Super Tower Bros by crazi456

[raw]
made by crazi456 for Ludum Dare 58 (JAM)

Control the 3 tower bros while collecting coins and upgrading your skills!

Left- A Right-D Jump-Space Switch Tower-1,2,3 Interact-F

Ratings

Overall 663th 3.075⭐ 22🧑‍⚖️
Fun 538th 3.119⭐ 23🧑‍⚖️
Innovation 423th 3.2⭐ 22🧑‍⚖️
Theme 761th 2.571⭐ 23🧑‍⚖️
Graphics 655th 2.842⭐ 21🧑‍⚖️
Audio 369th 3.222⭐ 20🧑‍⚖️
Humor 430th 2.882⭐ 19🧑‍⚖️
Mood 697th 2.861⭐ 20🧑‍⚖️
Given 20🗳️ 11🗨️

Feedback

logicalinsanity
Oct 07th · 03:50 UTC
Cool idea! Addicting.
khaotom
Oct 13th · 21:15 UTC
Feels good to be a tower bro. And now I don't have to be just a tower bro, I get to be three.
Jajo
Oct 19th · 12:05 UTC
very clever timing-focused combat mechanics, really helps create a stress-release balance. the hammer seemed to be much better than the others, so I played with that one the most. Music worked super well and I was very impressed with the little enemies.
stesim
Oct 19th · 13:13 UTC
Great concept, I really enjoyed the game. Only thing that bothered me was figuring out in which direction the character would attack. Generally they would attack in the direction they are facing, which is also difficult to determine due to the symmetry of the sprites, but sometimes the ranged tower would also shoot in the opposite direction. Sill, nice little game with potential.
twistways
Oct 20th · 09:15 UTC
It took me a bit to figure out what to do and how to upgrade my skills, but I had fun and good stress
xpoho
Oct 20th · 14:37 UTC
Nice game! ^_^
Jokku
Oct 21st · 07:58 UTC
First, I thought that the game was going for a mario bros clone, but it turned out to be much more unique! Lots of stuff going on but I feel like it is still on the manageable level. Text and units feel a bit small. Coin physics are satisfying. Interesting take on TOWER-defense :D
ophiene
Oct 22nd · 00:40 UTC
Amazing work! It's super interesting and has a vert unique way to paraphrase the theme, good job! And welcome to give our game a try! :)
FireSlash
Oct 22nd · 07:26 UTC
Took a while to figure out the mechanics, but overall a pretty neat concept. The upgrade UI could use some work, and I couldn't figure out if there was a way to place more towers than the two at the start of the game, but the movement felt solid. The attack direction was a bit fiddly but it sort of felt like a skill after a while, and with tight controls it's less of an issue.

Nice work!
SergS Workshop
Oct 22nd · 07:34 UTC
Pretty nice game! It could use more challenges, though - adding hitboxes to the characters would definitely make it more engaging.
Arkadi Voronchenko
Oct 24th · 08:52 UTC
Old time console platformer style is awesome.
niterich
Oct 24th · 14:15 UTC
What a nice mix of tower defense, bullet heaven, and Super Crate Box! Having running powerups that required you use the correct tower was a really smart addition that guided you towards using all the towers instead of just the same one (though I mostly stuck to the green one - the rapid attack speed more than made up for it lack of power). I got to the boss fight but I unfortunately hadn't leveled up enough to beat it, but I still had a lot of fun playing!
zimny11
Oct 24th · 20:17 UTC
What a cool idea! Took me few seconds to figure out what to do, but after that it was really fun! Well done!