Dominion by Sypanite
You are a disembodied spirit capable of possessing people. You can possess anyone you can see, regardless of whether or not you can reach them. You can possess / dispossess at will and are able to hop directly between bodies.
Your town (in life) is rife with crime and corruption. After you came off worse during a mugging-gone-wrong, you decided to do something about it.
In spirit form, you can move freely. You cannot interact with the environment. Movement drains your ectoplasm (bottom left of the screen), which depletes rapidly and regenerates slowly. Where possible, use your possession ability to traverse the level, either by walking or by jumping between bodies.
In corporeal form, when possessing a body, you are bound to the conventional laws of physics. You can interact with the environment. You will be suspected and occasionally questioned by nearby criminals – you must answer in character, or your borrowed body will be killed. You can tell what the possessed person is like by their personality categories (bottom right of the screen - bottom three are unused, time constraints).
- Objective -
Rid the level of criminals and reach the graveyard within the two minute time limit.
- Controls -
WASD / Arrows - Move
LMB - Possess / dispossess a body
R - Restart the level
E / CTRL - Use nearby objects (in corporeal form)
Space - Jump (in corporeal form)
There are three levels – the final one was rather rushed (sorry!). There's no menu (priorities).
The game is Java-powered. Assuming Java is installed, it should run on Windows, OS/X, and Linux.
This is my first Ludum Dare submission, woohoo! Third time's the charm.
Your town (in life) is rife with crime and corruption. After you came off worse during a mugging-gone-wrong, you decided to do something about it.
In spirit form, you can move freely. You cannot interact with the environment. Movement drains your ectoplasm (bottom left of the screen), which depletes rapidly and regenerates slowly. Where possible, use your possession ability to traverse the level, either by walking or by jumping between bodies.
In corporeal form, when possessing a body, you are bound to the conventional laws of physics. You can interact with the environment. You will be suspected and occasionally questioned by nearby criminals – you must answer in character, or your borrowed body will be killed. You can tell what the possessed person is like by their personality categories (bottom right of the screen - bottom three are unused, time constraints).
- Objective -
Rid the level of criminals and reach the graveyard within the two minute time limit.
- Controls -
WASD / Arrows - Move
LMB - Possess / dispossess a body
R - Restart the level
E / CTRL - Use nearby objects (in corporeal form)
Space - Jump (in corporeal form)
There are three levels – the final one was rather rushed (sorry!). There's no menu (priorities).
The game is Java-powered. Assuming Java is installed, it should run on Windows, OS/X, and Linux.
This is my first Ludum Dare submission, woohoo! Third time's the charm.
Ratings
| Coolness | 71% | 3 |
| Overall | 3.13 | 465 |
| Audio | 2.78 | 436 |
| Fun | 2.89 | 559 |
| Graphics | 2.97 | 523 |
| Humor | 2.89 | 388 |
| Innovation | 3.49 | 181 |
| Mood | 3.17 | 343 |
| Theme | 3.35 | 500 |
The possession mechanic has a lot of potential though.
A little more effort on the controls would have improved the gameplay a lot! Also, try to write a more concise description :p
All in all, it's a good entry :)
Yeah, sorry about that - I had a real nightmare with the movement/physics. What you see in the final game is in fact the *best* I managed to get it - it's definitely something I'm going to play around with.
Haha, apologies dancingmad - I'll write up a 'TL,DR' / condensed version.
The game crashes for me if I click on any of the icons in the bottom right.
The concept is great. I feel like the textures have a bit too much noise on them but other than that it's a great entry.
I'd like to see this game more polished.
Really liked the way you tackled the theme, good job!
@TFR - Yes, apologies - I tried the game on my laptop (same resolution) and had that problem too, but that was just after the compo ended, so I didn't have time to do anything about it. It's definitely something I'll bear in mind next time!
@Caspila - The music was generated by "Fake Music Generator" and implemented with about half an hour left until submission - I was not too picky, haha! As for the speed, I feel exactly the same - I messed around with it for quite a bit, I just couldn't get it right.
@Kaype - Thanks! Noise was my method of keeping a constant theme to the artwork and hiding my awful art skills! :) I saw that crash yesterday - it's nothing too game-breaking, I don't want to modify the game for minor issues (it feels like cheating to me, even though it's explicity stated that it's allowed).
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I said in the changelog that I wouldn't patch again, but earlier I realised that the download included two 'resources' folders (the one it uses is in the JAR). I have removed the external, pointless one; it has been replaced with the 'data' folder (stores level data). I can't load this inside the JAR using the current code.
I've also quickly patched the bug where the world does not render properly for a frame or two when a possessed entity dies (I was missing a condition, sleepiness for the win).
I won't alter it again, not unless someone discovers some horrific game-breaking bug of pain, death, and misery.
I'm already looking forward to LD34!
You build a lot with little time, with a conversation system, all this art, sound. And interesting game mechanics.
This was fun, great job!
The conversation system did not turn out as well as I'd hoped due to time constraints, but I guess that's how it is. :)