AIRBOUND: Lillins Tail by boaheck-artgent

Explore the world of Talwind by broom and soar through the skies as Lillin
Lillin used to be called Lilly and Merlin, before witch and familliar became one in a mysterious magical accident. Now considered a magical abomination by the coven of Witches Peak Lillin has been excomunicated. If they want to continue their magical study Lillin will have to find a way to get back to being Lilly and Merlin again.
If they wish to return to their education Lillin must make enough Gold to pay the coven for a separation ceremony. Now Lillin must get to work making deliveries across the land of Talwind. Maybe it will be good for them to get out of the witches hall and see the world a bit anyway.
AIRBOUND is a relaxing fantasy exploration game with a 32KM^2 open world map made in 72 hours for Ludum Dare 53. Fly at speeds of up to 700km an hour from town to town on procedural delivery jobs, navigating by word of mouth alone and get one of the 3 endings!
Controls:
- WASD: Move
- Space: Jump. Press in midair to mount your broom!
- Mouse: Look, this also aims the broom.
- Q/E: interact and dialog.
- Press Q in front of any NPC to talk to them!
- Tab: display location
Ask NPCs for directions and sometimes they'll give you extra information about your destination!
Game development: Breogan Hacket/Hyphinett Character Model: Vladimere Lhore
| Link | https://boaheck.itch.io/airbound |
| Original URL | https://ldjam.com/events/ludum-dare/53/airbound-lillins-tail |
Ratings
| Given | 0🗳️ | 0🗨️ |
I collected 2000 gold, but there's same dialoge from beginning. Is it not finished yet or did I miss smth?
I should say though that I was about to give up, because for quite some time I didn't understand how to fly, that there was a double jump to activate it... I don't think I saw any instruction on it.
Also I spent quite some time just flying around before I realized that I should press Q near people to activate their dialogs... I was expecting something to happen with those I could interact with, some prompt or such.
With regards to the controls, since it was such a restful game and since one needed to fly rather far, I would have liked if while on the broom I didn't need to press down W to keep going.
On ground it also felt like the turning radius was more of a flight thing than reasonable while walking around, which made it a bit harder than it should to walk up to people.
I managed some minor bugs too like running in the air while on the broom and flying on the ground without the broom.
The music was relaxing, the landscapes neat and I opted for ending 1... though that place some where far off seemed tempting.
All in all though a very solid entry.
An auto move toggle button is high on my list of priorities for a post jam release. I had a chill playtest of an updated build today and ended up wanting auto move very badly despite having a really good time.
PS: Oh, I shouldgive more feedback, too! Being able to have tighter controls/turn radius on foot would have been nice, as would an 'auto-fly' toggle so I didn't need to keep holding 'W'. I would love more things to navigate/do on foot in a hypothetical larger version of this, too! :-)