Brollector by Kitira

[raw]
made by Kitira for Ludum Dare 58 (JAM)

Screenshot_Start.png

6e2df.png.320x256.fit.jpg

Goal

  • To win the game, find the room of the boss and kill him - a big treasure is waiting for you
  • To have a chance against the boss, collect valuable things and trade them for better equipment and weapons
  • Pay attention to special dealers with exclusive equipment - but also exclusive prices

Controls

  • Arrow keys or WASD for player movement
  • Space for dash
  • F to show player stats

Attribution

Models and Graphics:

  • Boss Monster by Craftpix.net, Boss Monster Game Sprites
  • Collector and Background Sprites by Craftpix.net, Free Undead Tileset Top Down Pixel Art
  • Enemies by Craftpix.net, Tower Defense Monster 2D Sprites
  • Enemies by Craftpix.net, Monster Character 2D Sprites
  • Enemies by Craftpix.net, Free 2D Monster Sprites
  • Enemies by Craftpix.net, Free Monster Enemy Game Sprites
  • Ghost Enemy by Craftpix.net, Top-Down Pixel Ghost Character Sprite Pack
  • Spikes by Craftpix.net, Top-Down Dungeon Pixel Tileset for RPG and Roguelike Game
  • Particles by Kenny, Particle Pack
  • Character by ErisEsra, Character Template Assets Pack
  • Shop sprites Craftpix.net, Free Dungeon Objects Pixel Assets

Ratings

Overall 419th 3.481⭐ 29🧑‍⚖️
Fun 319th 3.463⭐ 29🧑‍⚖️
Innovation 603th 2.852⭐ 29🧑‍⚖️
Theme 696th 2.981⭐ 29🧑‍⚖️
Humor 571th 2.52⭐ 27🧑‍⚖️
Mood 616th 3.148⭐ 29🧑‍⚖️
Given 24🗳️ 31🗨️

Feedback

Accardo
Oct 06th · 23:52 UTC
Fun game, but I think the projectile enemies, at least in the first couple rooms need to be tuned down a bit, with the upgrades from the beginning, I think it'll be too difficult for player to go through with that much projectiles filling the screen. Especially when there seems to be a fairly long cooldown between dashes.
MadCat92
Oct 07th · 00:40 UTC
I love this genre. I played a bit and liked it =)
I'll play some more tomorrow.
Xahon
Oct 08th · 17:59 UTC
Reminiscent of the Binding of Isaac, pretty cool game. There is a lot of potential to update this game
Thierry
Oct 08th · 17:59 UTC
I had a lot of fun playing this game. Sometimes, there is an overwelming amount of enemies that seem unbalanced
Rentem
Oct 08th · 19:28 UTC
Neat game, i enjoyed it. I would have liked it if i would be able to unlock (spawn enemies) for two chests at the same time :smirk:
evgenii-petrov
Oct 08th · 21:48 UTC
Fun bullet-heaven game, mechanics work nice and power progression is very satisfying.
raysplaceinspace
Oct 09th · 01:44 UTC
Looks nice :) I picked a really difficult chest in the first room which I don't know if I had any ability to actually defeat. The room was not big enough to run away and there were too many enemies. Great graphics though, well done :)
naru
Oct 09th · 20:42 UTC
This game is worth the praise! ^^
woona
Oct 11th · 08:11 UTC
Cool game! I liked the variety of different guns and monsters. And it's always fun to shoot bad guys!

I think it would be even better if different guns shot at different enemies, closest to the gun and not to the player character.

Also, there's not enough visual feedback when player or enemy was damaged. For example, they could flash red or white. Right now there is a sound effect and knockback, but I think you could improve the game here.

Another thing I noticed is enemies just appear out of nowhere, they could come out of doors or portals so the player prepared for their appearance and it wouldn't look so weird. If you want the enemies just spawn in, you can add a short spawning animation, like an interdimensional portal opening or something like that.

And I think there is an issue with game balance. Defensive stats are outclassed by just more guns, more damage, more knockback. You can just stand at one spot and watch everybody around die, so there's no point in lifesteal or regen right now.

Still, I really enjoyed playing and managed to collect 5 different guns and beat the boss!
🎤 Kitira
Oct 11th · 08:47 UTC
@accardo , @madcat92 , @xahon , @thierry , @rentem , @evgenii-petrov , @raysplaceinspace , @naru , @woona thank you all for playing and for your feedback! :)

@accardo , yes, you're right, the balancing isn't well-adjusted yet. However, there is a small indicator of how difficult the waves will be — bigger treasures are guarded by more and stronger enemies :) Nevertheless, you're absolutely right that the balancing needs fine-tuning.

@thierry , yes, the balancing is indeed not quite right. Unfortunately, we didn't have enough time for fine-tuning...

@rentem , haha... That's a great idea! With enough upgrades it could definitely be fun :)

@raysplaceinspace , oh yes, you probably chose the wrong chest. Not all chests are doable at the beginning, so you have to choose them carefully until you have enough weapons and good stats :)

@woona , wow, thank you for your detailed feedback! And yes, you're absolutely right, all of that was on our to-do list, but then we ran out of time... But I'm glad that you played through to the boss anyway :)
LDJam user 268934
Oct 11th · 18:28 UTC
20 stats a lot of guns you made a lot of stuff. For me it felt of a mix between binding of Isaac and Brotato. Nice room reward system a re-roll shop system. Like that all enemies have a death animation. You did the sounds on walking good (so its adding to the mood). So good memories. Cool game you made team!
🎤 Kitira
Oct 12th · 06:33 UTC
@senso , thanks for playing and for your kind feedback! :)
LDJam user 268934
Oct 12th · 08:28 UTC
@kitira no thank you for making this. There is an other game I’m making and I was struggling on Replayability. The fact you made “4” chest in one room so there is more to do in 1 room. This principle just sparked a thing to fix my broken not fun game :)
So again thank you !!!!
🎤 Kitira
Oct 12th · 08:38 UTC
@senso how nice, I'm glad our game gave you an inspiration! Good luck with your other game too :smiley:
Magalix
Oct 12th · 16:04 UTC
A bit too hard in my opinion, but really interesting concept and well polished !
The dash is a bit too long to charge and would be better with a small icon indicating the cooldown
Custodi
Oct 12th · 18:55 UTC
Fun game with well-implemented mechanics, but balance is weak point. After getting 3-4 weapons and knockback upgrades, i just stand and do nothing. I would add dynamic difficulty.
Asieke
Oct 13th · 02:42 UTC
Pretty fun game with solidly implemented mechanics. Number one thing that needs work is the balancing, way too easy to become OP by going back to the shop after each encounter and buying any and every upgrade I can.
rhewid
Oct 13th · 07:53 UTC
Interesting gameplay. I was confused at first that I need to go over the chest to spawn monsters. Would be nice to have some summoning animation for the monsters and maybe show the current stats of the player as icons. I think the amount of different currencies was not really needed. Damage feedback would be also cool. Game could use some juicy animations or tweens. :)
neowhoru
Oct 13th · 09:05 UTC
I was a bit confused about how to open the treasures :D But it was a really great game with really nice matching visuals!
MAR Zockmeister
Oct 14th · 21:45 UTC
@magalix Thanks for your kind feedback. A dash indicator is good idea and we definitely have some balancing issues due to time running out. Let's see if we can fix this post-jam. :smiley:

@custodi @asieke Thanks for playing and your comments. Yes, we also realized this right before the deadline, our weapons are too strong/cheap. :smirk:

@rhewid Thanks for the detailed feedback - some more animations would be definitely cool; noted for post-jam :smiley:

@neowhoru Thanks for playing and the nice comment. :smiley:
BlueDandelion
Oct 19th · 17:54 UTC
Very fun game overall, though as people have already mentioned it's pretty unbalanced as it's very easy to become OP by just buying a few rounds of upgrades. I completely rolled over the boss in like 10 seconds after I found him lol. Still, I'd be lying if I said that seeing your little guy destroy entire waves of enemies wasn't satisfying.
![2025-10-19 20 50 44.png](///raw/2cd/05/z/6f7d0.png)
All things considered the game definitely has a lot of potential. Great job!
Anatol.w
Oct 21st · 17:49 UTC
nice
Ponytrator
Oct 24th · 14:59 UTC
Like thins game, but hitboxes are pretty bad.