Colour thief by ThiefViolinist
You’re the greatest thief the world has ever known. But to become a legend, you need one last impossible heist - to steal something no one has ever dared to: the colors themselves.
HOW TO PLAY(and maybe even win)
Collect essence of each color to to steal that color from the world.
- E - steal essence of color(need to hold it)
- WASD - movement
- Space - jump(double jump with 2 stolen colors)
- Shift - sprint
Tips for Players(if you struggle)
- Remember: sprinting makes your jumps longer (and remember about double jump).
- Look up from time to time.
- Some routes are easier if you take them slowly.
- Sometimes you don’t even need to jump to move forward.
Update: spikes hitbox is a bit smaller now
Update2: spikes and character hitboxes are even smaller now

| Link | https://shyshkostia.itch.io/colourtheft |
| Original URL | https://ldjam.com/events/ludum-dare/58/colour-thief |
Ratings
| Overall | 269th | 3.659⭐ | 24🧑⚖️ |
| Fun | 82th | 3.932⭐ | 24🧑⚖️ |
| Innovation | 80th | 3.886⭐ | 24🧑⚖️ |
| Theme | 179th | 4.023⭐ | 24🧑⚖️ |
| Graphics | 571th | 3.205⭐ | 24🧑⚖️ |
| Mood | 439th | 3.477⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 18🗨️ |
Edit: Tried the HTML version, the spikes are better, but still too hard for me.
Great job on the game! The music made me think of the viby music from the Minecraft Alpha days 🥰
Edit: just found out about the sprinting haha
I see that you've already reduced the size of the spike's hit-boxes. I still find them quite punishing... (or then you didn't push the update to the Linux-build I was playing)

I wish there were some kind of checkpoints in the most challenging parts. Especially when you've included a trap in that particular level :sweat_smile: But at the same time I've gotta appreciate the game holds no punches like in the good old days!
Another thing I found a bit annoying was doing the lengthier jumps in the **Level #4 - Puzzle.** Since you can't see the characters feet (well, the default Unity-blob doesn't have them!), it's hard to estimate whether you're really tip-toeing on the edge of an platform or not.
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I find the level design visually very appealing. The serene piano-ambience stops and doesn't loop, but I put on some of my own background music after that :stuck_out_tongue:
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I appreciate you went and included a Linux-build! :muscle: :penguin:
I doubt there will be a lot of people who would benefit from this, but here's a runtime-command that made the game playable even on my ancient trash-hardware. :potato: :computer:
```
./LudumDare58_Linux.x86_64 -screen-quality Ugly -screen-width 320 -screen-height 200
```
An option to disable the noise-effect and/or reduce light-processing could be another possible chance at optimization.
---
But yeah, I like what you were going for here. I Might return to finish it later at some point.
Good job!
> or then you didn’t push the update to the Linux-build I was playing
Yes, only web version was updated. Spikes feel a lot better compared to local versions
> I appreciate you went and included a Linux-build!
We use it as well
> made the game playable even on my ancient trash-hardware.
wow, cool
> Another thing I found a bit annoying was doing the lengthier jumps in the Level #4 - Puzzle. Since you can’t see the characters feet (well, the default Unity-blob doesn’t have them!), it’s hard to estimate whether you’re really tip-toeing on the edge of an platform or not.
Ye, u need to get used to it a bit. Btw you can beat puzzle level with stealing colors in right order and then time your last jump precisely or use shift for sprint jump and then it's a lot easier(and colors order doesnt matter i think).
