E.G.A.D.S. by floralvikings
The Excellent Gnome Airplane Delivery Service (E.G.A.D.S.) will use their advanced paper airplane technology to deliver their cargo anywhere in the house, no matter how many gremlins get in their way!

Bug Changelog
- There was a serious bug with the particle effects in some levels when playing the web build, but this has been fixed.
- On 5/4/23, fixed a bug where it would sometimes skip you to the next level, and a buggy condition where you could crash, but still be moved to the next level.
Ratings
| Overall | 328th | 3.814⭐ | 37🧑⚖️ |
| Fun | 235th | 3.814⭐ | 37🧑⚖️ |
| Innovation | 178th | 3.857⭐ | 37🧑⚖️ |
| Theme | 81th | 4.414⭐ | 37🧑⚖️ |
| Graphics | 182th | 4.3⭐ | 37🧑⚖️ |
| Audio | 499th | 3.348⭐ | 35🧑⚖️ |
| Humor | 170th | 3.833⭐ | 35🧑⚖️ |
| Mood | 506th | 3.621⭐ | 35🧑⚖️ |
| Given | 66🗳️ | 81🗨️ |
Overall, fun, humorous game. I enjoyed playing it!
Only issue I had really was for some reason, levels would start for about a second, and then move onto the next level. But, excellent work on this! :heart:
That said, I think it was a bit hard to control. The plane just moved too quickly in a lot of the levels and it didn't feel like there was a lot of wiggle room to avoid enemies.
It took me a while to figure out that I could leave the first screen to continue the game (I thought I had to drop as much packages as possible on the target before crashing lol). Then I had a disastrous run... And after a few tries I finally managed to get a perfect run!

Really fun to play, graphic style is really cool
The only (very small) issue I found is that the start of the catapult's level is pretty hard, it's garanteed to kill you the first time, and even when you know you may not have the reaction time to dodge the cadellabra, which feels a bit unfair...
Great job!
Art and music also good.
Nice job!
Tried downloading the windows build version, and the double-level-loading wasn't happening anymore, but as soon as I hit play the plane would fly through the level super fast before I could react to it
Art was awesome though and results screen got a good chuckle out of me would love to see a polished up version
I got trouble handling the plane. For some reason my brain always think in inversed controls.
Thanks for the feedback!
The resolution is fixed at 1920x1080, so I suspect you were running that at a resolution that was less than that, and that's the source of the problem? I was thinking about making the view-port scale-able, but that seemed arguably a feature update rather than a bug fix, so I didn't want to accidentally break the Jam rules. We've never Ludum Dared before so I haven't fully sussed out how far is acceptable.
Thanks for playing it, I'm glad you like the part you were able to see!
The art was great, and the concept was excellent.
Only problem I had playing it was the automatically starting the levels which can cause an issue on the chandelier lever. Also it would be nice if the enemies reset on level load/reload so you could plan around that.
Only thing I would think to add would be more levels and some perhaps subtle sound effects for the goblin catapults (and any other future 'active' obstacles to dodge)
Only 'bug' I found is that the music doesn't loop so if you end up taking too long (or leave it for a bit) then you'll have no sound.