Rogue of Gems by An1s

[raw]
made by An1s for Ludum Dare 58 (JAM)

Here's the link to web Play (If the current game fails to load or behaves abnormally):

https://swaiky666.itch.io/rogue-of-gems

Programming: Weiqi Liu Art: Jiawei Zhang

🎬 GamePlay Video

https://youtu.be/qCyU0HeFTN8

⚒️Interesting Builds

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🎮 Controls & Tips

Controls:

E – Interact

Space – Dash

TAB – Open Backpack (Drag or click items to equip/swap/unequip)

Left / Right Mouse Button – Fire left or right hand weapon

W A S D – Move

Tip:

Don’t forget to visit the Collections before your next adventure! You can choose one of the weapons you’ve collected to take with you into battle.

Treasure Rooms (the yellow ones) often hide the best loot — don’t skip them! 💛​

You need to challenge three bosses to complete your collection, enjoy it!

🌌 Background Story

Long ago, there was a mysterious figure known only as The Collector — a wanderer obsessed with the magical gems scattered across forgotten realms. Each gem held a unique power — fire that burns through darkness, ice that freezes time, lightning that splits the sky.

The Collector dreamed of mastering them all. But one day, he vanished deep within the ruins, leaving behind only his Exhibition Hall, a place filled with empty glass cases waiting to be filled again.

Now, a new adventurer (you) steps into his footsteps. Guided by curiosity and greed alike, you venture into the ever-shifting dungeons, seeking the same gems that once drove The Collector mad.

🔮 Gameplay Description

Every run begins at the Exhibition Hall, where you can view the magical gems you’ve collected so far — your growing legacy. Before each new expedition, you may choose one collected gem to carry with you. Each gem grants a different magical ability — maybe a fire blast, a healing aura, or a lightning dash.

Then, you descend into a procedurally generated world filled with monsters, traps, and treasure chests. Your goal:

Find treasure chests hidden throughout the dungeon.

Collect new magical gems that grant powerful abilities.

Fight through random encounters and mini-bosses.

Finally, defeat the main Boss guarding the dungeon’s core gem.

When you return victorious, you place your newly acquired gem into the Exhibition Hall. It becomes a permanent trophy, and also a new power you can select for your next adventure.

The more you collect, the stronger and more creative your future runs become — but beware: every journey resets, and death means losing everything except your collected gems.

💬 Q&A — Tips from the Developer

Q: Any tips I should know before playing?

A: Don’t skip the Treasure Rooms! They’re the yellow ones — usually hiding powerful gear. Personally, I always check the first two rooms when I start. If neither is yellow… yep, I restart. 😎

Q: Any advice on what upgrades to pick?

A: I usually decide early which hand is for clearing mobs and which is for boss fights. Then I just keep upgrading along that path — focus is key!

Q: Any tricks for surviving the runs?

A: Since the game doesn’t force you to clear all enemies before moving on, it’s totally fine to skip some fights. Sometimes dodging enemies and rushing to the next room for upgrades is the smarter move! 🏃‍♂️💨

Q: Any last words for the players?

A: Feeling exhausted? Bosses bullying you? Go visit the Collections and press the Mysterious Button. Trust me — you’ll feel... different. 😏

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Ratings

Overall 525th 3.333⭐ 29🧑‍⚖️
Fun 542th 3.111⭐ 29🧑‍⚖️
Innovation 718th 2.537⭐ 29🧑‍⚖️
Theme 696th 2.981⭐ 29🧑‍⚖️
Graphics 623th 3.019⭐ 29🧑‍⚖️
Audio 449th 2.885⭐ 28🧑‍⚖️
Humor 594th 2.426⭐ 29🧑‍⚖️
Mood 716th 2.796⭐ 29🧑‍⚖️
Given 49🗳️ 32🗨️

Feedback

graebor
Oct 07th · 21:54 UTC
Nice job, the effects are cool. I felt really powerful once I got a couple of upgrades working together :)
Theothervc
Oct 07th · 21:57 UTC
Nice Game! I Always Enjoy These Kinds!
nuzcraft
Oct 07th · 22:09 UTC
This was fun and well done. I did not get past the first boss, it was a bit of a damage sponge compared to the enemies in the preceding levels. I liked the idea of building up good weapons in each hand. The effects are nice, I would have liked some cool sound effects to go with them. Well done!
Braulio_JG
Oct 07th · 22:14 UTC
Wow! You have achieved a lot in 72 hours. Not much to complain about. The game feels complete and its features interconnect greatly.
swaiky
Oct 07th · 22:27 UTC
If you ever feel tired or the game’s too hard... try pressing the Mysterious Button in the Collections. 😉
raysplaceinspace
Oct 08th · 00:46 UTC
Interesting game. I think the game should just start with you shooting with the default weapon before making some choices of what upgrades you want to make. It gives you a moment to feel like you need something and so when you get it you appreciate it's impact and what it's for.
xixi
Oct 08th · 02:39 UTC
omg amazing job👍🏻
Bestdtang
Oct 08th · 04:19 UTC
Love the satisfying gunplay and punchy visual effects. Wish the hitboxes were a little bigger though, as aiming is a real challenge, haha.
Torami
Oct 08th · 14:45 UTC
Wow amazing entry for 3 days I loved the upgrade mechanics and collecting new guns. However I found it a bit hard aiming with the bullets not coming out of the middle of the character I also found the rooms a bit easy and the boss incredibly hard but its a very nice game and the boss sequence is amazing. You could some kind of warning to note that the right hand does not work until you collect at least one as for my first run I thought it just didn't work at all. Nice entry.
swaiky
Oct 08th · 16:00 UTC
Thank you all for playing! Regarding the issue where the right hand cannot use a weapon — this is because you need to open your inventory with Tab and drag the weapon from Slot 1 to Slot 2 to switch hands. If you only have one weapon, you can only equip it in one hand.
Kalbshack
Oct 08th · 21:37 UTC
Nice game. A little bit confusing to aim straight instead to the mouse, but other than that. Great job
Bobap
Oct 09th · 04:07 UTC
Wow, there's a lot here. The shots do seem to fire to one side of the cursor instead of where the aim is. Not really sure where Collector comes in. I'm also not sure what the point of killing the enemies is since it seems like all the rewards are just from rushing to the next level. Impressive how much you got done during the Jam period though, kudos.
APDT
Oct 09th · 04:41 UTC
It would be more interesting if upgrades were bought for some points (for example, for killing enemies). It's unclear at what point the collectible gems come to me. And also, when you expand the game to full screen, it remains a small window.
swaiky
Oct 09th · 05:38 UTC
Sorry 😅 if our game this time isn’t as satisfying as we hoped — it was just the two of us working on a roguelike 🎮, and the scope turned out to be a bit too big 💥. Because of that, we couldn’t fully realize many of the fun ideas 💡 we had — there were just too many things we wanted to make! 🔧✨
Eugenik
Oct 09th · 09:35 UTC
Very fun! Nice job!.
🎤 An1s
Oct 09th · 17:37 UTC
Regarding the issue with aiming in the design, it should be because there are two weapons. When you fire with the left-hand weapon, the bullet trajectory will deviate to the left of the aiming point, and when you use the right-hand one, it will deviate to the right. Hope you all have a great time! Haha.Thanks all very much for playing!
swaiky
Oct 10th · 00:34 UTC
🎬 We just added a super fun GamePlay video! 🔥 Come check it out! 😆🎮
Schu
Oct 10th · 07:31 UTC
Nicely done! It's super juicy and fun to just zone out and play
GameDevTraum
Oct 10th · 14:04 UTC
Nice game, first I Played two times and found the boss fight impossible, somehow I managed to reach the boss fight without finding any chest (twice) :rofl:
Maybe you could add a hint on the maps, Nevermind, I've just played again and the hint was there, the yellow box on the left map marks dungeons with chests.
I don't think I'm gonna be able to beat the boss because I probably need dozens of attempts, I notice it has an attack patter in which it teleports and instantly fire dozens of bullets 360 degrees, if the boss teleports near you I don't think you could dodge the attack, so you have to be lucky. Maybe add the delay after teleporting and before shooting. Also healing would be nice, maybe killing lesser enemies that appear on the boss fight, I've just played one more time to see if there is a way to heal but didn't find one.
Great work!
TUTUTUTU
Oct 11th · 10:41 UTC
I’m always down to try out different roguelike games, and diving into this one was a really pleasant surprise. The early game’s a bit rough—especially when you run into bosses. They’re no joke and can be tough to handle. But once I got my weapons upgraded and uncovered some gems, things started to smooth out. The bullet hell effects in the late game look seriously awesome, and the upgrade system gives off a strong sense of payoff. If the aiming was tweaked a bit more, it’d be perfect. Pulling all this staff off in just three days is SUPER impressive! NICE work!
Roitchie
Oct 13th · 18:34 UTC
Very fun roguelike. Having separate weapons and upgrades for each hand is a nice twist on the usual formula. The boss fights are very difficult but otherwise it was satisfying killing all the enemies. I think the embedded version may be broken. The itch version works without issue though.
PatUwU
Oct 15th · 18:17 UTC
No way, is this a roguelike/lite? I freaking love this, great job!!!!