Dungeon Delivery by squareronin

Hi, this is our first game jam!
Instructions:
deliver supplies to the dungeon merchants!
deliver to! the correct merchant on time to get paid
don't let the packages get destroyed!
wasd to move hold k to hold package
| Link | https://github.com/westbrookdaniel/dungeon-delivery/ |
| Link | https://dungeondelivery.westbrookdaniel.com/ |
| Original URL | https://ldjam.com/events/ludum-dare/53/dungeon-delivery-1 |
Ratings
| Overall | 1120th | 2.895⭐ | 21🧑⚖️ |
| Fun | 1170th | 2.5⭐ | 20🧑⚖️ |
| Innovation | 1108th | 2.639⭐ | 20🧑⚖️ |
| Theme | 198th | 4.278⭐ | 20🧑⚖️ |
| Graphics | 839th | 3.25⭐ | 20🧑⚖️ |
| Audio | 713th | 2.639⭐ | 20🧑⚖️ |
| Mood | 1104th | 2.706⭐ | 19🧑⚖️ |
| Given | 18🗳️ | 9🗨️ |
I don't know if the wall jump is intentional but it felt very clunky to use.
maybe the money could have been used for upgrades or something like that.
overall it's pretty unique but the execution is not the best.
Getting around was a bit tedious, since I'd always get stuck on the steps when trying to climb stairs, felt like the collisions did not work as they were supposed to. The monsters had just the right speed to feel threatening, but manageable. The time constraint was a good choice, just long enough to have some complexity, but short enough to play a few rounds. Overall, nice first entry, you two! :)
Some commentaries :
The concept is simple yet really cool, but the navigation in the level is quite difficult, and I ended several times in the bottom of the level, unable to go up. Maybe lowering just a little bit the plateform would greatly increase the experience ! And because I'm not really agile and I spent my time throwing the packages down without knowing the recipient, it became really difficult
Some feedback:
- I noticed I'd get stuck on the walls and be unable to jump back up most of the time after going down a single time.
- If I landed on a monster's head, sometimes the package was still destroyed even though it didn't touch the monster. Not sure if this was intentional or a bug.
- There was no music until I got to the game over screen and pressed the "menu" button, THEN there was music for the second round.
- Maybe an indicator showing where to take the package you're currently carrying would be a nice touch, as I often forgot where some of the merchants were.
Still, as some of the others said, the difficulty (other than getting stuck on things) felt pretty balanced. The enemies weren't too fast, but they weren't so slow you could just ignore them completely. The sound was also decent in my opinion (my Jam entry didn't even get sound at all due to running out of time lol) Great work and I look forward to seeing more entries from the two of you in future Ludum Dares!
Strange friction, packages going flying (catching a corner while you fall), high contrast noisy textures for the background, and lack of content prevents this one from really shining. The idea is there though.