One Man's Treasure by Ein
They say one person's trash is another's treasure. You're about to find out if that saying can save your legs.
>> Play on itch.io <<
A short medieval (kinda) puzzle game (5-10 minutes).
Turn 100 coins into 1000 in 7 days. Look for the best deals, remember profitable goods, optimize your bag.

Controls:
- Move with WASD
- Buy with drag-n-drop
- Rotate with Q/E/Wheel
- Open bag with Tab/Space
Tips:
- Everything not in the bag grid will vanish at the end of the day
- Remember the most profitable deals and merchants and look for them
Credits (everything is done by hand):
- Code — Vladimir Kryukov & Andrei Petukhov
- Art — Pavel Smolin
- Music & SFX — Maria Gorchakova
- Design — Dmitry Kosinov
Play in browser and share your thoughts!
| Link | https://einn.itch.io/one-man-treasure |
| Original URL | https://ldjam.com/events/ludum-dare/58/one-mans-treasure |
Ratings
| Overall | 136th | 3.896⭐ | 26🧑⚖️ |
| Fun | 350th | 3.417⭐ | 26🧑⚖️ |
| Innovation | 298th | 3.396⭐ | 26🧑⚖️ |
| Theme | 277th | 3.854⭐ | 26🧑⚖️ |
| Graphics | 88th | 4.396⭐ | 26🧑⚖️ |
| Audio | 73th | 4.043⭐ | 25🧑⚖️ |
| Humor | 213th | 3.438⭐ | 26🧑⚖️ |
| Mood | 114th | 4.042⭐ | 26🧑⚖️ |
| Given | 12🗳️ | 13🗨️ |
Unfortunately I'm greeted with this screen on itch.io :(

Beautiful art, love the funny dialogues, why do the dogs speak latin, bag is a bit wonky, but it works nice!

https://youtu.be/6WQCr-ScfFM
There were a few bugs that made the game difficult. First, the tutorial information about what to do with your hand was blocked by an object so I never learned what it said. Some objects (like an apple) just wouldn't go into my inventory unless I placed them on the left side. I thought the challenge of packing in all the objects into the space was an interesting constraint, but then I found I could just put everything in my hand and I didn't know what that meant but that seemed to weaken one of the most interesting challenges of the game.
I also wished I could skip to the next dialog a bit faster, because I was faster at reading it than it was at presenting it.
In any case, great game!
Great job on all aspects of the game. It was a fun puzzle trying to figure out what to buy and how to fit the objects in the bag. I have some weird pages in my notebook from this playing this now :laughing:

Beautiful art, fitting music, simple and straightforward gameplay. A great job for a game made in three days.
There's the cursor bug that's already been mentioned, but that's quite normal for a game jam.
After the "game ends," the daily rankings don't appear. Was it supposed to be like that?
Congratulations!
In terms of gameplay, the idea has a lot of potential, but I would have liked if there was a bit more to it. Right now it feels a bit too easy, you can practically win by accident. The real challenge is essentially trying to fit the items in the grid, but it doesn't really seem that hard too. This might be a balancing issue, and I know it's tough to balance an jam game (especially a puzzle game). Not sure how I would have done it differently.
I found a bug where you can overlap the crystal ball and the praying beads:

Regardless, you did a great job fitting it all together. A very solid entry.

At the end of the game I had 1779 gold pieces. Trade balance could be more cruel.
Medieval approach is a good pick. Graphics fits well to the mood and the theme.
Good game overall.