Ship It! by kleinzach

[raw]
made by kleinzach for Ludum Dare 53 (JAM)

“Ship It!” is a physics based packing game. You play the role of a new hire for a logistics company trying their best. The game jam version of this game contains 3 levels and an infinite mode. Pack as much as you can into the truck to earn positive ratings, which will let you attempt more difficult challenges.

Note, if you have any troubles with the embedded version, try out the downloadable Windows version as well. This game is heavily reliant on physics which may impact performance of the game.

How To Play

  • Select your level from the level select screen. Some will only unlock after completing previous levels.
  • Click and drag Objects into the truck. Force is applied from where you click on an object, so you can grab the edge to apply some torque.
  • Pack as much as you can into the truck, and make sure that the red area is clear so that the doors can close.
  • Press the “Ship It!” button to complete the level.
  • Earn ratings based on the number of objects that you can fit into the truck. Earn three stars in each level by packing everything.

Perpetual Mode

  • Once you have enough stars, you unlock perpetual mode.
  • In this mode, objects will arrive constantly from the left of the screen until the time runs out.
  • Pack as much as you can, and hit “Ship It” to clear the truck and raise your score.
  • You will earn extra seconds on the clock based on the value of objects that you ship. In general, bigger objects are worth more.
  • You will also earn a multiplier bonus based on the number of objects that you ship at once. Every 5 objects will raise this bonus by an additional .25x.
  • Share your score at the end!

Created solo in 72 for Ludum Dare 53. All art, audio, music, and code were created at this time.

Tools Used

  • Audacity
  • BeepBox
  • Unity
  • Visual Studio
  • Paint.Net
  • Inkscape

Ratings

Overall 401th 3.738⭐ 23🧑‍⚖️
Fun 485th 3.548⭐ 23🧑‍⚖️
Innovation 112th 3.976⭐ 23🧑‍⚖️
Theme 11th 4.6⭐ 22🧑‍⚖️
Graphics 797th 3.333⭐ 23🧑‍⚖️
Audio 234th 3.81⭐ 23🧑‍⚖️
Humor 357th 3.476⭐ 23🧑‍⚖️
Mood 740th 3.357⭐ 23🧑‍⚖️
Given 11🗳️ 28🗨️

Feedback

icch_howw
01. May 2023 · 22:56 UTC
I thought the sounds everything makes when colliding was quite amusing, especially in the orchestra level ^^. Dragging the physics objects also felt very intuitive, being able to pivot them by grabbing them in different locations worked quite well! Dragging was a little too slow for my taste though. Other than that, good job!
Rustywolf
01. May 2023 · 23:25 UTC
I really enjoyed the physics based puzzler, cool entry!
DaniilLenin
01. May 2023 · 23:35 UTC
Great job done with physical interactions, especially pivots and some shape-changing items like trumpet in second level! Cool puzzle game!
Phyrocast
01. May 2023 · 23:54 UTC
Very fun! quite challenging at some points but that made it even more interesting to play!
Yizao
02. May 2023 · 10:16 UTC
It's funnier than I expect! The sound effect and the smooth physical effect is quite pleasing. But maybe add some force and torque visual vectors will be better for mastering the game.
Wompus
02. May 2023 · 22:00 UTC
Very enjoyable sound effects. Also liked the last mode even through it was quite hard to drag the items on mobile! Always love a good puzzle game, wish there were some more difficult puzzles through!
IkerNoya
02. May 2023 · 22:04 UTC
I loved it!
slimefriend
02. May 2023 · 22:04 UTC
Oh I really loved this. It really captured that feeling of trying to pack for a long trip. I also loved the little sounds everything made when they crashed into each other. Great job!
KlasW
02. May 2023 · 22:06 UTC
Nice game concept! The gameplay is very intuitive and bug free, it has a very nice mood. Well done!
thimmythimble
02. May 2023 · 22:06 UTC
It was enjoyable to play and trying to get the items to fit in the truck was a good challenge. I wasn't sure at first if my controls were working as the items move quite slowly so some visual feedback that its being dragged might help :)
Breadliner
02. May 2023 · 22:10 UTC
Loved this! Especially how each level was themed from the items to the sounds. I think that the game idea you have here is prime for inventing new control methods, like some levels could have a player character on screen pushing stuff around, magnets, etc. Great job!
Batisdark
02. May 2023 · 22:11 UTC
It needs sounds of objects hitting stuff louder, I think. Part of the fun are those sounds, but they are bit lower on volume than music is. Orchestra level had me rolling though. Those cheap musicians... poor instruments hehehe

Would love some feedback on where I grabbed the item. Like hand "stuck" on that spot so I see force applied, while moving the mouse. But even without it - its quite fun to drag things around and smash them against eachother.

Quite a good puzzle game too! I didn't manage to trick last box in third level in though. Felt too dangerous with all those marks on boxes ;p
BmanStudio
02. May 2023 · 22:11 UTC
Really fun and cool game! loved the simple graphics and idea! I think adding some upgrades to buy with the money is a good feature to add, as currently the money isn't affecting anything (if I didn't miss anything). Great job! Just the game for perfectionists like me lol

![Screenshot 2023-05-03 at 1.09.14.png](///raw/7c1/82/z/5add2.png)
neakiir
02. May 2023 · 22:11 UTC
Good fun, liked that you gave each level a bit of personality
DenisSobolev
02. May 2023 · 22:13 UTC
Nice art, cool sound response, interesting gameplay. I missed the challenge on levels without time. I would like to see the cargo damage system. I expected this, especially when I saw boxes labeled "fragile" and "radioactive". Good job. Overall 5
shimmerscale
06. May 2023 · 21:55 UTC
I like the idea! The dragging was a bit too slow, which made completing the levels a bit tedious sometimes. Also, on the orchestra level, if I accidentally slammed one item into another, they would get stuck, which seemed like a bug. The sound effects for each item were fun :)
arron-fowler
08. May 2023 · 13:51 UTC
Pretty solid. It was satisfying to get it all packed. The dragging was very slow. I would have had much more fun yeeting then in
ThomasLebel
08. May 2023 · 18:09 UTC
Dear lord, does this game is itchy ! I tried so hard to align everything perfectly ahah
Loved and hated that, nice one !
I loved the orchestra level