Pac a Job by JoaoG

[raw]
made by JoaoG for Ludum Dare 58 (JAM)

Disclaimer & Inspiration:

The game is lightly inspired by the true story of Mike Kasprzak. The "Pinky and the Brain" reference birthed the player's name, Mike Pinky (who uses the Brain's image), and the game's central theme.

🎮 How to Play

Help Mike Pinky upgrade his résumé and secure a job before his notebook's old, "addicted" battery dies!

Instruction:

Start Game: Click "Play" on Mike Pinky's notebook taskbar (inside the game).

Access Menu: Click the orange "M" icon in the bottom-left corner.

How to play:

Up arrow ⬆: Move up.

Left arrow ⬅: Move to the left.

Down arrow ⬇: Move down.

Right arrow ⬅: Move to the right.

🎯 Objective

Navigate the labyrinth to collect Skills and Diplomas, upgrading your résumé and increasing the number of job applications you send (your final score).

Simultaneously, you must collect Energy to keep the notebook battery charged and dodge the Clocks that rapidly drain your life (the battery).

The faulty battery is your ticking clock: when it reaches zero, the game is over!


##### So, I don't know, but I swear I didn't mark it for the AUDIO to be evaluated, since the game doesn't have audio...

Pac-a-Job​ is a maze game blending survival and tension, where the player must guide Mike Pinky to upgrade his résumé and secure a job before time runs out.

The main objective is to collect Skills and Diplomas by studying throughout the maze. This action increases Mike Pinky's job prospects because, by upgrading his résumé, he simultaneously increases the number of positions he can apply for.


About This Game Jam Experience: Reflections on a Healthier Process

This edition was quite different for me. Besides working solo on a Jam after some time, I accomplished a few things I never would have imagined doing a few years ago: I worked with total calmness, without rushing or pressure, without skipping routine daily tasks, without pushing myself too hard, without giving up sleep, and by keeping some time for fun and rest. But, most importantly, I did everything with the realization that I had nothing to prove to anyone.

I also fulfilled some long-standing development goals, such as simulating a screen within the game view and challenging myself to create non-pixel art. And, I intentionally chose not to produce or add sounds, as I prioritized the time I had left for my rest. Honestly? I don't regret it.

Ratings

Given 5🗳️ 8🗨️

Feedback

LDJam user 282870
Oct 07th · 12:27 UTC
The game is fun. The controls need some work and the movement of the character needs work. Other than that for a jam you did a great job
pschichtel
Oct 07th · 13:46 UTC
I like that you went a little meta. Why did you opt out of theme? I would have given 10/10.
Artalasky
Oct 07th · 13:55 UTC
I like the idea, but it's really hard to control the character and navigate corridors. It would be great to have grid-based movement.
🎤 JoaoG
Oct 08th · 01:43 UTC
@pschichtel That's a great question, I don't really know either! The only category I didn't opt-in for evaluation was the audio, but thank you for the positive feedback anyway!
🎤 JoaoG
Oct 08th · 01:46 UTC
I just corrected the mistake with the evaluation categories, haha, I'm truly not sure what went wrong. @pschichtel
🎤 JoaoG
Oct 08th · 03:30 UTC
@beebster-games, @artalasky Thanks for the feedback! I admit the controls definitely needed more polish, but it was truly the best I could do. The player's movement is really clunky (intentionally) 😅😂
GuyInGrey
Oct 08th · 04:19 UTC
This is a really fun concept and indeed very meta. I also agree the character controls need a bit of work (e.g. using a circle collider instead of the square it appears to be). I was at times frustrated at something that would spawn, I'd immediately go straight for it, but it'd despawn right before I got to it. This happened quite often. I did enjoy playing though! Nice work, and I'm glad you balanced your life and didn't give up taking care of yourself. Bravo
blatalzar
Oct 08th · 06:42 UTC
The controls feels a bit frustrating, but the game is easily understandable and works quite well!
YurisCat
Oct 08th · 15:23 UTC
Hahahaha this is so funny, I hope he is well, thank you for such a funny work
tangling
Oct 09th · 14:40 UTC
like this :)
GonulGaye
Oct 09th · 14:42 UTC
To be honest, I didn't understand it at first, but then I figured it out easily. It's acually a really cute game.