Colour thief by ThiefViolinist

[raw]
made by ThiefViolinist for Ludum Dare 58 (JAM)

You’re the greatest thief the world has ever known. But to become a legend, you need one last impossible heist - to steal something no one has ever dared to: the colors themselves.

HOW TO PLAY(and maybe even win)

Collect essence of each color to to steal that color from the world.
- E - steal essence of color(need to hold it)
- WASD - movement
- Space - jump(double jump with 2 stolen colors)
- Shift - sprint

Tips for Players(if you struggle)

  • Remember: sprinting makes your jumps longer (and remember about double jump).
  • Look up from time to time.
  • Some routes are easier if you take them slowly.
  • Sometimes you don’t even need to jump to move forward.

Update: spikes hitbox is a bit smaller now
Update2: spikes and character hitboxes are even smaller now colour<em>thief.gif
screen</em>1.png screen_2.png

Ratings

Overall 269th 3.659⭐ 24🧑‍⚖️
Fun 82th 3.932⭐ 24🧑‍⚖️
Innovation 80th 3.886⭐ 24🧑‍⚖️
Theme 179th 4.023⭐ 24🧑‍⚖️
Graphics 571th 3.205⭐ 24🧑‍⚖️
Mood 439th 3.477⭐ 24🧑‍⚖️
Given 15🗳️ 18🗨️

Feedback

pe4Q07
Oct 07th · 10:34 UTC
Pretty neat deisign and puzzles are lovely. Could not pass the thorns in custle though. Too pointy
anorphie
Oct 07th · 10:40 UTC
Nice game! I really like the concept around the colors, and the music is cool too. I didn't get from the beginning that I should hold 'E' to gather essence. And then I got stuck on Round Two 🙈 But overall it was fun!
bono
Oct 07th · 11:07 UTC
Love the chill vibe overall but castle spikes are too hard to pass ><
skale
Oct 10th · 08:18 UTC
I really like this one. The concept feels very original, and with a bit more time it could definitely grow into a great puzzle game.
YuRenHuo
Oct 10th · 14:30 UTC
目前为止我玩这个游戏时间最多了!我觉得这真的是很成功的小游戏,机制不复杂+关卡设计好,让我就算失败一次又一次也会继续玩下去!把游戏打完花了我将近两个小时!!就算最后我可以熟练得过这些关卡了,我觉得我也会时不时回来玩一下!!一开始我觉得第一视角会很难很恶心,但是玩完之后我认为这也是乐趣的一种
Wishes
Oct 11th · 18:26 UTC
super fun and well made even tho it is kinda unconfortable to control the camera with the mouse. but i loved iit
Samuli
Oct 11th · 18:42 UTC
Cool idea. Platforming gets quite tricky, but controls are snappy enough that it wasn't a problem, but maybe greater focus on puzzles could have made this a stronger entry.
MakoTeam
Oct 12th · 13:29 UTC
apparently main character in a mokujin from tekken 3, judging by sounds he makes :D
nuzcraft
Oct 12th · 13:30 UTC
This is fun! I like that the map changes when you collect something; I like the secret reveals. There are a lot of cool things you could do with it.
Skoufakis
Oct 12th · 13:43 UTC
Cool puzzles^^ but the castle got me. i only found the red and orange there :p
FrozenDude
Oct 13th · 14:39 UTC
Nice game. I managed to beat the castle but "Steal the sun" was to hard for me. Overall it plays very smooth but the spike hitbox sometimes caught me off guard.
jacobingalls
Oct 14th · 01:10 UTC
Cool idea! I really liked how I had to look at the world differently and consider if the obvious thing was right. I'm not a great platformer, so when I got to the "Steal the Sun" level it was just too hard for me. :frowning: It looks maybe the web version was updated, but not the downloadable version? I had the same issue as @anorphie where I didn't know you had to hold the e button, it would be worth updating the controls to indicate that! I really enjoyed it!

Edit: Tried the HTML version, the spikes are better, but still too hard for me.
tranceplant
Oct 15th · 06:31 UTC
Very cool style and idea and I love platforming but either the hitboxes on the spikes or the player or both are far too big.
YibiRabbit007
Oct 17th · 13:31 UTC
Great! I rarely come across platformers with such strategy! I played for about ten minutes and still fell a little short; the "puzzle"(level four) is a bit too difficult! I always just miss the final jump, which is very frustrating. As for the earlier levels, I feel your design is very clever. You removed the sliding ability, allowing players to stick like a gecko, then check where the colors are, and finally snatch them!
Wouter52
Oct 17th · 19:27 UTC
Fun game! I like the concept of stuff disappearing when the colors are collected! I thought to myself: "this can become a pretty fun puzzle". And then I saw that level 4 was called "the puzzle"! :smile: I could not finish that one. I will come back later (if I remember) to tackle that one. I'm a bit tired after rating countless games tonight

Great job on the game! The music made me think of the viby music from the Minecraft Alpha days 🥰


Edit: just found out about the sprinting haha
Dis0rder
Oct 18th · 18:36 UTC
This is the point when I gave up. :cold_sweat: (I climbed the green platforms to the top a bit earlier tho)

I see that you've already reduced the size of the spike's hit-boxes. I still find them quite punishing... (or then you didn't push the update to the Linux-build I was playing)

![color.png](///raw/e4c/2/z/6f780.png)

I wish there were some kind of checkpoints in the most challenging parts. Especially when you've included a trap in that particular level :sweat_smile: But at the same time I've gotta appreciate the game holds no punches like in the good old days!

Another thing I found a bit annoying was doing the lengthier jumps in the **Level #4 - Puzzle.** Since you can't see the characters feet (well, the default Unity-blob doesn't have them!), it's hard to estimate whether you're really tip-toeing on the edge of an platform or not.

---

I find the level design visually very appealing. The serene piano-ambience stops and doesn't loop, but I put on some of my own background music after that :stuck_out_tongue:

---

I appreciate you went and included a Linux-build! :muscle: :penguin:

I doubt there will be a lot of people who would benefit from this, but here's a runtime-command that made the game playable even on my ancient trash-hardware. :potato: :computer:

```
./LudumDare58_Linux.x86_64 -screen-quality Ugly -screen-width 320 -screen-height 200
```
An option to disable the noise-effect and/or reduce light-processing could be another possible chance at optimization.

---

But yeah, I like what you were going for here. I Might return to finish it later at some point.

Good job!
🎤 ThiefViolinist
Oct 18th · 19:54 UTC
@dis0rder thanks for playing and giving review.

> or then you didn’t push the update to the Linux-build I was playing

Yes, only web version was updated. Spikes feel a lot better compared to local versions

> I appreciate you went and included a Linux-build!

We use it as well

> made the game playable even on my ancient trash-hardware.

wow, cool

> Another thing I found a bit annoying was doing the lengthier jumps in the Level #4 - Puzzle. Since you can’t see the characters feet (well, the default Unity-blob doesn’t have them!), it’s hard to estimate whether you’re really tip-toeing on the edge of an platform or not.

Ye, u need to get used to it a bit. Btw you can beat puzzle level with stealing colors in right order and then time your last jump precisely or use shift for sprint jump and then it's a lot easier(and colors order doesnt matter i think).
JojoPalambas
Oct 20th · 19:41 UTC
Alright this game is absolutely amasing; had way more fun than I expected. Did 12 minutes, will come back to do sub-5
JojoPalambas
Oct 20th · 20:16 UTC
Continued playing for 30 minutes, 3:48 haha
JojoPalambas
Oct 20th · 20:19 UTC
2:49 haha! Love this game
JojoPalambas
Oct 20th · 20:20 UTC
Needless to say this is one of the best fun I've had ever in a game jam!
🎤 ThiefViolinist
Oct 20th · 20:46 UTC
@jojopalambas nice, you are top 1 in leaderboard now
Revetoon
Oct 21st · 20:03 UTC
Nice little game. I wanted to download it but got a Windows Defender alert about a virus in your zip...
![trojan.jpg](///raw/c07/03/z/6f869.jpg)
🎤 ThiefViolinist
Oct 22nd · 09:44 UTC
@revetoon very strange, i will blame windows as usually :pray: