Deliverace by sbeif
Welcome to Deliverace: an online multiplayer about delivering pizza.
Challenge up to 8 friends by hosting a game and sharing your code. You can also play in single player mode by selecting host and starting a game without waiting for other players to connect (it's a bit less fun but it should still be challenging/frustrating enough for a couple of minutes).
Spam your keyboard to ride as fast as you can to deliver pizza before your competitors, but be careful not to smash into obstacles on your way to the customer.
Here are a couple of in-game tutorials


This is an example of the code that you need to share for other people to join your game

NOTE: the host can reset the match by pressing “R” so that you can play again without having to send a new code to the clients, or also to allow new players to join an existing match.
Code: Fabio Marocchi
Art & Music: Amedea
| Original URL | https://ldjam.com/events/ludum-dare/53/deliverace |
Ratings
| Overall | 605th | 3.569⭐ | 31🧑⚖️ |
| Fun | 677th | 3.328⭐ | 31🧑⚖️ |
| Innovation | 454th | 3.5⭐ | 31🧑⚖️ |
| Theme | 808th | 3.672⭐ | 31🧑⚖️ |
| Graphics | 427th | 3.935⭐ | 33🧑⚖️ |
| Audio | 402th | 3.5⭐ | 30🧑⚖️ |
| Humor | 352th | 3.482⭐ | 30🧑⚖️ |
| Given | 54🗳️ | 58🗨️ |
Seems fun tho, great art too
Like others, I must agree that it was difficult to find the obstacles, especially at the start! The more I played, the more I got used to it, but I was still making some mistakes from time to time.
I played both alone and with someone, and I must say the later one is a bit better!
Great job!
Also noted: dial down the difficulty a bit. I just wanted to avoid having someone completing the level on the first run and finding it trivial, but apparently I went too hard in the opposite direction.
Anyway thank you for your kind words and I'm glad some of you managed to try it in multiplayer mode :)
I really liked the control method of hammering a key to speed up, although after a while it got tiring. Maybe having two keys which you have to alternate would take less stress off of one finger; and also imitate the motion of pedalling a bike?
I would also say that the difficulty level was not bad, but having checkpoints might have been a good idea as I failed often. Although, I think that to include checkpoints the level might need to be longer. These kind of levels could probably easily be randomly generated though if they weren't already.
Another good addition, especially for multiplayer might be a kind of progress bar at the top. This would show how close you are to the finish, and also show you how close everyone else is. Giving each player a different colour would help if that wasn't already a feature.
Again great game and I hope you continue to work on it!
We considered the alternating buttons and liked the idea and tbh I don't remember why in the end we chose a single button ahaha, perhaps it was because we planned to deliver a smartphone and thought that smashing different buttons without a tactile feedback could have been weird, but without the touchscreen version it'would've probably been better to use two buttons.
The checkpoint idea is great if we want to make longer levels but for the current length they're probably not necessary (random generation was part of the plan but we didn't have time to implement it).
I love the idea of the progress bar, we didn't think of that but it would work very well with our idea (that we didn't manage to implement) to include username or color or something to recognize different players. It would help increasing the tension when you see someone getting closer to the finish line.
@dan-allison thank you very much, I'm glad you enjoyed it :)
Overall good game, it's pretty tough so I wouldn't mind seeing it get easier somehow, like giving more responsive control or spacing out obstacles and making them easier to see, maybe by slightly tinting them a certain color.
My only feedback is similar to others (@stellarr2, @dan-allison, etc), if there was a little more visual distinction between background and foreground objects so you could more intuitively determine where to go and what to avoid.
But the fact I'm being nit picky about that shows just how great a job you've done, awesome work!
Gameplay - I am sure my pizza was very, very cold by the time I delivered my first pizza haha. It took me a few tries - mainly because I wanted to bike faster, but I couldn't maneuver very well if I did. I'm totally cool with k being the only pedal button, but there were several times where I wished I had some sort of brake or backpedal button for when I knew I didn't have enough platform to make a jump and didn't want to start over again. I suppose in a race you don't really want to backpedal or brake anyways, but I found that the obstacle clearance was too tight to go faster. I replayed the level a few times after my first delivery to see if I could speed it up, but could only go a little faster, so this could be an area that would make the game really satisfying to play (or maybe I'm just bad haha). Since there's one fixed level, I thought having a final lap time display would be a nice touch. But if you're planning on randomizing the levels in the future, then I don't think a lap timer is that important.
Music was perfect (love the bicycle bell); the rhythm made me want to mash k immediately and as fast as I could, even though that move was not great for the first obstacle. The sfx were hilarious.
Art/Graphics were very clean; I like the style and the font. I know everyone's talking about coloring the obstacles - maybe you don't need to color them in, but slightly highlighting them might be enough to still match the rest of the art style.
Awesome job on your game!