Package Chaos by GlacierEclipse

About:
You are tasked with running a Delivery Company. But other delivery companies don't really like that and will send combat units to attack you. Every day there is a timer and a target goal to reach, reach the goal before the timer ends. There are five levels to complete.

Controls:
- WASD / Arrows - Move the camera.
- Space - Pause the simulation.
- Mouse - Everything else.

Notes:
- Invest early in Cost Chance as this will make a massive difference to your income.
- Level 2+ will spawn enemies that are already upgraded in combat, invest early in combat upgrades to have a better chance dealing with it.
- The balance is all over the place as the game was changed like 4 times at least and I didn't have much to playtest properly and tweak it.
Thank you for playing and hope you all like it!
Feedback is much appreciated!
| Link | https://glaciereclipse.itch.io/package-chaos |
| Link | https://github.com/GlacierEclipse/LD53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/package-chaos |
Ratings
| Overall | 122th | 3.75⭐ | 22🧑⚖️ |
| Fun | 88th | 3.825⭐ | 22🧑⚖️ |
| Innovation | 197th | 3.35⭐ | 22🧑⚖️ |
| Theme | 139th | 4.025⭐ | 22🧑⚖️ |
| Graphics | 285th | 3.2⭐ | 22🧑⚖️ |
| Mood | 239th | 3.125⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 17🗨️ |
- For some reason it runs really slowly on my laptop, even when there's just one delivery unit moving around
- I can't buy Combat, Delivery, or Cost Chance upgrades, it just doesn't work
- There should be some sort of a limit on the number of delivery orders issued, otherwise you can just spam delivery units and beat every level quite easily
Despite this issues, I still quite enjoyed the game, so great work!
As for the view area the camera can be moved with W, A, S, D - Probably a better solution would've been to move it when touching the borders but I just didn't have the time to implement it haha.
I'm loving the pixel art by the way, it's simple but clear and cute! More than gets the job done :smiley:
Keep up the great work!
@astonedf - Thank you! Ye I was debating about the UI, I thought maybe to pop it up only when pausing But I liked the real time upgrading aspect so I kept it, maybe I should've spaced it better or something.
@bernhard - Thanks! Sorry about the difficulty, I also think it is too punishing especially after spending all the time on the other days, I'll take it to considerations in future updates if there will be any.
@christian-zommerfelds - Thanks! I wish there were more upgrades as well haha the game was like transformed 4 times before the end, I'll definitely keep in mind the difficulty for next updates!
@steve-sparkes - Thank you! Hmm ye I like that idea, making decisions more impactful and giving the player more time to think of his next move, I honestly wanted to make sort of an RTS game at start, even had all the code written for selecting units, commands, etc.. but just didn't find the time to tweak the AI to be more balanced.
@max-amaden - Thank you! The pixel art was really tricky for me this time honestly, had a really tough time picking up a good color palette and getting the shapes right, it kind of motivated me to practice pixel art more.
@ruthiepee - Thank you! Ye I had some tough time writing the upgrades so they would be a bit more clear as to what they do, I've wanted to add more texts once you upgraded to indicate it but time was slipping through my fingers :cry:
@floralvikings - Thanks! I agree the balance for the last level was really tough, I wish I had more time to balance the game properly.