RogueDot by WillBittner

[raw]
made by WillBittner for Ludum Dare 58 (JAM)

This game is a passion project from a bunch of New Yorkers plus 3 guys named Dennis who were passionate about creating a simple arcade game that is accessible to everyone.

Use your arrow keys or WASD keys to move around and avoid objects. Collect the stars to advance through the game.

Can you beat the secret level 4? If you did, please drop a comment

Enjoy!!

Rogue<em>Dot</em>Banner_2.png image.png image2.png

Ratings

Overall 537th 3.316⭐ 21🧑‍⚖️
Fun 233th 3.605⭐ 21🧑‍⚖️
Innovation 617th 2.816⭐ 21🧑‍⚖️
Theme 608th 3.25⭐ 20🧑‍⚖️
Graphics 561th 3.237⭐ 21🧑‍⚖️
Audio 234th 3.553⭐ 21🧑‍⚖️
Mood 607th 3.167⭐ 20🧑‍⚖️
Given 13🗳️ 19🗨️

Feedback

Raylond
Oct 06th · 22:42 UTC
Well done! Reminded me of Super Hexagon, personally the game feels a a bit too easy and could use higher tempo :)
Hank Ather
Oct 06th · 23:00 UTC
Solid lil arcade game. It feels like there's some rhythm to it, which is fun. Collision felt very forgiving, which is probably a good thing for a jam all things considered!
Sirplop
Oct 06th · 23:34 UTC
Pretty enjoyable, like the music. Could use some death sounds, perhaps.
bearcage
Oct 07th · 03:48 UTC
While I'll admit I didn't manage to beat Good Luck, I had fun trying! I particularly enjoyed trying to keep my spin momentum up while moving around dodging things.

Thanks for sharing your game with everyone!
j42
Oct 07th · 17:23 UTC
Nice demo! Music is a nice touch. It's challenging and could not beat the 4th level. My personal opinion on the core game loop would be to merge the levels into a single arcade mode and add a score system instead of levels with a star counter. This way everyone starts at zero, there is unlimited play for the skilled players and they can compare scores. Powerups would be cool: shield, shrink, boost, bomb enemies. Would appreciate keyboard navigation so I don't need to click "play again" :)
LDJam user 304226
Oct 07th · 23:08 UTC
Really nice, cool arcade bullet hell, really really well done music, it felt like it's dynamic and I can't tell if it is or not, but doesn't matter, it's just really good. Level 4 got too hard for me so couldn't do it, oof. But anyways, great game!
TemmyT
Oct 08th · 00:10 UTC
The arcade scope was nailed, it could be a minimalist touhou
KermitG
Oct 08th · 05:17 UTC
Cool and quick pick up and go game, with a good sound track. Like the fact we get different tunes on each level. The game has room for improvement to make it a popular moblie game.
Eugenik
Oct 09th · 01:32 UTC
really impressive scope and really fun concept
Anaconda Games
Oct 09th · 18:46 UTC
Man, this is a great, well-put-together jam entry with a highly engaging core loop. Thanks for including friendly collision detection it makes the intense dodging much less frustrating. I have to admit, I got totally stuck on level 4, but I'm definitely coming back to conquer it!
![image.png](///raw/35f/c/z/6f1c9.png)
Sylvic
Oct 09th · 19:48 UTC
Nice entry! I like the core loop, I would try to find a way to better handle acceleration because it can feel a bit dissatisfactory to lose because you stopped to avoid a node then you couldn't accelerate fast enough to avoid another one. I would also suggest using shaders for different effects, you don't need pretty graphics, with just some cool shaders you could improve x2 the game feel of the game.
FreedomV
Oct 12th · 22:28 UTC
The game reminds me a lot of something I would find in an arcade, the art style is nice and very clean. The game levels do need some improvements, the difficulty scales very fast and can be very hard to keep up.
K48UTO
Oct 13th · 13:15 UTC
Nowadays, few people are surprised by the usual arcade. Perhaps it was worth adding something unusual, such as a leveling system and rewards.