Knight Time by Muffinhat

[raw]
made by Muffinhat for LD36 (JAM)
You're trapped in a maze full of sentient ancient weaponry that seek to destroy you. You have a gun. Make it to the end of each maze. Good luck.

Created by Aaron Kitchen, Matthew Oakes, Jacob McPeak, Caleb Klomparens, and Will Podpechan

-The goal in each maze should look like a yellow-ish cube.
-The other boxes in the maze are ammo for the two gun types.

Feedback

yoel1234
30. Aug 2016 · 12:32 UTC
very nice and polished, took me while to figure out the guns but it was very fun, i can totaly see it as a bigger game on steam(with more development and features)
yotam180
31. Aug 2016 · 18:49 UTC
Very nice game! I died so quickly );
If I'm not wrong - great use of normal maps and height maps! The graphic style is the real winner in this game - combining retro style with modern animations and particle systems.
Sounds are nice, too.

Overall - the game is really nice, polished, and for 72 hours it's a worthwhile game!
crazyrems
31. Aug 2016 · 20:46 UTC
Woah, that's well done. Good mood, nice gameplay, procedurally generated mazes. That's awesome :)
Lonely Vertex
31. Aug 2016 · 21:59 UTC
Nice, very nice! Took me a while to figure out the teleport gun. The second click was kind of surprise but other than that very nice! Good job, especially for 72 hours!
Gipzo
31. Aug 2016 · 23:17 UTC
Nicely done, very good looking game.
Didn't know how to pass second level, but then realized that teleport gun shoots through walls :D

And on the third level there was some king of model on the half of level - https://i.gyazo.com/2a7f746e2e95ef63e95f5d87bdcfe0be.png
pyokoanarogue
01. Sep 2016 · 00:03 UTC
the game is quite a looker and runs quite nice . maybe one hit less to kill the swords ? either way very good job :)
AlexLamarche
02. Sep 2016 · 16:01 UTC
This is one of the better games i've played so far.

On the first level I had to teleport through the wall to reach the goal, I don't know if that was what you had to do but it was a lucky guess by me. Another thing that was weird was that when the music was done, it didn't repeat.

Also, I agree with pyokoanarogue about the swords because they were small and the projectiles didn't go super fast, so it was hard to destroy them.

Other than that, this game was great.
ZestyPro
04. Sep 2016 · 00:37 UTC
Thanks so much for all of the feedback!

Just want to point out that one thing that we didn't clearly communicate is that walls are destructible (although you can teleport through them just the same lol)!
Sabina Lis
04. Sep 2016 · 15:42 UTC
loved the art! but I got into a maze where the enemies where trapped and I couldn't get in. The weapon speed it's very slow and need more feedback. I liked the concept of the teleport gun. And the FOV could be a little more wide. Keep working on it!
Geckoo1337
04. Sep 2016 · 21:31 UTC
lol - it reminds me my first game on Desura "escape from the bunker". Honestly, you could increase gameplay speed. An interesting entry. Well done ++