GOBBO THE GLADIATOR by hulien22
You are Gobbo. A once kind and thoughtful goblin, turned gladiator to pay the tithe demands of the mad king Harold. Fight in arenas against the king's men to pay off his tax collectors. Collect coins to survive and gems to improve Gobbo. Can you make it to the end of the week and collect your freedom?
Featuring
:crossed_swords: 7 arenas to fight!
:moneybag: coins to collect!
:gem: many upgrades to unlock!
:crown: 1 boss to defeat!
Controls
Controller :video_game:
- Left stick to move Gobbo
- Right stick to move camera
- South button to jump
- West button to attack
- North button to interact with chests
- East button to roll
Note: Mouse is required to use menus
Keyboard and Mouse :keyboard:
- WASD / arrow keys to move Gobbo
- Mouse to move camera
- Space to jump
- Left click to attack
- E to interact with chests
- Right click to roll
Credits :clipboard:
@hulien22: Coding
@ImInSoftware: Coding
@Cocolicco: Main Menu Artwork
Tools :hammer:
- Godot 4.5
Screenshots :camera:

Note: recommended to play on a chromium browser for better performance.
| Link | https://hulien22.itch.io/gobbo-the-gladiator |
| Original URL | https://ldjam.com/events/ludum-dare/58/gobbo-the-gladiator |
Ratings
| Overall | 255th | 3.684⭐ | 21🧑⚖️ |
| Fun | 98th | 3.868⭐ | 21🧑⚖️ |
| Innovation | 643th | 2.763⭐ | 21🧑⚖️ |
| Theme | 626th | 3.211⭐ | 21🧑⚖️ |
| Humor | 302th | 3.222⭐ | 20🧑⚖️ |
| Mood | 503th | 3.368⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 11🗨️ |

Quite a fun game, levels were a bit laggy at the very start, but cleared up after, so all in all fun experience with no issues
-J
Next run I took speed + double jump, opened every chest... suddenly I’m Superman hahaha 🚀
- It's a little too hard. It's balanced like a standalone game, not a jam game. With a standalone game, players have the time to replay and gradually get better. In a jam, people won't have the time to grind and get better at any specific game. No judgement, I think our game submission this year has the same problem. But it would be nice to be able to decrease the difficulty.
- I wish you had a way to block. You're carrying a shield, but it doesn't do anything. Plus, you can see when the enemies are winding up to hit you. It would be nice to have a mechanic to engage with there, instead of just fumbling to awkwardly back away after attacking.
- It would be nice to show your stats somewhere, maybe just in between levels, so you can get a sense for how much impact each upgrade has on you.
I actually liked the mantling mechanic. And I liked that there were multiple chests, so you could get more than one jewel on most levels. I liked that you start to realize as you play, that killing dudes is way less important than just getting treasure. The game is really about collecting coins and jewels, not winning fights, which was a great way to use the game mechanics to lean into the theme.
I enjoyed playing this, and I can give it the highest of my praise: This is one of the games I will save to have my kids play also.
Congrats !