Autopotion by BinarySpark

[raw]
made by BinarySpark for Ludum Dare 53 (JAM)

THE ART OF MIXOLOGY

Key Features

  • :herb: Combine ingredients to create ordered potions. Mix potions together to change dosages and add effects.
  • :gear: Build machinery to mass-produce your potions in this chill, no-stress puzzle environment.
  • :map: 5 different levels each with increasing challenges and tricks.

Screenshot.png

How to play

Mouse and keyboard required.

  • Left click to place buildings. Scroll wheel or Q/E to rotate buildings while placing them.
  • Right click to delete your own buildings.
  • Middle click and drag, or WASD, to pan the camera.

Transport materials around the grid using transporters. Each building has inputs (blue arrows) and outputs (orange arrows).

Transform the available ingredients into a potion matching the order, and then deliver it to the delivery building (the one with the flag). You don't have to get the proportions perfectly; close matches to the orders also work. Experiment a lot, and find new ways to put brews together!

Credits

  • Jorrit Neslo: Environment art, UI art, shader magic
  • Sam Minh Ly: System design, level design, audio
  • Mika Molenkamp: Programming, UI

Font is 'Abel' by MADType, licensed under SIL Open Font License. Sounds from freesounds.org. Music: "A small fire will do" by Cal McEachem (Trex0n), "Squirrel Village Shop" by SoManyWhales, "Happy-Go-Lucky Puzzle" by axtoncrolley.

Changelog

Version 1.1:

  • Minor quality-of-life improvements to placing buildings.
  • Minor tweaks to onboarding and tutorial tips.
  • Changed the Delivery building to accept inputs from all directions.

If you prefer, you can also play the unpatched Jam version here.

Let's mix it up!

Ratings

Overall 61th 4.208⭐ 38🧑‍⚖️
Fun 138th 3.972⭐ 38🧑‍⚖️
Innovation 268th 3.736⭐ 38🧑‍⚖️
Theme 472th 4.014⭐ 38🧑‍⚖️
Graphics 151th 4.347⭐ 38🧑‍⚖️
Mood 122th 4.139⭐ 38🧑‍⚖️
Given 36🗳️ 54🗨️

Feedback

Honoki
04. May 2023 · 13:21 UTC
Really nice and chill game ! love th concept and the graphics as well as the mood. Really good job !
Anthony Katona
05. May 2023 · 13:08 UTC
yeah super chill and stylish
Adam Jenness
05. May 2023 · 13:09 UTC
honestly really clean looking
ThatMisterM
05. May 2023 · 13:24 UTC
Beautifully presented and engaging game, it took me a little while to figure out how to make potions with the combiner but overall an excellent submission.
Mals
05. May 2023 · 13:24 UTC
Great game. I had a hard time getting the combiner to work for some reason. I eventually got it and the game is great. Thanks!
LDJam user 301295
05. May 2023 · 13:47 UTC
Very impressive game.
Here some feedback:
- When deleting items rapidly, a somewhat painful static click is playing.
- A "Clear the room" button would be great.
- The audio of the potions reaching the delivery zone sometimes turns into some sort of static.

All in all, great job!
Wilko
05. May 2023 · 13:49 UTC
A really neat factory game that looks amazing for the amount of time that you had. I appreciate that there was no timer and you had time to explore for yourself and work things out.
FrancoisGoret
05. May 2023 · 13:59 UTC
Impressive game made during the ldjam !
A very balanced gameplay and beautiful graphic.
🎤 BinarySpark
05. May 2023 · 14:50 UTC
Thanks for the feedback, all! We really appreciate it. :heart:

@kujoen The delivery building can show a puff of smoke and play a burning noise if the potion is rejected, e.g. it didn't closely match any open orders. Could that be what you meant? Good point about the annoying static click though, thanks for pointing that out!
Jaxah
05. May 2023 · 15:05 UTC
Superb looking game! I love puzzlers like this, but I found the scroll waaaaay to sensitive to use for rotating. If that was controlled by an optional key or had a sensitivity adjustment, it would have been perfect. Great art, music & mood!
Life_Lich
05. May 2023 · 15:59 UTC
A great submission.

It was a bit hard at first to understand how to mix the ingredients. A cookbook guide could be useful,
I think that using some symbols instead of words like red could add a lot of juice to this game, it is really easy to add with textmeshpro.

The music and the graphics match really well with the gameplay, giving a nice, relaxed mood.
Hudson Kelly
05. May 2023 · 16:01 UTC
This is a really impressive and all around enjoyable game. Love the music and the art. To add another layer of excitement, it could be worth exploring a "play" button that requires you to set up the entire pipeline ahead of time, with a focus on correctness rather than quantity of deliveries. But I also enjoy the simplicity and casual nature of the current system.
Gog
05. May 2023 · 16:14 UTC
Very nice visuals!
Rjdrag
05. May 2023 · 16:22 UTC
Holy wow. This game is really good for a jam. I played a ton and I'm not even half way finished. I didn't hit a single bug, and everything runs great too. Very nice work. Would help the start to know the exact output of the ingredient boxes (doesn't work from the sides?) Also, some polish on vfx and audio for potion creation and delivery. So good though, congrats.
thetatautau
05. May 2023 · 16:24 UTC
Great entry. There are some QoL issues but that's expected for a 3 days project.
NoNiMad
05. May 2023 · 16:42 UTC
Quite an amazing game in such a short time, it feels really good to play minus the "frustration" it is to replace a tile, having to right click twice, then re-select. Music fits the mood super good and the overall feeling is super good.
SonOfSofaman
05. May 2023 · 17:01 UTC
Really nicely done! I want to keep playing.
Erlioniel
06. May 2023 · 11:22 UTC
Hey there!

What I do like about this kind of games is that you have to work with your brain, not your reaction or anything else. And overall game mechanic is fairly polished with this idea that potion shouldn't be perfect and overall color-based mechanic (tho it might be hard to get for color-blind people).

What I would probably try to make better is a goal. There is no a lot of problem to cleanup & rebuild the whole map, since there are no constraints like time for the order (which is good) or money for building. And as well there is no demand per time, which might make the passing levels more challenging trying to build the most efficient potion-maker machine.

But actually it's just ideas how to improve, overall I would say that it's really good game and I did enjoy playing it :thumbsup:
Voodoo
06. May 2023 · 11:28 UTC
Very nice game, polish was really good. Overall sound design was definitely a highlight. Only changes I'd recommend are having a clear room button and not having deleting a tile clear your current selection of what to place.
Danyclockworker
06. May 2023 · 12:34 UTC
Great mechanics.
Chuckiee
07. May 2023 · 06:54 UTC
I like the song, graphics and game itself. I was lost a bit on why nothing is happening then I found out that boxes have a "front" side. I got to Amber potion which required 65% red, 25% green and was very confused, then figured it's 75 to 25 :smile: I didn't like that you have to destroy what you have and rebuild , I think seeing that everything "flows" is the best part of automation games.
Flying Butter Studio
07. May 2023 · 12:45 UTC
Nice game, fun to play :smile: Just ofr me a little bit slow but interesting in its mecanics. Good job :smile:
MisterIXI
07. May 2023 · 21:27 UTC
Yo interesting to see someone with such a similar Idea like we had. I really dig the freeform mixing of potions, a really cool mechanic. Besides the audio static click the other thing that bothered me most is the fact that you disabled "playing in background". Especially with some of the mission requiring >50 potions, I sometimes had one last mission to complete in a level and had to keep the focus in the game while doing nothing. It is a minor thing, but since the rest is already so clean this really bugged me :sweat_smile:
Also The fact that combiners would grab anything also tripped me up several times, since I accidentally placed it next to an unwanted resource, but I guess that can be considered a feature to further complicate the placement.

Really clean entry. Especially the in depth tutorial was very appreciated. For such a game it is definitely a good thing to include.
Edit: I also want to add that the last problem (the "ultimate potion") is a banger. It was really fun solving that!
Mia_143
12. May 2023 · 17:49 UTC
I enjoyed the game, and the art was really appealing. The idea of mixing and delivering potion is also nice - good job!
Rentem
15. May 2023 · 19:16 UTC
Awesome Game. I enjoyed it from start to finish.