Knight Time by Muffinhat
You're trapped in a maze full of sentient ancient weaponry that seek to destroy you. You have a gun. Make it to the end of each maze. Good luck.
Created by Aaron Kitchen, Matthew Oakes, Jacob McPeak, Caleb Klomparens, and Will Podpechan
-The goal in each maze should look like a yellow-ish cube.
-The other boxes in the maze are ammo for the two gun types.
Created by Aaron Kitchen, Matthew Oakes, Jacob McPeak, Caleb Klomparens, and Will Podpechan
-The goal in each maze should look like a yellow-ish cube.
-The other boxes in the maze are ammo for the two gun types.
If I'm not wrong - great use of normal maps and height maps! The graphic style is the real winner in this game - combining retro style with modern animations and particle systems.
Sounds are nice, too.
Overall - the game is really nice, polished, and for 72 hours it's a worthwhile game!
Didn't know how to pass second level, but then realized that teleport gun shoots through walls :D
And on the third level there was some king of model on the half of level - https://i.gyazo.com/2a7f746e2e95ef63e95f5d87bdcfe0be.png
On the first level I had to teleport through the wall to reach the goal, I don't know if that was what you had to do but it was a lucky guess by me. Another thing that was weird was that when the music was done, it didn't repeat.
Also, I agree with pyokoanarogue about the swords because they were small and the projectiles didn't go super fast, so it was hard to destroy them.
Other than that, this game was great.
Just want to point out that one thing that we didn't clearly communicate is that walls are destructible (although you can teleport through them just the same lol)!