Call Hector, Organ Collector by TheLastSlowpoke

[raw]
made by TheLastSlowpoke for Ludum Dare 58 (JAM)

 

bigoczy.png

 

Join him in his hectic trolley problem!

Short arcade game with higher difficulties for you to master and eerie atmosphere for you to ponder.

 

|who? |what? | |---------------------------|---------------------------------------------------------| |Adaś |main art | |adasium |programming/vfx/additional art/brainstorm/Hector VA | |Emilia |brainstorm/cheerleading | |Leo |additional art | |Lotka :dog: |cheerleading | |Marszal |additional playtesting | |mertanian |programming/vfx/brainstorm | |TheLastSlowpoke |programming/vfx/brainstorm/PM <3 | |tyminix |music/sfx/vfx/brainstorm | |Wallted |programming/vfx/brainstorm | |Zuzuua |additional art/brainstorm/cheerleading/GoW playthrough Ω |

 

Controls

  • A/D + mouse

Audio

  • soundtrack and VA made from scratch
  • sfx made with samples from royalty free stock

Bug fixes

  • vfx/fixed splatter visual cues behaving incorrectly in the web browser build, misleading the player

 

func dev_thoughts(TheLastSlowpoke, Wallted):

We went overboard with the team size this time. The core of the team was big enough, and we had an amazing support crew with us too. We prepared very well, gathered up in one flat for the whole jam, almost all of us took the day off from work on Monday :sweat_smile:. It was the first time jamming, and first gamedev experience for all but two, three of us.

We almost overshoot the scope, the last build went online not even ten minutes till deadline, and the last hours were insane. However, we knew we could do it, and it just so happened that we didn't have time to question it, so we delivered. But we needed some additional help. A few sprites here and there were offloaded to some of our friends that we took by surprise at Sunday and Monday, and they truly saved us.

We all learned a lot in this few days. It was sooo challenging to work in a team this big. We're crazy proud of ourselves and each other, of what we did this amazing - hectic - weekend, even though we had to left some things unpolished. We're looking forward to the next jam, but for now, a few months of well earned rest.

 

Ratings

Overall 258th 3.677⭐ 50🧑‍⚖️
Fun 166th 3.729⭐ 50🧑‍⚖️
Innovation 200th 3.583⭐ 50🧑‍⚖️
Theme 115th 4.146⭐ 50🧑‍⚖️
Graphics 380th 3.698⭐ 50🧑‍⚖️
Audio 222th 3.583⭐ 50🧑‍⚖️
Humor 128th 3.74⭐ 50🧑‍⚖️
Mood 292th 3.719⭐ 50🧑‍⚖️
Given 70🗳️ 95🗨️

Feedback

TowerCrane
Oct 06th · 22:17 UTC
thats dark, i love it
zzbond
Oct 07th · 02:17 UTC
dark but fun
raysplaceinspace
Oct 07th · 02:38 UTC
Wow, I mean fascinating and unique concept haha. I found the game hard even when I picked the organ that could accept every blood type. I think I only barely succeeded on my third attempt. I can't imagine how hard the game would be if you had to play it as designed and use the spotlight to find matching donors. Nice work!
belosha
Oct 09th · 20:18 UTC
HAHAHA SO GOOD the concept is 10/10 XD but I agree that it's hard to complete levels
tomrijnbeek
Oct 09th · 20:22 UTC
I literally loled when I realised what you had to do in the game. Really dark, but made me laugh. Finished all the organs too: amazing way of having different difficulty levels!
robert18
Oct 09th · 20:23 UTC
Damn is it messed up I love games like this, good job
Cahard
Oct 09th · 20:46 UTC
Okay, that was challenging and fun! The brain level took me about 7 attempts to figure out. Interesting concept! At first, I thought I had to fill the blood jar to the maximum, so I was rushing and hitting people with the wrong blood type. But then I realized the goal was to prevent the jar from emptying so the organ wouldn't "spoil."

I was a bit disappointed there's no real endgame, but that's totally understandable. My own game doesn't have one either-it's a classic jam time crunch! 😄

I really loved the atmosphere and visual style. The music complements it perfectly.

Excellent work!

![фывф.png](///raw/ab4/66/z/6f214.png)
ryusui
Oct 10th · 03:14 UTC
Diabolically fun. But that last level feels like it might be impossible without an insane run of luck - there are too few O-type victims to sustain yourself all the way to the end. I found that I could waggle the vehicle to slow down enough to identify and catch more people, but still, if the placements and blood types are completely random, then getting enough O-type blood to make it to the end is still very much at the RNG's mercy.

Work on the difficulty balance and you've got a star here, I think!

(As an aside: Hector's eyes make me think of Bangboo from Zenless Zone Zero. Imagine one of *those* little guys riding a mower down the street, running down passersby! XD)
einfach
Oct 10th · 04:47 UTC
Wow, what a super bold game! Driving a little car and running people over somehow feels oddly therapeutic (sos😅im not psychopath,lmao). The car controls are incredibly smooth — I really felt like a master driver (lol). I think the opening animation could be a bit more polished, though. The blood type mechanic is really interesting and adds to the challenge. The game loop is super great, and I absolutely loved it!
Reyansh
Oct 10th · 04:51 UTC
nice fun game with good audio and graphics
gwhyang
Oct 10th · 11:33 UTC
Dark but all the graphics fits. But I‘m not sure whether those people whose blood type is O will love this too.
![Screenshot 2025-10-10 193157.png](///raw/678/46/z/6f2d3.png)
pomogaeva
Oct 10th · 11:39 UTC
Really cool graphics! And funny dark humor. I also like how the main character looks (and his voice too, hehe). It’s a bit hard for me to play the levels for the other organs, except the heart, but that’s just me. Thanks to your team for making this! :D
🎤 TheLastSlowpoke
Oct 10th · 11:45 UTC
@ryusui

Glad you liked it!

Yeah, we wrongfully left the difficulty balance for the last minute and in the chaos it was hard to get out of the "I'm not taking into account that I'm a dev *enough*" pitfall. That being said, the brain difficulty is exactly where we wanted it to be. What is not polished is that we failed to convey through the game that the organs are in fact difficulty levels, not consecutive stages. We think of them as "tutorial, normal, hard, stupid hard", and in the game it seems like it could be "stage 1 -> stage 2 -> stage 3 -> stage 4", so the lungs feel not satisfying enough to beat.

The brain is not luck based though (unless you have a veeery bad luck, but I won't go into details). Slowing down by waggling is a very good strategy, and it makes me very happy that you came up with it! But the brain has, as you said, too few matching *donors* for this to work. The heavily optimized strategy for the brain is to go as fast as you can and capitalize on the starting blood. That alone will not get you to the end, so you have to get some donors on the way, but without sacrificing speed to much. So you should only scan the donors that you can feasibly get and that you will scan before you get there - aim high, ignore donors that are too close or ones that have other donors in the way, be biased towards scanning many donors with one scan.

If you want some behind-the-scenes numbers from the top of my head, here you go. Gunning as fast as you can without taking any donors will get you to around 60-70% of the level. You need like 6 donors to get to the end. There are at least 12 donors of 0 blood type (it is not completely random), and the slower you go, the more there can be.

We, playing it after the jam, found out that with good luck you can even get away with one wrong donor. The very few times that we didn't manage we could relate to not being skillful enough that run. It is fair, just unreasonably difficult to not be a bonus level in such a short game. And nothing in the game suggests that it in fact is.

PS. Hahah, I don't know what ZZZ is, but Bangboos definitely have a similar gaze. I hope we haven't destroyed your perception of them forever ^^
ryusui
Oct 10th · 13:21 UTC
@thelastslowpoke Bangboo are adorable but they also get up to a lot of weird stuff and it would not be *entirely* out of character to picture one of the little guys driving a riding mower through the streets causing havoc XD

That said, for my own game, I used a "stacked deck" approach to randomness (filling up an array with possible results, then "dealing" them at random) to ensure that generated dungeons will always have certain necessary features - e.g. 3/4 of potential junctions will always branch, and 3/4 of generated dead ends will have items (and the first "item" that spawns will always be the switch that opens up the gate to the treasure room). You may need to spend some time searching every nook and cranny, but you will *always* find what you need (assuming the traps don't get you first! ;) )

You could definitely make "hard mode" a little more fair with a similar method - X number of O patients guaranteed, with a varied but largely consistent gap between them.

(I'll confess, playing the game Unfair Flips has made me a *bit* paranoid about *purely* random chance in games! XD)
🎤 TheLastSlowpoke
Oct 10th · 13:44 UTC
@ryusui
Guess what, we did exactly this ^^ We have batches of 20 donors, and for every batch, 6 donors has the 0 blood type. And you literally can't die from jar emptying out before you get through the first batch. It is not pure random, it's a gambler's fallacy world for guaranteed consistency, just as yours.
Smerdyaisaurus
Oct 10th · 16:08 UTC
me crush people, me have fun (also very cool soundtrack and game is also pretty gripping)
Boncebon
Oct 11th · 06:01 UTC
Great idea and very dynamic implementation.
We could have added a separate quest for each organ, but the mechanic of collecting specific blood is interesting
Ajile3105
Oct 11th · 06:03 UTC
very nice idea :) at first i wasn't aware that we can move the light, so I was crushing them all haha
Volkolak
Oct 11th · 10:25 UTC
I loved it. It's a captivating little arcade game that manages to convey a vivid atmosphere. I wanted to learn more about the character, about who's on the other end of the line—I can imagine a whole plot in my head about this crazy hero, driving his meat grinder around at night.

By the way, this time we also made the game with new team members (albeit a smaller team than yours). We also encountered some difficulties and managed to fix the game near the end of the competition. Congratulations to your team on finishing, and good luck at the next jams!
Volkolak
Oct 11th · 10:30 UTC
I also liked the way the difficulty was presented. You already discussed it above. I think it's really cool that the difficulty is presented as stages; it allows the player to figure it out for themselves and adds some variety. I'm not sure what experienced designers will say about this, but that's my subjective impression of the game.
b0guslaw
Oct 11th · 10:51 UTC
Fun concept and nice take on the theme. The Wilhelm scream was hilarious lmao. Neat game all together, unfortunately I had some random FPS spikes when revealed blood types, but overall still very fun and cool game you got there
talan huszk
Oct 11th · 17:54 UTC
I really enjoyed playing this one. It was fun to juggle the scanning with the mouse and the driving. Good job.
Rol
Oct 11th · 18:12 UTC
Love the idea and vibe! The game feels polished and shoutings are quite funny. It is a bit confusing at first but it gets quite interesting once you figure out how to play. Maybe it will be better to add a short tutorial to help the player to understand?(I didn't realize I can control the light until second run. At first I thought the blood type would be shown only when I am getting close to people.)
island-jam-2-group-3
Oct 11th · 22:06 UTC
It took me a while to discover that you had to actually scan people for the blood type :sweat_smile: what once got that it was fun to play, not too easy, not too hard. Congrats!
D3kryption
Oct 12th · 00:52 UTC
Damn, leave some team for the rest of us! hahha No but thats epic you got so many devs to make this.
I'd love to hear more about your experience with that! Any pitfalls you found of working with 2 - 3 vs the billion you did now :P

but the game yes :D The game I love it. It was fun to play, difficult at times but great to get into. nice job! :D
🎤 TheLastSlowpoke
Oct 12th · 02:00 UTC
@d3kryption

Hahah, thanks for playing!

Yeah, there were so many people eager to join! The core of the team was like 6 people, but in the credits we included everyone that was happy to help with some stuff, and there were plenty of those too. Before the event my brain was fried trying to visualize what is going to happen, but somehow everything slid into place naturally. Everyone took the challenge seriously, we just shifted into the highest gear for the whole event, and we were in constant dialogue. I'm so proud of how friendly the atmosphere was! We made a lot of organizational mistakes, but we were apparently flexible enough. And I have to mention some insane merge conflicts that we fought this weekend ^^ Compared to the last time, when we did "a pair of programmers + an artist" kinda setup, it was completely different, soooo calm compared to this weekend's insanity.

I've done some solo jams too, before anyone got interested. The experience of working in a team is very different, I'd say it's a breeze of fresh air after a few of solos. Maybe sometime you'll find a team as well. Sorry but I won't share, I treasure them too much :smile:
stephenwhoskins
Oct 12th · 06:17 UTC
I feel SO bad for anyone with type O blood tonight, hahaha. And I feel really bad for everyone when AB is the recipient. Really good game. Very creepy. Very Death-Race-ish. Strong in dark humor. Great job! =)
Lsy
Oct 12th · 13:37 UTC
Award Name: "Game respecting blood type O the most on LD58"

Really great game visually and atmospherically (also in sense of humor)! Impeccable graphic art. The difficulty is indeed a bit high (I only cleared the level for AB blood type).
dasMaichen
Oct 12th · 22:11 UTC
For me the theme was a little bit too dark ^^'
But the graphics were really nice and fits to the dark mood.
Truedat
Oct 13th · 03:16 UTC
some early gta 1 vibes here hehe, good job on the game mechanics!
dr-braur
Oct 13th · 18:41 UTC
I honestly liked it! :) Maybe not the aesthetics (though I think the mc is quite interesting), but the mechanic of "scanning" people for the blood type and then harvesting them in order to keep us going. This is pretty engaging gameplay-wise!
Good work and keep on going!
Mamboman
Oct 13th · 19:16 UTC
evil but fun =). It took me a while until I understood, that i can move the light with the mouse. Well done!
Flying Dog Fish
Oct 14th · 21:56 UTC
I didn't realize that there was light I had to move to perform blood tests until I read it in the comments. I was able to finish first two levels without that by just moving down everyone.

Anyway, the game looks great, has a nice atmosphere and moving down people felt satisfying, especially the screaming. The difficulty was just about right on the hardest level once I figured out the magic light blood test.
Schatzi
Oct 15th · 10:19 UTC
The game has the vibe of flash games from the 2000s. What interested me the most about the game is its difficulty level, you can't really call it too easy or too hard. The gameplay was genuinely fun and I didn’t expect gameplay to be like this based on the cover image so I laughed quite a bit. It also fits the theme very well and the visuals are good. My only complain would be the music loop and at first, it's not clear what the flashlight is for. Otherwise such a great game!!!!
Tomtomgome
Oct 15th · 11:31 UTC
Really liked the concept (and the pun ;) ) Having to play with both mouse and keyboard that way took some time to get used to, but I felt the difficulty levels worked properly for me to learn how to play.
I only had to retry the brain once, which was ok.
There are some really nice things regarding the art-style, but more coherence would have improve the perception of the art direction a lot. I believe more coherent art throughout shines more that very good art next to medium art.
The only thing I really miss was a proper ending :D
BlueDandelion
Oct 17th · 12:50 UTC
Very cool idea and great execution! It took me some time to figure out what to do, I wish there was a short tutorial on the page. Nice game nonetheless!
![2025-10-17 15 48 37.png](///raw/2cd/05/z/6f724.png)
oller125
Oct 17th · 21:29 UTC
A cool concept about collecting for different blood types. Enjoyed the scanning mechanic to figure out which victims have the right blood type.
Helen
Oct 18th · 13:45 UTC
What a game :D - at first I didn't know I could move the light and was afraid it was from the cops, so they could get me :D - then I thought: How should I know what blood types they have? Next night I figured it out :D - I like the art style!
Franciscorp
Oct 21st · 16:17 UTC
Dark! A different ideia and well executed! Congrats
loveapplegames
Oct 24th · 19:16 UTC
Funny concept, cute game! I found it addictive enough to play it to the end. Difficulty is appropriately tuned. In the "brain" level I had the idea sometimes not enough O type people turn up to complete the level.

It reminds me of the C64 game Speed Racer, where you could get points by running over people:

https://www.youtube.com/watch?v=0CVeWU5KTzU