Shifting Steward by PoshDan
You're the Shifting steward! You shift things around!
Expected play time: 5-10 mins Note: Changing fullscreen mode can mess up the game so I advise you only change it in the menu.

| Web | https://takkatakka.itch.io/shifting-steward-ludum-dare-58 |
| Original URL | https://ldjam.com/events/ludum-dare/58/shifting-steward |
Ratings
| Overall | 205th | 3.762⭐ | 23🧑⚖️ |
| Fun | 68th | 3.976⭐ | 23🧑⚖️ |
| Innovation | 118th | 3.762⭐ | 23🧑⚖️ |
| Theme | 734th | 2.81⭐ | 23🧑⚖️ |
| Graphics | 578th | 3.19⭐ | 23🧑⚖️ |
| Humor | 557th | 2.556⭐ | 20🧑⚖️ |
| Mood | 390th | 3.553⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 24🗨️ |
A very cool puzzle game. I enjoyed every level you created. Great sense of balancing and increasing the difficulty from level to level. I also really like, that i never felt overwhelmed by a puzzle and also, I was never scared to try something out, because the game doesn't punish you for trying. Makes it cozy and engaging at the same time. The music fit the aesthetics very nicely. Great entry :)

@yatsu Could you elaborate on what you mean by the gameplay overlapping the visuals?
I don't have much to say besides it felt a little short. In general I think it's good for ld games to aim to be a couple of minutes, but since the gradual increase of complexity it felt like I would have wanted maybe two more levels. I guess the grid size limits how much more you could do, but I think If you had 2 more levels, 1 with 5x5 grid and 1 with 6x6 grid it would be basically perfect!
Thank you for a great experience!
I like the new resource introduction. The mission difficulty felt right. I wonder how would you expand the game? 4x4 field can be too small for the upcoming levels I believe. :D
I think that's what matters.
Compound resources do sound like a solid step up in the difficulty