Showdown and Tell! by JDeeDubs

It’s a Show and Tell competition in your homeroom class! Bring your favorite toy to compete against your classmates. Showdown & Tell is a pageant game where you collect and apply stickers that can (drastically) affect your success in competitions. Collect stickers to customize and upgrade your Toy as you progress through the game.

Pick a new sticker to add to your collection after each competition. Do poorly, and you will collect Goobers instead!
The type of competition changes each day, and so do Judges opinions.

How to Play
1) In 'Showdown and Tell' customize your favorite toy using collectible stickers and then compete to have the coolest toy in a series of Show and Tell pageants!
2) Each competition takes place over 3 Rounds, and you will choose an Action for your Toy to take each round.
3) Collect Stickers to add or change your Actions, apply powerful buffs, and adapt to the upcoming competitions. If you lose competitions, you will collect Goobers, which offer strong effects with a cost.
4) Use an Action that matches the competition's Type to get an extra heart. Judges have preferences and will award or revoke hearts based on an Action's Type. Use the same Action twice in a row and you will suffer from a (-2) Redundancy penalty!
5) Actions give you hearts, have Types, and are affected by the following: Opinion of Judges The Type of competition it is. Passive Stickers or Goobers Redundancy
Play 5 competitions to win!
| Link | https://perpetuallifecrisis.itch.io/ld58 |
| Original URL | https://ldjam.com/events/ludum-dare/58/showdown-and-tell |
Ratings
| Overall | 326th | 3.6⭐ | 22🧑⚖️ |
| Fun | 457th | 3.25⭐ | 22🧑⚖️ |
| Innovation | 150th | 3.675⭐ | 22🧑⚖️ |
| Theme | 396th | 3.675⭐ | 22🧑⚖️ |
| Graphics | 169th | 4.175⭐ | 22🧑⚖️ |
| Humor | 97th | 3.875⭐ | 22🧑⚖️ |
| Mood | 313th | 3.675⭐ | 22🧑⚖️ |
| Given | 37🗳️ | 26🗨️ |
I was a bit confused by the action system. It seemed like it didn't work as I'd expect. I had 3 pretty actions and would use all 3 in a competition but the last one (+4 hearts if you used 2 pretty actions) wouldn't give me +4. It also seemed a bit too straightforward since once I had 3 seemingly good actions I'd just always use those 3 every competition.
@schu That was definitely one of our references! We did struggle with making the gameplay simultaneously strategic and easier-to-understand, but we'll know better for next time.
@kamilah @imos Thanks for playing! And yeah we were all exhausted by the end of it haha
One small visual glitch is at the end screen, I am sure I saw bronze medals for the rounds I won and a gold medal for the round I lost, so they must have been swapped.
The toys and references were very funny, it could only have been better with more information given. Good job!