Clean-Collector-Company by xiix_fish

[raw]
made by xiix_fish for Ludum Dare 58 (JAM)

受“反叛公司”的启发,我们制作了这款轻量的策略模拟游戏Clean-Collector-Company。你可以从已借贷的地区获取收益,但似乎并不是所有人都愿意提交利息金?运用四大催账方式,或平和,或暴力的提高地区的交钱率(collect rate)。当人民不再忍耐,多数人的力量催生的反叛地区将会席卷你的地图,是用金钱之力强行将其平复?还是从支持度下手,将联合反叛扼杀在摇篮中?一切决策皆由你来决定,欢迎下载体验我们的游戏!

Inspired by "Rebel Inc.", we have created this lightweight strategy simulation game, Clean-Collector-Company. You can earn income from regions that have taken out loans, though it seems not everyone is willing to pay their interest. Use four major debt collection methods—some peaceful, some forceful—to increase the collect rate in each area. When the people’s patience runs out, the power of the masses will spark rebellious zones that spread across your map. Will you use financial power to suppress them by force, or focus on boosting support to crush the united rebellion in its cradle? The choices are yours to make. Welcome to download and experience our game!

Controls:ESC-Menu,Speed Controll. WASD-View Controll CCC.gif

Ratings

Given 3🗳️ 0🗨️

Feedback

🎤 xiix_fish
Oct 06th · 20:09 UTC
Thanks for playing
Winter2277
Oct 07th · 04:04 UTC
The aesthetics are good and the music is pleasant. The mechanic works well and is easy to understand. However I struggle to see a challenge, other than perhaps trying to conquer the map as quickly as possible. I think the game would benefit by having some sort of objective as if you do not tax violently, you can't lose. Great job on your submission though
🎤 xiix_fish
Oct 07th · 12:43 UTC
To WInter2277:Thank you for playing and leaving a review! In fact, regarding the 'survival pressure' in this management game, my design is as follows: the leverage level of the regions you unlock will gradually increase over time, and this will consequently lead to a rise in the resistance level. This means that if you cannot expand quickly enough and maintain control over the unlocked regions, you won’t have enough funds to quell the resistance and prevent rebellions. To simplify the learning curve, I did not explicitly explain this mechanism to the players. Perhaps because my numerical settings were too conservative or your gaming skills were too exceptional, this dynamic wasn’t felt during your playthrough, resulting in a somewhat dull experience. In any case, thank you for your time and feedback!
pEngi
Oct 12th · 05:01 UTC
A strategy-focused game, once you find the right strategy, you can clear the stages quickly. The interface and interactions are simple and intuitive. It would be better if the game showed how much rent you collect each time. Also, once you control the cities, the vast rural areas seem to have limited usefulness, and the available paths feel somewhat monotonous. Overall, though, it’s still quite playable:)
🎤 xiix_fish
Oct 12th · 05:19 UTC
To pEngi:You are right,。time is limited, I do feel sorry about the strategic aspect, but I still appreciate your playing.