QIZI: Flag Collector by YurisCat
Game Overview

Experience chess in a fresh, tactical way: - Before each match, deploy your formation based on the enemy’s setup. - Left-click to “grab” the Standard-Bearer—your squad leader. After you drop them, your allies will follow and unleash a synchronized volley. - Enemies also volley: they take turns striking every square they could legally move to under their rules. - After each victory, pick a new piece from the shop—careful! You’ll also grant a piece to the enemy. - Use supplies and post-battle loot to grow your army. - Each completed run earns a new banner. Every banner carries a curse that steadily empowers your foes… How long can you survive? 🏳️🌫️

Controls 🎮
- Mouse-only.
- Left-click: pick up/drop the Standard-Bearer to command all units on the field.
- Right-click an ally: move using that unit’s movement pattern—at the cost of skipping its attack this turn.
- Stay alive! 💥
On Regrets 🙇
I made a classic mistake—my design was too ambitious for the time frame. We had to trim features one by one to ship on time.
Originally planned systems (Note: not completed within the JAM time limit—please don’t include these in scoring!):
- Equipment system for pieces (I designed and drew 20+ items). Earn equipment from three-choice picks; unequip during downtime.
- Around 20 banners (about 10 drawn). Each banner carries a unique “curse.”
- A cute shopkeeper in the three-choice shop (haha <3).
- A recycle slot on the three-choice screen for scrapping pieces.
But don’t worry—regardless of results or ratings, I’ll keep building this project. This is just the beginning of its journey. Stay tuned! 🚀
Music 🎵
I’m honored to have my friend Therah compose for the game. If you like his music, you can find him on Fiverr.
Note on fairness: When uploading, I noticed the audio rules. To stay honest, I unchecked the audio award category, since the tracks were commissioned and completed a few days earlier as a paid piece from him.
Staff ❤️
YurisCat·Calypso : Design / Art / Production
YX : Programming / Build & Integration
Fox (AnzunoHagi) : Producer / Supervisor / PM
Therah : Music / BGM Composer (Commissioned)
Breakfast012 : Technical Art Consultant
Special Thanks
Kaiser : Early Confusion User
Shen Mai : Consultant
Version Update 🛠️
- v0.9: Thanks to @umc049 for the reminder. We have now fixed the issue where some Chinese localization text couldn't wrap properly.
- v0.8: In version v0.7, we fixed the localized text, but somehow the left UI popped out awkwardly, haha. We've already fixed it.
- v0.7: We have completely fixed the localization issue. Thanks to @akuta-zehy for the reminder. In version v0.6, we missed an important file.
- v0.6: We discovered that due to the lack of Chinese font libraries in the web version, switching to Chinese causes garbled text. We have uploaded a version attempting to fix this issue.
- v0.5: Fixed a bug where a unit couldn’t attack after moving via an allied unit’s movement action.
- v0.4: Fixed a bug where piece movement behaved incorrectly. A funny situation occurred: during the last translation fix, our initial identifiers were tied to a text file that also powered localization. When we edited that text for translation, it inadvertently changed those identifiers, scrambling banner states. This has now been fixed.
- v0.3: Fixed translation issues.
- Note: QIZI_Flag_Collector.zip is an older build file.
Ratings
| Overall | 116th | 3.931⭐ | 60🧑⚖️ |
| Fun | 139th | 3.793⭐ | 60🧑⚖️ |
| Innovation | 61th | 3.957⭐ | 60🧑⚖️ |
| Theme | 652th | 3.138⭐ | 60🧑⚖️ |
| Graphics | 195th | 4.103⭐ | 60🧑⚖️ |
| Humor | 343th | 3.123⭐ | 55🧑⚖️ |
| Mood | 334th | 3.632⭐ | 59🧑⚖️ |
| Given | 53🗳️ | 102🗨️ |
你的参赛作品UI太酷了!!!
我也是玩粥的。还有bro你主页的B站链接好像挂了oxO
Thanks for posting your game!
The graphics and game logic are solid!
主要问题:开头一上来就让选还以为是buff原来全是debuff~~叽里咕噜说什么玩意呢和我的大运说去吧最后拿Rock给对面无脑风筝死了~~;消耗数其实取正数看着顺眼一点(消耗是正的然后王取负数或者直接写提供点数);pick新子只有拿到才知道这玩意干嘛的;如前面的评论所述的典型翻译不完全和中文版式问题(如下图)。
另外不是很熟godot,`steam_api64.dll`这个必需文件是干啥的~~而且在你们v0.6的包里面忘记封这玩意了导致我还是从v0.5的包里面CV了一个过来~~。

总体来说完成度蛮高的,祝好名次!
Fantastic art, great music (but thank you for being honest about the timeline) and wonderful game design. Great work!
拿到了才知道有什么问题这个确实,也是时间问题,我会在后续版本把它修复的,这个影响太大了(按道理它们应该显示在右边的框里才对,因为它们用的同一套棋子组件,可能是因为bug?)
steam_api64.dll这个必需文件是因为我们前面跑过一个完成LD最后上steam的游戏,路径依赖所以我们想直接用steam的插件来做游戏这样最后直接可以用steam来给其他成员测试(虽然后面忙的焦头烂额也没弄了XD),结果我们导出网页版的时候发现steam的插件在导出H5页面的时候会出BUG就给删了,我去还好你提醒我!现在我去把这个东西加上!
我重新在留言板发东西了,如果您看不到的话我就直接发在这里啦!
На самом деле это лишь 30% от моего плана. Я сделал систему экипировки и ещё больше флагов, я даже уже дорисовал их, но программист не успел всё реализовать (это и моя вина — я был слишком жадным/амбициозным). Ты можешь увидеть больше флагов и экипировки на изображениях в описании. Спасибо за твою поддержку!
In fact, this is only 30% of what I planned. I made an equipment system and more flags, and I even finished drawing them, but the programmer didn’t have time to implement them (which is also my fault, I was too ambitious). You can see more flags and equipment in the images in the description. Thank you for liking it!
The audio cut out super early for me and i couldn't enjoy it too much
The game gives decent feedback so i kinda understood whats happening and thats important in more complex jam game like this, ofc its a endless road to make it more understandable but i think you got it nicely decent for the duration.
I would be glad if you could play our game.
Wish the screen was a bit less busy, and for some audio, but the art is very good and the idea is unique. Well done!
keep focus late at night is really challenging, we kept working until the last few minutes before the deadline and barely made the submission with so many bugs
美术上个人感觉已经相当成熟了,非常的好。音乐音效上个人感觉目前游戏的这个音乐可能不太适合,另外玩的web版也有音乐只播放了一次就停了的问题存在。
还有个较大的问题可能存在,个人感觉可能游戏里的要素与这次gamejam主题相关度不是很高……
关于远程单位的平衡问题,我在考虑通过降低它们的生命值或攻击力来削弱,或者在后续通过机制设计来平衡。分波次放置的想法确实不错,我之前还真没想到,我已经把它记到小本本上了。玩家这边做分波次相对容易一些,因为玩家可以手动控制进场时间;但敌人这边我一时还没想好怎么分波次。也许可以在敌人将要出现的格子上加一个预警倒计时作为提示。
音乐方面,目前应该已经修复了“音乐播放完就停”的问题。至于你提到的主题契合度,确实有点勉强。现在的版本只有收集旗子和旗帜的内容,原本还打算做道具收集,但因为时间关系没来得及。这一版其实是滑跪抢救的版本哈哈,所以正式版里我们会做很多改动和完善。
Although it wasn't very clear to me that I only can move my whole army, and can't move singular pieces separately, despite the enemy being able to. There is definitely work to be done, if you want to develop this game further, on UI and tooltips to better explain the mechanics.
Overall, well done :heart:
The one thing I am not sure is if our pieces always attack first or if the "speed" statistic of the enemies matter.
Nonetheless, a great entry, I had a lot of fun with it, congrats!
But your game is a success anyway, congrats! :wink:
the gameplay is really interesting, ive seen lots of chess-inspired strategy games but none that have you moving all the pieces together. while it's a bit confusing at first, having different pieces let you move everyone in different ways adds a really interesting level of strategy that i havent seen explored in other games. the game seems well balanced, too! at least in the time i was playing, i only barely landed a win using some tricky positioning and ranged pieces.
the banners felt a bit arbitrary, especially since you're forced to take all of them by the end anyway, but i like the idea of them.
really nice work!