African Bicycle Dealer by OldDog
this is a idle delicery game,
upgrade your tools and build your transport network



| Link | https://bananadog1218.itch.io/africanbicycledealer |
| Link | https://bananadog1218.itch.io/africanbicycledealer |
| Original URL | https://ldjam.com/events/ludum-dare/53/african-bicycle-dealer |
Ratings
| Overall | 68th | 3.94⭐ | 44🧑⚖️ |
| Fun | 66th | 3.907⭐ | 45🧑⚖️ |
| Innovation | 194th | 3.36⭐ | 45🧑⚖️ |
| Theme | 11th | 4.453⭐ | 45🧑⚖️ |
| Graphics | 129th | 3.826⭐ | 45🧑⚖️ |
| Audio | 138th | 3.524⭐ | 43🧑⚖️ |
| Humor | 214th | 2.797⭐ | 39🧑⚖️ |
| Mood | 143th | 3.5⭐ | 40🧑⚖️ |
| Given | 56🗳️ | 69🗨️ |

Also, It matches the theme perfectly. Great game. (Also faced the above mentioned screen issue on itch)
Would be super cool to be able to set different road designs for each bike. That way I could optimize the waiting times.
Good potential, and great job!
A really nice and fun game, would love to see updates.
The audio was nice but I must admit that the SFXs get a bit annoying when you get deeper into the game
The graphics are lovely, everything looks really nice
The gameplay loop is really fun at first but gets a bit repetetive in the end when you realize there's really nothing more for you to do
Overall a nice game, It kept me attached to the screen for quite some time. Good Job!
It was a bit annoying that the bikes ended up almost standing in line so the benefit of more bikes wasn't necessarily obvious. It also seemed like the bikes didn't always grab items up to their full capacity, and also didn't empty their bags completely when they were at a town with ample space.
The costs of cyclists are too low compared to cities.
edit: Sorry I must have lost my mind in the middle of writing this comment. Anyway, what I meant was that it's no biggie.
thanks a lot guys!!those comments really means a lot for me,I am glad that you have fun in this game ,
and for those suggestions I will really think about that ,,tnanks again ,hope you have a good day :v:
I am very thanksful uyou guys like this game,those comments are really importet for me,I hope you have a good day .
as for those suggestions ,I will think about that ,hope you have fun ,best wishes ~~~
Some thoughts:
* One of the biggest sources of engagement for idle games is the feeling that you're always "just one upgrade away", that every upgrade feels significant and will let you snowball the rest of the game. The bike upgrades did this really well, but the town upgrades felt too expensive and not impactful relative to their cost.
* Graphically, I love that you can see each produce item individually being loaded on each cyclist, a very cool detail that adds a lot. It's fun to see and hear them get rapid-fire loaded onto each bike.
* One small gripe about graphics is the thickness of the borders of your sprites is pretty random, which looks a bit odd. I imagine this is because the sprites are drawn at different native resolutions; if you enforce the same native scaling across all sprites and use the same brush sizes, you can get cleaner outlines and therefore and overall cleaner look. Of course, this is Ludum Dare, and an ambitious project as-is for one person, so it's hard to have time for polishing stuff like that in the end.
Great game :)
Have a little issue in web, it's difficult to watch if the UI use more than 50% of screen :(
Maybe if you can change the path of the bikes individually or they use a random path can be better than use the same all because make a queue all the time.
Good job!
I got 5 bikes and city.. after a while got focus no the score getting speed.
good job.
overall it's impressive the amount of work just for 48h, congratulation
It was pleasant to play, thanks)
I have issue where I can't see 5th town and map is not scrolling and start fiew only with 4 of them. Also it COMPO, nice! And you made it on your own, nice work.
The art is clear, the sfx are good (but too numerous and repetitive) and the music brought chill elevator vibes.

If you want to make it fit the UI on a webGL build you might need to play with the width/height canvas settings in index.html of the build as I had to (I notice you haven't changed it from 960x600), it did my head in trying to get mine just right:

If you assume each biker spends the same amount of time at each city, you should hit max near max efficiency with five bikers. The problem is that with limited city capacity (each city buys goods only if it has half or less and sells only if it has half or more), it can cause bikers to skip past a city and get blocked by the biker in front of it. So the capacity upgrades didn't so much feel like they were giving me some huge bang for my buck like I would expect by their price. It just felt like I was finally getting a the efficiency from the bikers I had already paid for. And since the city upgrades increase in price way faster than their benefits would suggest, the game gets really sluggish at the end.
I think it's a bad idea to upgrade bike capacity too much because then it runs out a village's stock faster and causes a bike to take longer at each villlage. Which therefore causes bigger jams instead of spreading the bikes out across the villages.
The "sells-everything" village in the bottom left felt kinda pointless because my bikers would always buy low-margin goods first instead of the high-margin bananas. And there was usually plenty to buy from at least one of the other three towns and I would rather they buy from the right and top villages.