Last Delivery by greenphox
A simple, short exploration/delivery game.
I hope you enjoy it!

Ratings
| Overall | 177th | 3.625⭐ | 22🧑⚖️ |
| Fun | 202th | 3.381⭐ | 23🧑⚖️ |
| Innovation | 271th | 3.119⭐ | 23🧑⚖️ |
| Theme | 34th | 4.333⭐ | 23🧑⚖️ |
| Graphics | 186th | 3.619⭐ | 23🧑⚖️ |
| Audio | 52th | 3.857⭐ | 23🧑⚖️ |
| Mood | 34th | 4.071⭐ | 23🧑⚖️ |
| Given | 12🗳️ | 29🗨️ |
- It would have been nice if the first objective was a little bit easier. It took me a long time to figure out where to go
- W/D support for moving would be nice for those of us that are used to that control scheme
I liked your take on the theme.
@the-hat-guy thanks very much for the feedback. It is true that the elevator has a a long wait-time, I just didn't have time to fix it...
@firebelley What is W/D? Thanks a lot for your feedback, it is true that I should make the "Distance" label in the top left corner bolder so it makes the quests easier.
+ Traversing the whole map looking for something took quite some time, I explored the whole map on my first delivery trying to find it.
+ I liked the messages on the the signs, although I thought it would give us a fake cake so we would have to look for the "rocks" for that delivery
I know the map design us really bad, didn't have enough time to make it better.
Didn't ever thought of the can't sign being misleading, thanks for the feedback
But I think I had a different playthrough than the others, because I instantly continued going to the right after I picked up the stick. So I went a round on the map, before I started doing the quests at all. :D I guess either the dog statue should have been on the right or the distance indicator should have a direction arrow as well. :D
Anyway, really solid entry, nice!
I got stuck on the first dog, since I thought it would be below me, so I kept going in loops, so might be better to at least have the first delivery more straightforward.
I think you nailed the music and mood :)
I got stuck on my first run, since I didn't understand that I had to pick up the rock, so I just jumped over, jumped over the first hole and then fell down a few times, because I wanted to explore.
In my second run I played as intended and saw how well the level was designed.
Good job!
One small issue I had, is that I didn't notice the stick at first, and since the distance meter brought me to the dog, I spent some time trying to pick up the dog !
You might also consider putting the controls (x and z) on screen. It's somewhat easy to forget, and would help people from getting stuck. I didn't do this for my game either, but I think I will do it for next LDJam.
I like the idea of a robot delivering useless stuff, at the day and age, where all is lost anyway. The robot is adorable and I love his dialogue window (want to give it a hug).
The game ends suddenly when you run out of battery i suppose but hey 48 hours is small amount of time ^^
My only suggestion would be to have a faster elevator. I can also see this game expanding if you feel like developing some more. Having a bot with a grappling hook for example, meeting new characters in the wasteland looking for stuff to do etc. Really coool idea and setting! The song is super cute too!
Also really liked the "tutorial" part and how it was integrated into the game.
Like others mentioned, would be nice to have the movement option to include alternative to the arrows. The WASD + space to jump might feel more comfortable for some players. Was also missing some sort of option to close the game at end, but I know that 48 hours is... a short time. You've done a really good job within this short time span!