Potion for the Final Boss by Rol
You are an adventurer known for throwing potions to attack and to heal. You fight well and everyone praise your skill. But ..there’s a small problem: You won’t use the rare potion, just like every hero whose name was written in history.
How to Play: 1. Click Defend to skip your turn and save potions. Let your companion do the fighting! 2. Click to choose the potions you want to throw, then choose a target, and finally click Throw to use them. 3. Combining multiple potions may cause unexpected effects, or nothing at all. You'll have to try to find out.
Credits:
Design&Programming: Rol(solo developer)
Assets used:
1. Character: Zerie-Tiny RPG Character Asset Pack v1.03 https://zerie.itch.io/tiny-rpg-character-asset-pack
2. UI: ToffeeCraft-UI user interface mega pack https://toffeecraft.itch.io/ui-user-interface-mega-pack
3. Music: alkakrab-Pixel RPG music https://alkakrab.itch.io/free-12-tracks-pixel-rpg-game-music-pack




Ratings
| Overall | 479th | 3.404⭐ | 49🧑⚖️ |
| Fun | 479th | 3.223⭐ | 49🧑⚖️ |
| Innovation | 316th | 3.372⭐ | 49🧑⚖️ |
| Theme | 630th | 3.208⭐ | 50🧑⚖️ |
| Humor | 184th | 3.521⭐ | 49🧑⚖️ |
| Mood | 469th | 3.436⭐ | 49🧑⚖️ |
| Given | 58🗳️ | 84🗨️ |
It can be really funny to play as a healer who waits until the last possible moment to save life of companions and gets blamed for not healing and doing damage instead :D
Potion combinations are a great idea as well that can be utilized in a lot of ways with a bigger time window for the implementation.
As it is it could definitely use some speed-up of the gameplay, like removal of long notifications between turns and replacing them with damage numbers, for example to see the feedback.
Also it was not really clear that there is a turn limit before actually losing because of it. It would be better if there was a turn countdown instead of the static text in top left.
In general - love the idea and the concept, but I don't connect it with the team of the jam, maybe I am missing something, but I just can't see what exactly are we collecting when we actually use potions?
Thank you for playing my game! I was planning to have better turn based battle experiement(including the damage numbers you mentioned, and sfx and vfx of attacking and being attacked, more potion types), but got no time in the end. And also didnt have the chance to polish the turns limit system. Might work on these in the near future!
About the theme, the game is about playing as the collector instead of focusing on collecting itself. It is based on my own habit when playing RPG, collecting bunch of items but not willing to use. Don't know if this might be clearer for you to understand.
Concept is interesting, it can be improved by adding additional potion types to create more interesting combinations
Once battle comment from previous battle appeared in the start of new battle, but i'm not really sure in it
Good job!
Music was really nice. Interesting concept! Well done getting a working game submitted!!
提供一些小小建议,药水的交互形式可以从传统的回合制选择改为拖动到敌人/队友身上?
以及如果来点简单的撞击和移动的动画来代表工具可能会让游戏更多汁!但是现在也很不错!您辛苦了喵!
@fritzendugan I am glad it made you laugh! Indeed it can be a bit frusrating when you have to click it everytime. I think it will be much better if I made the confirm panels for the each rarity only appear once per each battle so that it keeps the fun but doesn't make player tired. As for the third enemy, yes, it is a tough one and it needs you to figure out its pattern. Really appreaciate that you played through first few levels.
@gonulgaye thanks!
well still nice moody gameplay.


Now, I will send this game to my friend who refuses to use any consumables in any game he plays, and will *make* him play through it.
Cool game, I love how you can damage your own companion for no reason whatsoever. I would've liked for the game to tell you how many turns are left instead of just having some text at the top.
The companion’s dialogues makes him feel very alive. Will be good to have a bit clearer visual highlighting of attacks to make it easier to read what's happening in combat.
I also like this asset pack, I’ve used it myself before and even drew a low‑res 8x8 version of this archer :)

Fun vibe, interesting mechanics with tactical decision‑making, excellent game!
I win! Nice little game ^_^
I’m also playing through LD entries — check out Madness Bar if you’re into weird/atmospheric stuff 😄
其实作为collect的话,玩起来还是有意思的,屯屯鼠这一块的如果用优解解了会比较有成就感,不过看前面回复和实际玩下来没做药水的延续,也还行吧不差
作为jam来说倒是没有做图鉴的必要,但组合一旦多起来让玩家去记会发生什么很头疼,就目前自己试的结果是有降防和额外回血,不知道为什么最后boss标的atk15但基伤20,可能还有不少没探索到的地方;还有一个问题是buff反馈不太明显,可能是显示bug还是怎么样有buff掉了sprite的变色没变这类的
总体玩下来情绪价值还是很不错的,祝好名次