Bounties & Badasses by Feraligatr

Summary
After a long day of work, you sit down in a tavern. You are a well known bounty hunter, not just for crushing skulls, but also for being the crush for someone else. As you sit and enjoy your beer, a covered person, sits next to you. They introduce themselves as Rednit and they know your reputation. They pull out some profiles and you together discuss, whether you'd like to collect the bounty on those or not. You agree for giving Rednit a connection fee, you can keep the excess. Rednit demands for 12 succesful rounds. So your hunt for Bounties and Badasses begins.
Controls
Like - Match this profile in a fight
Dislike - Do not match
Superlike - Boost a profile by 25%
R - Restart
M - Back to Main Menu
Esc - Quit
Player Stats Meaning
Chest with Gold = Accumulated Bounty
Targetted Chest with Gold = Bounty requirement
Yellow Heart = Amount of Likes
Yellow Heart with crown = Amount of Super Likes
Broken Heart = Dislikes
Sack with gold = Available Gold
Mask = Charisma Level
Hourglass = Round
Enemy Stats Meaning
Heart = HP
Shield = Defensive
Sword = Attack Power
Winged Boot with lightning = Attacks per Second
GPS Marker = Distance
Glorious Fist = Total Power of Enemy
Chest with Gold = Bounty Reward
Team
ThePeat - Developer
Foreign Assets
Font: https://fonts.google.com/specimen/Cinzel+Decorative
All Art has been created by AI.
Music from FREE Adventure Music Pack, Free - Casual & Relaxing Game Music Pack, Fantasy Medieval Combat, Forest of Whispers - Fantasy Music Pack Vol. 1
| Link | https://nidavellirgames.itch.io/bounties-badasses |
| Link | https://nidavellirgames.itch.io/bounties-badasses |
| Original URL | https://ldjam.com/events/ludum-dare/58/bounties-badasses |
Ratings
| Overall | 734th | 2.816⭐ | 21🧑⚖️ |
| Fun | 717th | 2.632⭐ | 21🧑⚖️ |
| Innovation | 509th | 3.053⭐ | 21🧑⚖️ |
| Theme | 752th | 2.658⭐ | 21🧑⚖️ |
| Humor | 483th | 2.763⭐ | 21🧑⚖️ |
| Mood | 743th | 2.658⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 20🗨️ |
Sometimes the text didn't fit the boxes.
The game feels kinda random with less choices, like a simulation that you only watch what happen. As a concept i like the "dating app" to choose but in this game it kinda feels pointless with so few dislikes and not knowing what happens next, then you get into a situtaion to just spam like all the rest.
For future jam if you do comple mechanic i suggest to have a ingame tooltip system or atleast a guide for all the icon stuff or just use words, makes much easier to play.
The concept is nice and i think this could work as a idle/auto battler game.
What actually caught my attention the most was that you mentioned all the art was made by AI. That made me curious to play, just to see how consistent the visuals would look. I’d love to know what tools and prompts you used for it.
That said, I feel like relying on AI art might’ve taken some attention away from your own design and mechanics. Still, it’s an intriguing experiment 👀

@prunus-padis @chuckeles and whoever has been wondering:
Regarding AI tools and prompts, the following have been used:
- ChatGPT
- Gemini
- Dall-E
Mainly these have been operated with using Typingmind. I basically started my prompt(s) with the following:
> I am creating a dating simulator for a game jam with the theme “collector.” The player is a bounty hunter in a fantasy world and has to “like” or “dislike” opponents. You can now create these opponents. Create one male and one female character each for orcs, goblins, elves, and humans. The characters should be charismatic. The images should be cropped, without a background, and more comic-like. The background should be either transparent or solid white. These are profile pictures, so the face with some of the upper body, including the shoulders, upper arms, and upper chest. The characters can have tattoos, jewelry, weapons, and armor. The style is full of colorful hues, but can also be darker. The graphic style is comic-like.
For UI inspiration I already had some basic UI implemented in Unity, uploaded a screenshot of that and asked for a UI concepet which would fit the "dark fantasy bounty hunter roguelite dating sim" theme. For the created concepts I've steered it into the direction I wanted it to be. I've also offered some basic layouts, which were drawn in Excalidraw and asked to "create a card/tab/panel" which reflects the reference layout. The issue there was primarily that it did not count properly at some times, and some rows had e. g. 3 cells instead of 2 or there were excess rows.
To conclude the UI, I also asked for icons and buttons which would fit there.
I continued those prompts with new character portraits, asked for n amount of female, male, divers for orc/goblin/elves/undead races and also asked for names and profile descriptions, which fit into the game. Rarely these prompts failed, as they might have been detected as "too sexual".
Generally the image generation had sometimes issues with the background - sometimes it was a transparent background (best case), sometimes it was a solid white background (okayish case, I could just remove that in GIMP), sometimes it was an actual transparent pattern as the background (worst case, as removing that was harder).
Whenever I noticed something of the generated images would not fit into the game, I prompted to generate that piece again and gave details about what exactly would need adjustment.
Without a doubt I'd love to have worked with an artist together on this jam, yet the ones I asked didn't have time that weekend. So I took the opportunity and experimented with AI, to get a grasp of its current capabilities.
I might write a more dedicated follow up devblog to this and might showcase results before and after steering.