Don't Stranding by nekowei
update
The end is inevitable (don't feel you are already lost or something).
But there's two different ending after it. I wish you can try to find it out :)
Gosh I wish there's more time to make it clear!
Sail a small ship through islands to deliver cargo between different towns and lighthouses.
Beware to avoid those islands or reefs, if you hit them your cargo may fall from your ship!
You will get point to upgrade your ship when the cargo successfully delivered.
Everything looks fine until the vocalno become active...
Can you deliver all cargo before the end coming?!
Is there something hidden behind those mountains and gulfs?
tools
unity 2022.2
blender
beepbox.co
easy painttool sai
a recorder in my smartphone :)

| Link | https://gitlab.com/Nekowei/ld53 |
| itch.io | https://nekowei.itch.io/ld53-dont-stranding |
| Original URL | https://ldjam.com/events/ludum-dare/53/dont-stranding |
Ratings
| Overall | 216th | 3.482⭐ | 30🧑⚖️ |
| Fun | 212th | 3.357⭐ | 30🧑⚖️ |
| Innovation | 294th | 3.036⭐ | 30🧑⚖️ |
| Theme | 135th | 4.036⭐ | 30🧑⚖️ |
| Graphics | 272th | 3.268⭐ | 30🧑⚖️ |
| Audio | 202th | 3.241⭐ | 29🧑⚖️ |
| Humor | 235th | 2.688⭐ | 26🧑⚖️ |
| Mood | 217th | 3.232⭐ | 30🧑⚖️ |
| Given | 35🗳️ | 34🗨️ |
Actually the end is inevitable, you can go to the last white lighthouse to see two different ending.
Actually the end is inevitable, you can go to the last white lighthouse to see two different ending.
I found a cure, so everyone can thank me 👀
If I may offer some (hopefully useful) feedback, it was a little bit confusing that the camera continued to move while I was interacting with the UI. Perhaps blocking the camera movement when the UI is opened would have been helpful.
In summary, this was a short but enjoyable experience, with an unexpected twist. Great job!! :D
All in all, it was a strong entry and I had a great time discovering all the secrets your game had to offer.
Is the ending timed by actual gametime or by boxes amount?
The graphics are simple but you had a nice idea around it. I wish there was a bit more physics going on like simple waves etc. Crashing into the ground didn't seem to do much expect make the cargo loose a bit. Didn't get stranded though to a point of no return,
I found that sometimes the cargo won't fit 6 boxes even if there is a space for it. I believe making the hull a bit wider would solve the problem of clipping.
A good effort nontheless. Keep it up!
Physics are the same problem. I wish I can complete these things in a future version.
And "cargo can't put into empty slot" is a logic bug (noted)
Add a countdown and goal is a good thing to do (noted)
I liked the way the boat controlled, I found it very responsive, which was great especially when navigating from the green to the purple lighthouse and its reef dangers along the way, squeezing through those gaps felt awesome. When I hit something I felt like it was my fault and not the controls, you really got the controls just right, great job on that! Plus the speed and rotation upgrades make it such a joy to zip around! Really feels amazing.
Also the secrets were a nice touch, I just had to collect them after seeing the first one next to the yellow lighthouse. Very cool game, well done!
'The lighthouse towers above...'
I could have liked the terrain heightmap to have solid colors just like the buildings I think. The tiling of the texture was very obvious and didn't match the cute lowpoly flatshaded style. Maybe even make the terrain with flat shading in blender?
Good tutorial, that was nice. Keep it up!
Only complaint would be that getting stuck on the tiniest of land was pretty frustrating haha. Overall one of my favourite entries so far! Always wanted to try my hand at making boating thing such as this, it's definitely inspiring:)
The current version do have a goal is that you have to find secrets(those light pills floating on the sea somewhere), to reach the white lighthouse unlock the good end. But I didn't have time to make it clear for player to know. It also didn't make a connection between delivery cargo and the end. What can I can say, that's all I got for 48 hours.