Madness bar by sick machine
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🍸 Madness Bar — Last Call / Последний заказ!
The night’s almost over — and somehow, we made it.
💥 62 rating points! 💥
100 games played, dozens of comments, countless cups of coffee.
Thank you to everyone who stopped by our noir corner of madness.
Yes, the game is rough — but it’s alive.
And that’s what matters most.
We’ll be back after the jam —
with more guests, more chaos, and maybe the perfect drink at last.
Спасибо всем, кто зажёг это безумие. 🔥😵💫🔥.
— Team Madness Bar
Serve drinks. Lose your mind. One shot at a time.
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🎭 Description
Welcome to Madness Bar — a place where the neon never sleeps and the drinks remember more than you do. You’re a bartender serving cocktails to cowboys, witches, and talking rodents. With every customer, you uncover a fragment of your past — and piece together who you really are.
Collect bizarre ingredients, mix impossible drinks, and dive through layers of liquor and lunacy before the night swallows you whole.
Pulp Fiction meets Disco Elysium — with a splash of surreal humor and a rat up its sleeve.

📀 Features - A neon-soaked Tarantino-style atmosphere with a hint of Disco Elysium - Visual hallucinations that intensify with every drink - Ingredient-collection mechanics — fail, and you’ll black out - Linear yet absurd dialogues with the strangest guests imaginable - A diary finale revealing the truth about the bartender - Audio effects that distort your perception — and your sanity

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🧠 Controls
W / A / S / D — Move
E — Interact / Grab
G — Continue dialogue
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🕺💃 Team “Madness Bar”
- 🎨 GingerKyoko (@ginger-kyoko) — Art, Art Lead, Team Lead, Visuals, Story
- 🔳 Michael Papushin (@michael-papushin) — 3D Artist
- 💻 Kekyr (@kekyr) — Programming
- 🧠 sick machine (@sick-machine) — Narrative, Script, Music, Testing, Page Design
- 📞 DrDoomer (@drdoomer) — Assistant, Sound Design, Music, Testing
Telegram: @annlavrens11 (Anastasia Lavrenova aka Team Lead Ginger_Kyoko) — if u wanna contact us about any questions or collaborate with us, u can write me 😉
G-MAIL:annlavrend589@gmail.com
Created in 72 hours — fueled by coffee, chaos, and Tarantino’s ghost.
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📻 What We Learned - One sleepless night can create a whole new genre — alco-noir - One programmer can do miracles (and lose his mind a little) - Art and music can save even the wildest idea
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🍸 What’s Next?
We plan to expand the project after the jam:
- Real dialogue branches
- Add different endings
- Introduce some new quests
- Add new characters and a couple of locations
- New mechanics
- A full ending that reveals the truth behind the madness
If you liked the game, leave a comment or drop us a message — we’d love to hear from you! ❤️
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📺 Tags / Genres - Horror - Surreal / Experimental - Narrative - Atmospheric - Weird / Short Jam Game
🇷🇺 RU
Наливай. Слушай. Сходи с ума — по одной рюмке за раз.
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🎭 Описание
Добро пожаловать в Madness Bar — место, где ночь не кончается, а неон плавится вместе с твоими мыслями. Ты — бармен, который мешает коктейли для ведьм, ковбоев и говорящих крыс. Каждый заказ — это чья-то исповедь, чьё-то безумие и ещё один шаг к тому, чтобы вспомнить, кем ты был… пока алкоголь не стёр границы.
Собирай странные ингредиенты, мешай невозможное и не дай ночи выпить тебя первым.
Pulp Fiction встречает Disco Elysium — под градусом сюрреализма и с крысой, что шепчет рецепты из подсобки.
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📀 Особенности - Атмосфера неонового безумия с духом Тарантино и философией Disco Elysium - Галлюцинации, усиливающиеся с каждым глотком - Механика сбора ингредиентов на время — не успел, и провал в черноту - Диалоги с персонажами, которых лучше не встречать после полуночи - Финал с дневником, раскрывающим правду о бармене - Звуки и эффекты, которые ломают восприятие — и трезвость
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🧠 Управление
W / A / S / D — Двигаться
E — Брать / Взаимодействовать
G — Продолжить диалог
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🕺💃 Команда “Madness Bar”
- 🎨 GingerKyoko (@ginger-kyoko) — арт, арт-лид, тимлид, визуал, сценарий
- 🔳 Michael Papushin (@michael-papushin) — 3D-художник
- 💻 Kekyr (@kekyr) — программирование
- 🧠 sick machine (@sick-machine) — нарратив, музыка, тестирование, оформление страниц
- 📞 DrDoomer (@drdoomer) — ассистент, звук, тестирование
Telegram: @annlavrens11 (Anastasia Lavrenova , она же тимлид Ginger_Kyoko) — если вы хотите связаться с нами по любым вопросам или сотрудничеству, то можете написать мне 😉
G-MAIL:annlavrend589@gmail.com
Создано за 72 часа — на кофе, нервах и вдохновении от Тарантино.
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📻 Что мы узнали? - Даже одна бессонная ночь способна породить новый жанр — алко-нуар - Один программист способен творить чудеса (и слегка потерять рассудок) - Искусство и безумие способны спасти любую идею
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🍸 Что дальше?
После джема мы хотим: - Добавить полноценные развилки в диалогах - Добавить разные концовки - Добавить новых персонажей и пару локаций - Ввести несколько новых квестов - Реализовать механику смешивания коктейлей - И финал, где ты наконец узнаешь всю правду — о баре, о гостях… и о себе.
Если игра тебе понравилась — оставь комментарий, напиши нам или просто подними бокал. Мы наливаем всем! ❤️
| Link | https://kekyr.itch.io/madness-bar |
| Original URL | https://ldjam.com/events/ludum-dare/58/madness-bar |
Ratings
| Overall | 749th | 2.697⭐ | 63🧑⚖️ |
| Fun | 757th | 2.433⭐ | 62🧑⚖️ |
| Innovation | 649th | 2.758⭐ | 62🧑⚖️ |
| Theme | 685th | 3⭐ | 62🧑⚖️ |
| Graphics | 588th | 3.131⭐ | 63🧑⚖️ |
| Humor | 427th | 2.898⭐ | 61🧑⚖️ |
| Mood | 575th | 3.242⭐ | 62🧑⚖️ |
| Given | 100🗳️ | 130🗨️ |
There are however things that can be approved a bit.
- The controls are (even sober) quite imprecise. It took me a while to figure out how to approach the bartender.
- The room is not very atmospheric (basically just white, without textures). A simple solution may be to make everything darker.
- You can avoid the timer by just running away, before the text is fully displayed.
Collision was a little sticky in the small room, I would suggest using colliders with rounded edges to allow for "sliding" around obstacles. Capsule and sphere colliders are your friends.
I like that this was the first Jam game I played with lore and dialogue and the 2d art was really well done.

Overall, we're committed to finishing the game, so if you liked the concept, you can follow us on Itch.
And well, flat characters are something of a feature of the project (ideally, I would like low-poly characters, but I'm not sure that a 3D artist would want to bother with that).
Ultimately, we want to finish the game after the competishion, so if you're interested in the concept, you can follow us on Itch ;)
I liked the idea of collecting pieces of identity. Also, I somewhat enjoyed the combination of 2D art in 3D environment. I think that can be really good with some more polishing.
Unfortunately the placement of object made it nearly impossible to navigate the level. I also kept getting weird issue with the bathender where the dialog won't open when I look directly at him. Instead I had to try catching some tiny specific position when its triggered. The rest of characters worked better.
The drunk effect is out of this world haha Pretty cool

So, it would be nice to have a bar with more open space to move around in. On the other hand, I didn't mind the flat characters at all — they seemed to fit the surreal mood very well. Overall, it's a very creative game with a lot of potential. I look forward to the expanded game.
concept is really cool

In terms of gameplay, however, I feel that your game at this stage has a few bits of technical issues which prevented me from focusing on the narrative. Though it should be easily fixable if you plan to further work on it.
- Playing on the web build, it's hard to read some of the character dialogues with the long text crammed into the small speech box, while the complex font also makes the text less legible. It's kind of impossible to fully absorb the text like this especially with the time limit in place. I think breaking some long texts up into smaller dialog segments and using a simpler font for character speech would really help with their readability.
My specific case of text cramming in mind -- this speech by the cowboy:

- For a game about searching for objects in a bar, the map at this point is a bit hard to navigate. I had to constantly jump and squeeze my player through chairs and tables due to their collision box giving me little walk space. Even so I'm frequently stuck. If you plan to make the bar more navigable, I think it's good to try to disable some of the environment props' collisions (e.g. chairs) or just increase the size of the bar with so that tables and chairs can having more walkable space between them.
- While it's not entirely a bad thing for a narrative game to be timed (Outer Wilds is a good example), currently I feel like the timer on this version of your is too tight, which doesn't give me enough time to absorb the narrative. If it's an intended design in your complete vision for the game, perhaps consider giving the player a bit more time.
Either way, it's really impressive that you guys put together a 3D game like this in under 48h. Not to mention you also got an interesting premise and cool design. Good job!
Unfortunately technically the game is so wonky It made it difficult to dive deeper into the story. And since I had to run the game with lowest resolution because of my ancient trash-machine it further messed up my experience :sweat_smile:
I managed to talk to the two customers of the bar, but not the bartender. I could also pick up the doll and the knife. The doll seemed to disappear from existence when I picked up the knife while holding it.
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If you plan to improve and/or expand the game, I recommend you also upload desktop-builds for different platforms. They always tend to perform better than web-builds in every aspect. Especially on older hardware! :potato: :computer:
Keep on jamming!
After the jam ends, we'll be getting together and planning our work, so you can subscribe to Itch and stay up-to-date with our updates ;)
Thanks for the tip about the PC build. I also thought it was a shame we didn't upload it, but it can't be helped.
By the way, after the jam, we'll be fine-tuning the game, so if you like the idea, you can subscribe to our Itch and stay tuned for updates! ;)
By the way, if you liked the game's idea, you can subscribe to our Itch to stay up-to-date with future updates! ;)
We didn't have time to upload music, textures, lighting, and even a couple of characters (and their quests, respectively). Unfortunately, in this version of the game, you can only equip one item; if you equip a second one, it disappears forever (bug).
If you read the game description, there's a few lines about our plans! After the jam ends, we'll get together and plan our work, so subscribe to Itch and stay up-to-date with our updates ;)
If you read the game description, there’s a few lines about our plans! After the jam ends, we’ll get together and plan our work, so subscribe to Itch and stay up-to-date with our updates ;)
Oh, we'll still be working on the graphics and a lot of other things. Time was running out and we had to cut a lot of gameplay. We didn’t have time to upload music, textures, lighting, and even a couple of characters (and their quests, respectively).
Yes, I kept having the same problem with the bartender, and we'll be working on that too.
The drunk effect will be even better once the textures, lighting, and cigarette smoke effects are loaded ;)
After the jam ends, we’ll get together and plan our work, so subscribe to Itch and stay up-to-date with our updates ;)
Хочу отметить звуки создают атмосферу. Моделлер хорошо постарался. Можно было простенькие одноцветные материалы накинуть. Чтобы не было все белым, и было бы вообще отлично, ну если конечно так не задумано) Дизайн персонажей понравился. Наверное очень проработанная история но читать не стал, очень уж это энерго и времязатратно с моим уровнем английского. Но по нарративу ощущается, что бармен маньячелла и зачем-то нас спаивает. Кукла жуткая😰
Ну и в этой версии игры можно взять только один предмет, если взять второй, он исчезнет навсегда (баг). Кстати, даже у меня возникли проблемы с прохождением задания на время из-за того, что я застревала в стульях (мы это исправим позже), поэтому я заранее брала нужный предмет и сразу же давала его бармену, как только таймер запускался.
Кстати, после джема мы займёмся доработкой игры, так что если вам понравилась идея, подписывайтесь на наш Itch и следите за обновлениями! ;)
Диалоги (те, которые смог увидеть) написаны хорошо и звуки бара тоже понравились :thumbsup:
Так что, если вам понравилась игра, то можете подписаться на наш Итч и следить за обновлениями. А они обязательно будут ;)
One other thing I noticed was that the itch.io full screen button didn't work properly, as I had to use the Unity full screen button instead. Maybe it would be better to just disable the itch one in the settings?
Хорошее начало, молодцы. Я думаю, всё придёт с опытом, главное, чтобы оставалась мотивация. Всегда радует, когда наши молодые ребята пробуют себя в создании игр. Экспериментируйте дальше, не бойтесь ^_^
However, if you’re interested in the game’s concept, you can follow its updates on Itch!
After the jam ends, we’ll get together and plan our work, so subscribe to Itch and stay up-to-date with our updates ;)
However, if you’re interested in the game’s concept, you can follow its updates on Itch!
After the jam ends, we’ll get together and plan our work, so subscribe to Itch and stay up-to-date with our updates ;)
Думаю, что прям в ближайшие месяцы, мы будем заниматься доработкой нашей игры. Но в целом, обсудить возможность коллабы я готова, на крайний случай всегда рада подкинуть идей ;)
Ну или может с тобой захочет кто-то отдельно из команды заколлабиться, такое тоже может случиться. Так что пиши. Просто все через меня идет, потому что я самая общительноспособная, ахаха