Fruit Flyer by Retrific
Control a drone, collect fruits, upgrade, collect more fruit.
The year is 2069. AI didn't make it. But drones did. Now drones are used to collect the fruits of genetically enhanced super trees that grow really tall and grow all kinds of fruits at the same time. This job ain't easy, but at least it's also not paid well. There do be some fruits to collect tho...
Instructions: 1. You play with WASD or Arrow Keys + Space + Shift 2. The drone physics take some time to get used to. The drone has stabilization but it's easy to oversteer. I recommend "tapping" the direction keys for precise controls. (Upgrades to improve drone handling didn't make it into the game sorry) 3. Fly up and rightwards to find fruits on trees. Pick them up with space. 4. Bring the fruit to the basket next to the upgrade stations. 5. Be careful not to break the drone. A new drone is expensive. Restart the game with Ctrl+R. 6. Use cash to purchase upgrades, repair and recharge.
Unfortunately I did not manage to reach the stage where I get to work on audio, balancing or late game polish. So yea, a lot of fruit in the late game isn't reachable and the balancing is probably way off. I am disappointed in myself. But I think the game concept is still one of my best with a lot of potential and possibilities. Maybe that was also the problem...too many possiblities. Not enough time. I need to stop thinking I have to make a full game with a bunch of mechanics. I should instead focus on a single mechanic and get that right. Well well

| Original URL | https://ldjam.com/events/ludum-dare/58/fruit-flyer |
Ratings
| Overall | 667th | 3.053⭐ | 21🧑⚖️ |
| Fun | 590th | 3⭐ | 22🧑⚖️ |
| Innovation | 296th | 3.4⭐ | 22🧑⚖️ |
| Theme | 515th | 3.475⭐ | 22🧑⚖️ |
| Graphics | 556th | 3.275⭐ | 22🧑⚖️ |
| Humor | 428th | 2.889⭐ | 20🧑⚖️ |
| Mood | 718th | 2.789⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 8🗨️ |
But I personally feel that the in-game economic system is not very friendly to players. Early on, fruit prices are generally too low, and when collecting fruit, even if my claw is already above the basket, there is still a high chance of damaging the fruit, further reducing the value of fruit that is already not very valuable. Drone repair costs are too high, and just a light collision can reduce durability by 20 points or more. Similarly, when spending money to upgrade, you often encounter upgrades that are of little use, and each time the upgrade is applied, the cost for the next upgrade increases. When wind appears above the trees, the driving difficulty increases further. Playing under these high-risk conditions really feels tough, especially since the rewards are relatively low.
In the end, it’s still a good game. But it would be much better if the repair costs and death penalties were slightly reduced (the death penalty is a full $100! When I die once, I almost have to restart the game immediately).