Slime Collector by tentekifish

[raw]
made by tentekifish for Ludum Dare 58 (JAM)

Control your slime, collect slime orbs to grow bigger, and knock out other slimes!
Move with WASD, dash with the left mouse button.

Originally, this was meant to be a Vampire Survivors-style game, featuring boss battles, a dodge ability, ranged enemies, character upgrades, and more complex damage calculations—such as bonus damage from dashing. However, due to limited time and experience, I could only implement what you see here.

Thank you all for playing, and for your ratings and feedback! ♥

Ratings

Overall 725th 2.868⭐ 21🧑‍⚖️
Fun 688th 2.763⭐ 21🧑‍⚖️
Innovation 733th 2.474⭐ 21🧑‍⚖️
Theme 598th 3.289⭐ 21🧑‍⚖️
Graphics 532th 3.342⭐ 21🧑‍⚖️
Humor 619th 2.313⭐ 18🧑‍⚖️
Mood 749th 2.625⭐ 18🧑‍⚖️
Given 26🗳️ 0🗨️

Feedback

Tim Eriksen
Oct 06th · 22:23 UTC
Nice little game. It would be nice to see it finished :)
xpoho
Oct 06th · 23:06 UTC
Nice concept and cute art ^_^
smilewood
Oct 06th · 23:11 UTC
Cool concept - I liked the idea of trying to avoid the enemies until large enough to envelope them. I did run into a wall after a very short time playing when no more slimeballs seemed to spawn, and combat with the other slimes always seemed to be a net negative. I think this concept has a lot going for it, I could see several ways forward; the obvious agar.io eating others makes you bigger, maybe something with powerups that let you specialize? Lots of ways this could be expanded on.
The art style is perfectly cute, I think it did a lot for my enjoyment. Nice job!
kassanu
Oct 06th · 23:11 UTC
Fun quick game!
alstegodev
Oct 07th · 18:43 UTC
Cute Artstyle, wish there would be a little more to it. After some time there just aren't any blobs to collect left.
Maytch
Oct 07th · 19:55 UTC
Same conclusion as the others, running out of slime! It's an interesting take on a top down game like a twin-stick shooter or 'vampire survivor'-like, but in those games you want to circle around all the enemies so they get grouped up, whereas in this you want to actively avoid them grouping. That's something that could be expanded on.
LerkaDverka
Oct 07th · 22:12 UTC
Милый арт)
Интересная задумка, но если хотя бы пару секунд убегать от врагов, они сталкиваются в одну кучку, и как будто смысл направленного удара пропадает, так как попадаешь в гурьбу и умираешь. Наверное стоило прописать несколько вариаций логики для врагов, как в Пакмен. Но вы молодцы ребята, отличная работа и симпатичная игра!
fan
Oct 10th · 19:43 UTC
Good idea, but it would be better if there was more content!
DaveCo
Oct 11th · 16:15 UTC
This is a really solid idea. It would benefit from a little more polish!
lunarDust
Oct 20th · 18:50 UTC
I like the idea that you can beat enemies who are smaller than you. Simple and neat gameloop :) It would be nice to see it more developed.