Moonrabbit Collection by DaFluffyPotato
Welcome to the world of moonrabbits! Meet a magician and use magical maps to deliver lost items back to their original owners.

There's no big ending. Just help out the local moonrabbits. :)
Moonrabbit Collection was artistically inspired by rxi's Ludum Dare 32 entry, Lucid, which has influenced my games ever since I first tried it out many years ago.
Screenshots



Made with Python and Pygame
❤️ MS Paint
Ratings
| Overall | 32th | 4.105⭐ | 21🧑⚖️ |
| Fun | 179th | 3.474⭐ | 21🧑⚖️ |
| Innovation | 266th | 3.132⭐ | 21🧑⚖️ |
| Theme | 113th | 4.105⭐ | 21🧑⚖️ |
| Graphics | 1th | 4.95⭐ | 22🧑⚖️ |
| Audio | 10th | 4.368⭐ | 21🧑⚖️ |
| Mood | 3th | 4.474⭐ | 21🧑⚖️ |
| Given | 6🗳️ | 13🗨️ |
This game looks beautiful. Very beautiful. I don't even just mean the effects, the art itself is great (of course the particle glow and such really add a lot of polish). You've really mastered your art style. The music immediately takes you into the mindset you need to be in for this game. I even hear faint wilderness sounds I believe? Of course lively grass and foliage. You can tell you know where to add the little stuff. Jumping and landing feels impactful. Great feedback auditory and visual. Even little things like the leaves independently falling and flowing (how do you handle leaves falling in different directions and different speeds?). This is a masterclass in dialogue, perfect sfx, animation speed, skip, and art. Distinct character designs. All assets are very cohesive and smooth, nothing is jarring or a mishmash (other than the rocks a little bit). Very simple and effective gameplay loop. Exploration gameplay mechanic is perfect for such a cool and good looking world.
My immediate reaction was that everything was slow and heavy, but after playing for a bit I think it's purposeful for the chill vibes of the game? I know there's a lot of time constraint but perhaps you could write some simple code for a pause menu with some audio and music control? Just a little pet peeve of mine. The shadow "vignette" looks weird to me, like a gooey liquid instead of darkness. But maybe it's what you wanted with the whole magic lore and all. As I said before the stones look a little weird, like they were made to be in a building or something and not natural with the solid borders. Also, WHY NO WASD???
You should expect to place pretty highly for graphics I'd say. Overall really polished and fun, chill entry. I've had the game open the whole time writing this message. Sometimes games don't need enemies.
My goal was to go for an immersive environment. The stones (the tile ones, not the decor) are supposed to be remnants of ruins, but they are also a reference to Lucid's tileset. The vignette is supposed to create a bubbly and dreamy feel.
Glad you enjoyed it!
Just wished that the game controls are a bit more dynamic, but overall the chill atmosphere is quite enjoyable, again congrats!
May I ask a technical question? What do you use to "compile" you game to an exe? I use pyinstaller that I know from other, non game related projects, but some people get a virus warning and can't download or open the game :(
If I had to nitpick, though, it felt to me, that this game has a lot of "mess around and find out". I was lost most of my time as it was hard to navigate and know where the points on the map are in the world. But considering the game's mood it could even be a feature to just wander around and chill.
Very vibe-y.
Finished all(?) three missions. Really, aside from no ending, the game feels really polished and complete. Fantastic job!
✔️ Combined with the nice relaxing sound track, led to the moodiest game I've played so far.
➖ The walking speed felt a bit slow.
⭐ Overall: stunning!
The vignette is really well done, too. I see in the comments that everyone interprets it a bit different, for me it creates some kind of loneliness feeling, like being lost in this magic forest. If the palette of the game was darker, it would probably also greatly introduce a feeling of fear.
The soundtrack is also great, adding to a calm setting. I really like it.
However, the gameplay feels bland. People tell you to search for their lost stuff for them, you do so, and - that was it. You don't really see any interesting stuff or unlock anything, or feel like there is a purpose in bringing the stuff back to them. I understand the heavy time constraints, but I think you focused too much on visuals and audio and thus the gameplay had to suffer. It is by no means bad - just boring.
With a bigger world and some upgrades, tasks, enemies or whatever one might find interesting, I can see this game becoming an actually successful title. If you ever want to make a non-jam version out of it, I'd buy it!
I'd love to see this worked on and turned into a full game of some sort, or at least something bigger. It's very impressive for a jam and something I want to see more of!