Data Delivery by RPC29

[raw]
made by RPC29 for Ludum Dare 53 (JAM)

This is my first time joining a Ludum dare. I know I had​ 3 days to do it but I was going to be outside on one of the days. I partnered up with my friend to make up for that. However, things went south as his pc couldn't load the game and thus I had to rush this game in the little time I had. There are a lot of bugs but the game is definitely beatable. The game was supposed to be so different from better graphics to the 'data' not just being ripped off from data wing and it would have had way more levels. There's a total of 15 now.

Known Bugs: - Spawning two clones next to each other makes one of them go upwards. - The dash card dashes too much/too little. - Clone card just straight up doesn't work sometimes.

if for some reason the level is unplayable (unlikely) press 'u' to skip it.

Music from https://context-sensitive.com (by context sensitive)

Ratings

Given 5🗳️ 8🗨️

Feedback

asasin56
01. May 2023 · 21:05 UTC
Super mega annoying UI with rotating arrow. Its absolutely not understandable where player will rotate right, or maybe left?
Why you cant just get a button with letter L that always rotates on the left and R for button that rotates on the right. Auto-restart will be useful. In other moments game with pretty cool idea
🎤 RPC29
02. May 2023 · 07:57 UTC
@asasin56 thanks for the suggestions. I didn't want to add movement through buttons because that goes against the using cards mechanic. Auto-restart didn't seem necessary so I didn't add that.

A consistent way to tell which direction the data will turn to is to look at the spinning arrow when it moves in the direction of the data.
TheParticularPixel
02. May 2023 · 08:24 UTC
interesting idea with the drag n drop cards. the spinning arrows weren't very intuitive but i did get the hang of it.
Space_Games
02. May 2023 · 16:52 UTC
I like how you made this with the theme!
Johnny Turbo
03. May 2023 · 06:47 UTC
Fun little game! Like other people have said, the UI of the arrows was a bit tricky and I had to think a bit before each move. Cool to see you implement a few different mechanics in the game - was able to get through most of the levels without any trouble, but you have me stumped on the last one!! Congratulations on finishing and submitting your game!

EDIT: Was late when I was playing and I figured out the solution right after I woke up haha - had to come back to finish it!!
caeonosphere
04. May 2023 · 04:04 UTC
Victory! (I think.)

![ss.png](///raw/8d0/41/z/5b33e.png)

Great work for your first LD! I certainly wasn't making games like this at 15... I especially liked the "repeat" card. I've played games similar to this, but never seen anything like that, and I think you could do all sorts of fun stuff with it. I will say that pausing to reuse cards could start to feel like busywork, or even a little like cheating in certain cases. At the same time, games like this that force you to plan the entire level out ahead of time can feel onerous and boring! I liked how your approach avoided this problem — maybe there's a middle ground that accomplishes the best of both worlds?
JUSTCAMH
10. May 2023 · 15:17 UTC
This has a neat concept that led to some fun puzzles. There was only two puzzles that I disliked, the last one (which I still don't know how to beat) and the maze one. The maze wasn't really a puzzle, felt like it was there just to test your patience and didn't bring anything interesting to the table. And for the final puzzle I had multiple solutions that I thought should work, but didn't because of some nuance I don't quite understand. But still, overall the puzzles were really good, and I was genuinely surprised by a few. Here's a link to the stream vod if you'd like to rewatch;

https://www.twitch.tv/videos/1816190498