Autopotion by BinarySpark
THE ART OF MIXOLOGY
Key Features
- :herb: Combine ingredients to create ordered potions. Mix potions together to change dosages and add effects.
- :gear: Build machinery to mass-produce your potions in this chill, no-stress puzzle environment.
- :map: 5 different levels each with increasing challenges and tricks.

How to play
Mouse and keyboard required.
- Left click to place buildings. Scroll wheel or Q/E to rotate buildings while placing them.
- Right click to delete your own buildings.
- Middle click and drag, or WASD, to pan the camera.
Transport materials around the grid using transporters. Each building has inputs (blue arrows) and outputs (orange arrows).
Transform the available ingredients into a potion matching the order, and then deliver it to the delivery building (the one with the flag). You don't have to get the proportions perfectly; close matches to the orders also work. Experiment a lot, and find new ways to put brews together!
Credits
- Jorrit Neslo: Environment art, UI art, shader magic
- Sam Minh Ly: System design, level design, audio
- Mika Molenkamp: Programming, UI
Font is 'Abel' by MADType, licensed under SIL Open Font License. Sounds from freesounds.org. Music: "A small fire will do" by Cal McEachem (Trex0n), "Squirrel Village Shop" by SoManyWhales, "Happy-Go-Lucky Puzzle" by axtoncrolley.
Changelog
Version 1.1:
- Minor quality-of-life improvements to placing buildings.
- Minor tweaks to onboarding and tutorial tips.
- Changed the Delivery building to accept inputs from all directions.
If you prefer, you can also play the unpatched Jam version here.
Let's mix it up!
| Link | https://www.mikamolenkamp.nl/ld53/ |
| Original URL | https://ldjam.com/events/ludum-dare/53/autopotion |
Ratings
| Overall | 61th | 4.208⭐ | 38🧑⚖️ |
| Fun | 138th | 3.972⭐ | 38🧑⚖️ |
| Innovation | 268th | 3.736⭐ | 38🧑⚖️ |
| Theme | 472th | 4.014⭐ | 38🧑⚖️ |
| Graphics | 151th | 4.347⭐ | 38🧑⚖️ |
| Mood | 122th | 4.139⭐ | 38🧑⚖️ |
| Given | 36🗳️ | 54🗨️ |
Here some feedback:
- When deleting items rapidly, a somewhat painful static click is playing.
- A "Clear the room" button would be great.
- The audio of the potions reaching the delivery zone sometimes turns into some sort of static.
All in all, great job!
A very balanced gameplay and beautiful graphic.
@kujoen The delivery building can show a puff of smoke and play a burning noise if the potion is rejected, e.g. it didn't closely match any open orders. Could that be what you meant? Good point about the annoying static click though, thanks for pointing that out!
It was a bit hard at first to understand how to mix the ingredients. A cookbook guide could be useful,
I think that using some symbols instead of words like red could add a lot of juice to this game, it is really easy to add with textmeshpro.
The music and the graphics match really well with the gameplay, giving a nice, relaxed mood.
What I do like about this kind of games is that you have to work with your brain, not your reaction or anything else. And overall game mechanic is fairly polished with this idea that potion shouldn't be perfect and overall color-based mechanic (tho it might be hard to get for color-blind people).
What I would probably try to make better is a goal. There is no a lot of problem to cleanup & rebuild the whole map, since there are no constraints like time for the order (which is good) or money for building. And as well there is no demand per time, which might make the passing levels more challenging trying to build the most efficient potion-maker machine.
But actually it's just ideas how to improve, overall I would say that it's really good game and I did enjoy playing it :thumbsup:
Also The fact that combiners would grab anything also tripped me up several times, since I accidentally placed it next to an unwanted resource, but I guess that can be considered a feature to further complicate the placement.
Really clean entry. Especially the in depth tutorial was very appreciated. For such a game it is definitely a good thing to include.
Edit: I also want to add that the last problem (the "ultimate potion") is a banger. It was really fun solving that!