Please Mr. Postman by josemwarrior
Play it here
How to play
Do a swipe (touch or mouse) to launch the package. The swipe indicates the direction and strength with which you throw the package. Try to fall as close as possible to the target.
mobile friendly
Stack used:
- Code: Pixi.js + typescript, VS Code, npm, git
- Graphics: PyxelEdit, Aseprite
- Sound: sfxr.me, 1bitdragon, Audacity
- Fonts: m6x11, Dattermatter Bold Persoinal Use, Bandito


| Link | https://github.com/josemwarrior/LD53 |
| Link | https://josemwarrior.itch.io/please-mr-postman |
| Original URL | https://ldjam.com/events/ludum-dare/53/please-mr-postman |
Ratings
| Overall | 359th | 2.942⭐ | 28🧑⚖️ |
| Fun | 269th | 3.135⭐ | 28🧑⚖️ |
| Innovation | 314th | 2.942⭐ | 28🧑⚖️ |
| Theme | 321th | 3.346⭐ | 28🧑⚖️ |
| Graphics | 227th | 3.442⭐ | 28🧑⚖️ |
| Audio | 187th | 3.327⭐ | 28🧑⚖️ |
| Humor | 257th | 2.58⭐ | 27🧑⚖️ |
| Mood | 283th | 2.981⭐ | 28🧑⚖️ |
| Given | 44🗳️ | 29🗨️ |
Good job anyway !
Fun entry, nice simple art and cool music. Definitely a great start for a mobile game.
after like 100 throws I found that there was a target
after 1000 throws I found I cant do angle math and just went back to throw as far as possible with the trick, click in the bottom corner, hold and release in the top opposite corner.
this was the biggest number I got :laughing:

Edit: After reading velvetlobster's comment, I wanted to see big of a number I could get. Turned up my mouse sensitivity and threw opposite direction. This was my best :)

so close!!love this game ,I spent a lot of time on this one,get better abd better,while when the distance is above 600,It have little chance to get close ,,nice game!
@xfinkteon You have been dethroned

I think it is much harder to judge the power correctly than the angle. I was usually off by quite a large factor. This is perhaps partially because I was playing with a touchscreen most of the time (I also tried using the mouse). Nonetheless, I eventually managed to deliver a package 482 distance units away, which was satisfying to do. I think that learning the power/distance relationship is really the core gameplay loop here, which is interesting.
I personally am a big fan of games that use controls in a tactile way, and I think this game accomplishes that. It feels like moving the mouse, or moving my finger on the touchscreen, is a very direct interaction with this game.
So, overall, I think this game does a great job of taking a solid control scheme and turning it into an interesting challenge. It's fun to play through and strive towards delivering at least one 400-500 distance package.