Frumpkins 3: We Summon Thee! by maximevincent

[raw]
made by maximevincent for Ludum Dare 58 (JAM)

Another October Jam means another FRUMPKINS title in the series. Collection being the theme, we thought about an RTS with resource collection. Hope you enjoy playing our game :smile:

To play:

Use the minions of the Mighty Frumpking to attack the creatures of the night and collect their materials. Collect souls to produce more Frumplings and materials to upgrade your minions before amassing your soul horde to smite the accursed village!


Instructions:

-Camera movement is controlled with WSAD

-Use the mouse to select individual units or drag to select multiple

-Quick select between three different minion types using the 1, 2, and 3 keys

-Select all minions with the 4 key

-Select the pumpkin patch to purchase more minions, upgrade them, and eventually summon the FRUMP-KING


STORY:

The human village is a threat to all frumpkin kind! Only one being can save you now, the FRUMP-KING!!! But he requires a great many souls to use as sacrifice for the ritual. Go out into the forest and defeat the beasts lurking within, then bring their souls back to the pumpkin patch for the ritual. You may spend these souls and the materials collected to spawn more and greater minions to eventually reach your goal. Good luck!

Frumpkins3-02.jpg Frumpkins3-03.jpg Frumpkins3-05.jpg

All code is our own, and assets as well except for the werewolf geometry, grumpkin's body, both of their animations from mixamo and a few SFX from various sources.

https://www.youtube.com/watch?v=9Q2HD7mNV90

Ratings

Overall 585th 3.234⭐ 34🧑‍⚖️
Fun 590th 3⭐ 33🧑‍⚖️
Innovation 585th 2.903⭐ 33🧑‍⚖️
Theme 629th 3.21⭐ 33🧑‍⚖️
Graphics 407th 3.629⭐ 33🧑‍⚖️
Audio 304th 3.403⭐ 33🧑‍⚖️
Humor 440th 2.867⭐ 32🧑‍⚖️
Mood 564th 3.274⭐ 33🧑‍⚖️
Given 30🗳️ 44🗨️

Feedback

kelldaw
Oct 06th · 23:37 UTC
Love the aesthetic!
Melomaner
Oct 06th · 23:40 UTC
The game was really buggy, and it’s not clear how the theme is represented.
Thierry
Oct 06th · 23:51 UTC
I had fun trying out your game, I like the stylized graphics. It took me a little while to figure out that I could click the pumpkin "building" to start building new units. Maybe a hint in the description would help.

I noticed the game hangs for a bit when starting the level, but it recovers after a moment, so not a big deal. Sometimes my minions deselect and then start moving on their own back to the building. Maybe it's a mechanic, but I don't understand the logic behind it.

There is also no selection rectangle, which bugged me out more than it should.

Overall, it looks interesting. I just wasn't sure what my end goal was while playing.
Derek Glennon
Oct 06th · 23:52 UTC
Mood and sfx are very charming. Ending is fun as well. Will say I think the camera could have moved a bit faster
b0guslaw
Oct 07th · 05:57 UTC
Surprisingly hard but well done. The game could benefit from a bit better UI, as it clicking on units was a bit confusing at the start, and right clicking did not give any visual feedback at all. I also did not understand how I could stop the units from moving back to the pumpkin patch after they finished a fight, I would have much rather have them stay where they are.

Regardless, good game, well done!
BorisFromMurmansk
Oct 07th · 08:34 UTC
Units constantly bump into the main building. The game apparently doesn't limit frame rates, which is why it consumes a lot of energy. I also noticed that the camera speed depends on the frame rate. To win, you need to be as leveled up as possible, which is unclear. I liked the game's visuals, and the sounds are well-designed.
Ira Baciu
Oct 07th · 13:34 UTC
A perfect game for Halloween
🎤 maximevincent
Oct 07th · 15:16 UTC
@borisfrommurmansk thanks for the feedback! We'll have to look into limiting the framerate so that doesn't happen, totally missed that bit. Given more time before jam deadline, we would have spent more time on game clarity to ensuring the objectives were layed out and controls too
kayrum
Oct 07th · 18:00 UTC
Very nice and a rarely seen genre. Great main menu
LDJam user 379094
Oct 07th · 18:46 UTC
Don't normally download games to try but was impressed you'd made an RTS with a necro/halloween like theme. Really cool style, UI could have been clearer like rectangle select box and a zoom out / in function. But really impressive game.
eloc
Oct 08th · 03:02 UTC
I wish you could zoom out and back in, or something to move around the map faster. Other than that, I enjoyed this. Love the halloween vibes. Really great visuals, and music.
Kseniya
Oct 08th · 10:48 UTC
It's a very interesting idea, it's a pleasure to play
HassanM
Oct 08th · 11:11 UTC
Very atmospheric game! I like your visual style and sound design! It's a perfect theme for Halloween
Everglow
Oct 08th · 16:32 UTC
The art style and movement mechanics of the game remind me of Dota and Red Alert. Interesting.
vydra
Oct 08th · 16:40 UTC
Nice mood.
X2SHADOW
Oct 13th · 10:46 UTC
Cool game, there are three types of units, three types of enemies, and leveling up.
The tutorial should mention that you can give commands to units with the right mouse button, because I don't usually play RTS games, so for about a minute I couldn't figure out what to do with my pumpkins.
I played through the whole game, leveling up my units to the max, and I liked it. I would like to give special praise to the level of polishing :)
PatUwU
Oct 15th · 18:27 UTC
Really like the art style. One of my favorites
ophiene
Oct 22nd · 01:02 UTC
Amazing work! It’s super interesting and has a vert unique way to paraphrase the theme, good job! And welcome to give our game a try! :)