Carry On by Mascoll

It is the year 230X.
A categorically evil megacorporation spearheaded by its rogue AI Prime rules a bleak, corrugated hellscape of a world. Operating by the single imperative to perpetuate its existence, its algorithms have calculated its ultimate purpose: To keep delivering boxes - even long after the last recipient will have been returned to dust and repurposed as cardboard.
You, the last human on earth (and the best damn delivery man the world had ever seen), find yourself with nothing left to lose. In a final act of defiance, you hatch the master plan to shut down Prime for good: to manually deliver an explosive package straight into the belly of the beast.
One last time, dust off your old cap, muster your strength and prepare for deliverance.
It is the year 230X. The year of humanity’s last stand.
In the face of overwhelming adversity. You must. Still.
How to play
A - Move left
D - Move right
S - Duck (to pick up boxes below). If holding box over head, lower box in font of you.
E - Pick up/Put down box. If holding a box over your head, throw the box.
W - (While holding box) lift box over your head
PLAY NOW ->
All game-assets where hand made by the team during the jam

| Itch.io | https://criticalfailuer.itch.io/carry-on |
| Original URL | https://ldjam.com/events/ludum-dare/53/carry-on |
Ratings
| Given | 10🗳️ | 7🗨️ |

It was quite challenging to jump onto anything, maybe the jump hight could use some tweaking. Also the player character sometimes (especially when standing on the first robot) to remain in his run cycle even though he wasn't going anywhere.
The music captures the feel of this little soul up against the all-devouring unfeeling machinery pretty well but is a bit taxing on the ears to the point where I had to lower the volume quite a bit. Maybe cutting some of the highs a little bit down via EQ could be an idea.
All in all. Nice game and really good Art!