Rogue of Gems by An1s
Here's the link to web Play (If the current game fails to load or behaves abnormally):
https://swaiky666.itch.io/rogue-of-gems
Programming: Weiqi Liu Art: Jiawei Zhang
🎬 GamePlay Video
https://youtu.be/qCyU0HeFTN8
⚒️Interesting Builds


🎮 Controls & Tips
Controls:
E – Interact
Space – Dash
TAB – Open Backpack (Drag or click items to equip/swap/unequip)
Left / Right Mouse Button – Fire left or right hand weapon
W A S D – Move
Tip:
Don’t forget to visit the Collections before your next adventure! You can choose one of the weapons you’ve collected to take with you into battle.
Treasure Rooms (the yellow ones) often hide the best loot — don’t skip them! 💛
You need to challenge three bosses to complete your collection, enjoy it!
🌌 Background Story
Long ago, there was a mysterious figure known only as The Collector — a wanderer obsessed with the magical gems scattered across forgotten realms. Each gem held a unique power — fire that burns through darkness, ice that freezes time, lightning that splits the sky.
The Collector dreamed of mastering them all. But one day, he vanished deep within the ruins, leaving behind only his Exhibition Hall, a place filled with empty glass cases waiting to be filled again.
Now, a new adventurer (you) steps into his footsteps. Guided by curiosity and greed alike, you venture into the ever-shifting dungeons, seeking the same gems that once drove The Collector mad.
🔮 Gameplay Description
Every run begins at the Exhibition Hall, where you can view the magical gems you’ve collected so far — your growing legacy. Before each new expedition, you may choose one collected gem to carry with you. Each gem grants a different magical ability — maybe a fire blast, a healing aura, or a lightning dash.
Then, you descend into a procedurally generated world filled with monsters, traps, and treasure chests. Your goal:
Find treasure chests hidden throughout the dungeon.
Collect new magical gems that grant powerful abilities.
Fight through random encounters and mini-bosses.
Finally, defeat the main Boss guarding the dungeon’s core gem.
When you return victorious, you place your newly acquired gem into the Exhibition Hall. It becomes a permanent trophy, and also a new power you can select for your next adventure.
The more you collect, the stronger and more creative your future runs become — but beware: every journey resets, and death means losing everything except your collected gems.
💬 Q&A — Tips from the Developer
Q: Any tips I should know before playing?
A: Don’t skip the Treasure Rooms! They’re the yellow ones — usually hiding powerful gear. Personally, I always check the first two rooms when I start. If neither is yellow… yep, I restart. 😎
Q: Any advice on what upgrades to pick?
A: I usually decide early which hand is for clearing mobs and which is for boss fights. Then I just keep upgrading along that path — focus is key!
Q: Any tricks for surviving the runs?
A: Since the game doesn’t force you to clear all enemies before moving on, it’s totally fine to skip some fights. Sometimes dodging enemies and rushing to the next room for upgrades is the smarter move! 🏃♂️💨
Q: Any last words for the players?
A: Feeling exhausted? Bosses bullying you? Go visit the Collections and press the Mysterious Button. Trust me — you’ll feel... different. 😏




| Link | https://swaiky666.itch.io/rogue-of-gems |
| YouTube | https://youtu.be/qCyU0HeFTN8 |
| Original URL | https://ldjam.com/events/ludum-dare/58/rogue-of-gems |
Ratings
| Overall | 525th | 3.333⭐ | 29🧑⚖️ |
| Fun | 542th | 3.111⭐ | 29🧑⚖️ |
| Innovation | 718th | 2.537⭐ | 29🧑⚖️ |
| Theme | 696th | 2.981⭐ | 29🧑⚖️ |
| Graphics | 623th | 3.019⭐ | 29🧑⚖️ |
| Audio | 449th | 2.885⭐ | 28🧑⚖️ |
| Humor | 594th | 2.426⭐ | 29🧑⚖️ |
| Mood | 716th | 2.796⭐ | 29🧑⚖️ |
| Given | 49🗳️ | 32🗨️ |
Maybe you could add a hint on the maps, Nevermind, I've just played again and the hint was there, the yellow box on the left map marks dungeons with chests.
I don't think I'm gonna be able to beat the boss because I probably need dozens of attempts, I notice it has an attack patter in which it teleports and instantly fire dozens of bullets 360 degrees, if the boss teleports near you I don't think you could dodge the attack, so you have to be lucky. Maybe add the delay after teleporting and before shooting. Also healing would be nice, maybe killing lesser enemies that appear on the boss fight, I've just played one more time to see if there is a way to heal but didn't find one.
Great work!