny concept.
Korso
24. Aug 2015 · 04:35 UTC
Nice sprites. Warriors could be a little slower, and pathfinding could be better, but OK overall. Reminds me Llamatron :D
Jimbly
24. Aug 2015 · 04:46 UTC
Sorry, couldn't play, not willing to install Java ^_^.
guoboism
24. Aug 2015 · 04:46 UTC
Well, I think those warriors are more like monsters, as they were robbing the poor green creature...
Pusty
24. Aug 2015 · 04:47 UTC
Nice game :D I like the way you did it! :D
jstclair13
24. Aug 2015 · 05:16 UTC
Interesting choice of controls with the shooting. Keep up the hard work!
bodsey
24. Aug 2015 · 05:28 UTC
Very decent job for a first LD, congrats. I wish there was a ZQSD or arrows control scheme
andyman404
24. Aug 2015 · 05:34 UTC
Darn! I couldn't get this to run on MacOSX. What version of Java does this need?
mrjorts
24. Aug 2015 · 05:41 UTC
I think having separate controls for the shooting direction would make the game more exciting, since you wouldn't just be running away all the time. I like the character designs and the animations.

I noticed a bug where an enemy gets stuck in the door and the level never ends.
Demy
24. Aug 2015 · 06:20 UTC
I never thought I will write something like that here, but this vomit is too hard to control. Yep, I agree with previous reviewers that there should be separated controls for shooting, but nice try.
ireal
24. Aug 2015 · 06:46 UTC
Hey, Good first try! I agree with the others, maybe have a separate way to shoot in another direction~
JackDegree
24. Aug 2015 · 06:49 UTC
For a first Ludum Dare that's not bad at all :-)
I like that you managed to create a bit of a mood with simple sprites and music.
General feel could be better but that's the kind of aspect that takes days to get right!
Sadale
24. Aug 2015 · 06:53 UTC
It doesn't run on my linux.
Elenesski
24. Aug 2015 · 06:54 UTC
It has a bug in it where there is no way to know how long you last after the first round. The second round I lasted 3-4 minutes for sure but then it said, it was 62 seconds. :( Thought it fit the theme well, but the bugs made it hard to give a better score.
xX12Twisty12Xx
24. Aug 2015 · 06:59 UTC
Nice job. Vomiting wasn't effective enough IMO.
KodingNights
24. Aug 2015 · 07:00 UTC
$ java -jar Vermy.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/graysulli
van/main/Game : Unsupported major.minor version 52.0
Slashee the Cow
24. Aug 2015 · 07:11 UTC
Pretty good for a first timer! I'm with everyone else though, would be great if vomiting wasn't in the direction you're facing. And there's probably a few too many bad guys at once, which is why it's a good thing they seem to get stuck on the loot. And the entrance. And each other. Also I think it finally bugged from me when there was (at least one, but probably two or more) enemies stuck at the entrance in a way that they couldn't get out, but I couldn't shoot them.

Don't take all that to say I hated it though; I actually rated it pretty highly. It could just, like most LD entries, use a bit more polish.
thx4nothing
24. Aug 2015 · 07:27 UTC
Interesting idea :D
But as some were already saying, the movement and shooting should be separate^^
peterthehe
24. Aug 2015 · 07:30 UTC
I lasted 58 seconds. Controls might be better. You could try to add in a "bite" mechanic to turn guards into zombies :P
celisoft
24. Aug 2015 · 07:43 UTC
Good java game :)

It would have been easier to control the monster with arrow keys on an azerty keyboard.
🎤 Gray Sullivan
24. Aug 2015 · 08:14 UTC
I originally tried to make the shooting controlled by arrow keys, but glitched and I did not have time to fix it. Just found a fix for it, enjoy the arrow key controller!
scottredrup
24. Aug 2015 · 09:01 UTC
Didn't run for me on Windows?
PEBKAC
24. Aug 2015 · 09:15 UTC
Does not run on Win10. "A Java excption has occured". - Not rated.
Gil4
24. Aug 2015 · 09:24 UTC
Couldn't run, win 8:
Java Virtual Machine Launcher
A Java Exception has occurred.
PEBKAC
24. Aug 2015 · 09:35 UTC
I got it to run on Win10 after re-installing Java. Apparently broke during the upgrade, I guess.

Controls are somewhat sluggish. Only 2 men enter the arena, and I can't hit the second. Game froze.

Audio's nice.

There's no button for stopping during the game?
g_o
24. Aug 2015 · 10:01 UTC
Nice entry for a first!
I think the idea was great, just wasn't developed to its full potential thus wasn't as fun as it could be.
The graphics and sound are nice though =]
TwixtorTitan
24. Aug 2015 · 11:12 UTC
Good little game.
TestSubject06
24. Aug 2015 · 11:19 UTC
I would have lasted longer if the puke was more frequent. Could have used a puke sound, but otherwise it was really well put together!
azakhary
24. Aug 2015 · 12:42 UTC
lasted 91 seconds, would be nice to have more types of sodliers. But overall I loved how they humped the chests :D
FerraWare
24. Aug 2015 · 13:02 UTC
Nice game!

Pros:
-Fun and simple
-Cool mechanic

Cons:
-Enemies AI is pretty basic
-Could improve graphically
GeeItSomeLaldy
24. Aug 2015 · 13:12 UTC
No indication you had to use the arrow keys to fire (or, indeed any mention of using WASD to move).

Eventually figured it out, but could do with some instructions.
Acerio
24. Aug 2015 · 13:21 UTC
Graphics could use some work, and the enemies are a little too strong. But I had a lot of raging fun playing this.
Flygamer101
24. Aug 2015 · 13:35 UTC
Pretty nice. Great graphics :D
Dizzyman572
24. Aug 2015 · 14:22 UTC
Excellent game! I thought that this game was very good! I picked up the controls and knew exactly what I had to do instantly. This game founds its genius through simplicity. 10/10
moon519
24. Aug 2015 · 16:31 UTC
Good game! Graphics are good. Controls are ok, and it's very fun to shoot. Music is a bit repetitive.
Wevel
24. Aug 2015 · 19:48 UTC
Cool idea, would be nice to fire diagonaly
matthewd673
24. Aug 2015 · 21:02 UTC
"A Java Exception occurred"
airfrog
25. Aug 2015 · 01:29 UTC
Digging the graphics style here
CaptainKraft
25. Aug 2015 · 01:41 UTC
I'm using Java 7 and get Unsupported major.minor version 52.0 error. I'm in Arch Linux x64
Bloodyaugust
25. Aug 2015 · 04:01 UTC
It has the beginnings of a good game. You have a good idea, solid gfx, sfx, and a good start on music. It felt like there wasn't really much to it though. Different enemies, more than one "hit" sprite, animation on the vomit, and better/more powerful zombie would be nice to see.
DruhinM
25. Aug 2015 · 06:31 UTC
Nice game
aeai
25. Aug 2015 · 09:06 UTC
This was fun! Harder than expected.
01101101
26. Aug 2015 · 10:14 UTC
Pretty nice game, well done! Music volume was a bit low compared to the sfx. Would be nice to get upgrades from dead enemies, or gold to buy ugrade in a shop or something. This was pretty fun anyway :)
Unept
27. Aug 2015 · 17:10 UTC
Nice effort here. I love the pixel art and love the idea! Who hasn't dreamed of protecting their treasure trove by vomiting on intruders, right? I would consider speeding up the gameplay all around: running speed, firing speed, even the music.
mubox
28. Aug 2015 · 23:37 UTC
Good. :)

What if the monster could retrieve the treasure?
I would be more time playing. :D