📯 POSTAL HERO 🏹 by Caca

https://youtu.be/BPG8cV_VzVI
The player takes on the role of a mail carrier who must survive a week of intensive work 📬
Each day consists of 3️⃣ stages:
✅ sorting the mail ;
✅ finding the recipients' addresses in the city ;
✅ ...and delivering the letters to their mailboxes without damaging them!
All of this must be done in a single workday, which means there is no time to waste at any stage ⏰
Good luck! 😉

🎵 Camille Quinton
Composition & SoundDesign
🎨Léonard Pineau
Art & Dad jokes
🧠️Maxime "Jaximus" Quinton
Code & stuff
🖌️Titouan "Twitwan" Crasson
Art & Animations
👨🎨Vidu
Art & Game Design


| Itch | https://kmie.itch.io/the-postal-hero |
| Original URL | https://ldjam.com/events/ludum-dare/53/postal-hero |
Ratings
| Overall | 90th | 4.153⭐ | 51🧑⚖️ |
| Fun | 170th | 3.918⭐ | 51🧑⚖️ |
| Innovation | 385th | 3.582⭐ | 51🧑⚖️ |
| Theme | 2th | 4.73⭐ | 52🧑⚖️ |
| Graphics | 9th | 4.79⭐ | 52🧑⚖️ |
| Audio | 50th | 4.255⭐ | 51🧑⚖️ |
| Humor | 418th | 3.375⭐ | 46🧑⚖️ |
| Mood | 45th | 4.333⭐ | 50🧑⚖️ |
| Given | 10🗳️ | 22🗨️ |
I tried not to use dash ability too much cause it seems like it doesn't have a cooldown so it breaks the game
and gameplay is really nice, enjoyed your game a lot
Really like having the separate sorting / delivering sections of the game and having to manually read maps and navigate around the town rather than having an objective marker / arrow is a lovely touch.
I got stuck between poles a lot. I think the W-key tends to be stuck. The arrow keys are relatively fine. I also wish the camera to follow the player a bit closer. He's a bit too far away on the screen.
Where to begin... the artstyle, music, gameplay, mechanics, game loop... this just feels like I bought and played something on Steam! There is nothing bad to say about this, only tips for the steam release ;)
Also, the concept of delivering mail per crossbow is absolutely ridiculous and I love it.
This game has serious potential if you wanna continue working on it :)
The gameplay was real fun and very clear, the feedback was great! (although there can never be too much sounds ;D)
It felt real nice and fast paced to race through the carefully crafted and huuuuge (!) map, while trying to avoid those restricted areas (spoiler: I failed a lot, maybe because I don't have a driver's license... haha)
I LOVED the art and little details, from all the npcs, boats, kicking away cars, animations down to the SUPER adorable credit scene (is that whisteling you guys?) so much love and detail went into this, absolutely incredible. The artstyle is fantastic too, the shapes and proportions kind of reminded me of Deponia but with a much more drawn and sketchy look (which I prefer! The pastel-ish colours were really pleasing to the eyes too!)
The gameplay is very fluid and neat! Also, this is one of the games that incroporated orienting yourself in a way that makes it fun and an integral part of the gameplay (not gonna lie, my orientation skills are somewhere between a blind lobotomized snail and Zoro from One Piece, so usually orientation can be a bit frustrating, to say the least)
Also, the sorting game is flawless! felt like an actual game, really.
I also liked that all the moving cars and the player only looked to the left and right, looked silly but like in a cute and artsy, intentional way :)
Now for the steam release ;)
Much more sounds would be cool :D
Maybe you could incorporate that you can change the "ammo", aka letter colours while driving for bonus points if you deliver them (like, a postbox indicates that blue letters give a bonus, red nothing and green a slight penality in points, or something like that)
Adding different levels like in overcooked would also be cool, I like organisation levels like that :)
There's actually loads more that can be done, like... I don't know.. incorporating a duck zombie apocalypse level where you have to avoid the duck zombies, lol. Like I said, a lot of potential :)
Oh one more thing, I would have maybe liked to have a little minimap around the player (GTA or witcher style) not in a huge radious to still make the maps scattered around the city, but like as a little help, but that I think is really a preferrential thing (maybe there's like an ingame shop to purchase this and other upgrades, but that then takes away from your final score or something) but that is just a preferential thing I think, the way it works now is also nice and works out.
Great game guys, this is a fully fledged game, I'm jealous :)
In the end I thought I was awesome, but I think I only managed to hit Bronze, there is my League of Legends trauma again, haha!

Good job, hope you're proud of yourselfes, basically 5 stars all around! <3
@skitefall Thank you for your kindwords ! Oh, sorry for the movement issues ! Hope you still live a fun experience with the game anyway.
@jhax Thank you so much ♥ Yeah, when all the baskets are free, the sorting game is quite challenging and fun. It was the first game jam experience of our dev' so we try to separate the gameplay in individual little experiences.
@katya-pavlenko Thank you so much for your beautifull words ! We're glad you enjoy the ride ♥ Thank you for writting your comment !
@trezark Thank you very much !
@svenerik Thank you for your kind words ♥ You are so true ! We should have add the "Boiiiing" when we shoot. Next time !
@wolderado Thank you for your comment ! At first our goal was to cap the use of dashing. But it was so fun to drive in this city, dashing everywhere and hitting car so we thought : "It's a game jam's game ! Let's go !" But yeah, I think, for a proper game, a good dashing mechanic would be better !
@gleb-yakovlev Thank you so much for your kind words ♥
I would have needed the fact that this crossbow for delivery is in fact a cross bow (and not a direction arrow) a bit more to my face. I followed that "arrow" for the first 2 minutes without realising I could use it with my mouse

I'm not sure if that's a bug my end? Luckily I still came in to visit! I know that a thumbnail in the lovely, endearing artstyle of this game would be very attractive to people!
As I said, the artstyle is superb! I got confused at the sorting phase at first but I got there. The delivery phase was quite hard and I felt like I maybe delivered some letters to the wrong places? Either way, a delightful game, sersiously! I will be disappointed if this isn't one of the top-rated entries!
Thank you very very much !
The art and animation is amazing. Same the music that create a really nice relaxing atmosphere.
I like also the sorting mechanic and how it get increasingly more difficult.
Really amazing work.
Really nice game. Everything is well polished for a 72h game: From music to animation, gameplay, without any bugs. Good job for the 5 of you.
The difficulty is progressive, it is a bit difficult to remeber the map in detail but with all the minimap everywhere, the gameplay loop is cool. Deliver a letter, check the map, DASSSSSSSSSH to another letterbox. The portals are a good idea. Nothing is here to punish seriously, you juste lose some time, with the cars or other obstacles.
The sounds and music are so clean. Music is not boring over the days and make the work charming. I felt like a lover letter delivery man.
2D art and animations are consistent and beautifull. I really like the scooter animation. It work very well only with 1 direction. The only little deception is for the road lines, it could be awesome if they were maybe by drawing.
And I love the town, I'd love to visit it some time.
All in all, great entry.

The art is absolutely beautiful and the style is consistent. The music and effects are lovely and add to the feeling the game is striving for.
The tutorial elements here are amazing. They really helped to create a polished and 'finished' feeling and helped me to understand the game without having to check the itch page or open a panel with a list of instructions. I especially loved the chalk drawings in game with tips and directions.
Both the package sorting and the overworld sections felt good to play. I had a great time with both.
> Note: I did manage to get stuck between two of the pillars on the sidewalk (but I guess that's what I get for not following traffic rules :joy_cat:)! I couldn't get out of this position and had to restart the game.

This is a lovely entry and I hope you're all super proud of your hard work and accomplishments here!
Fantastic game, well done!!
Still confusing to use mouse and the keyboard. The sorting mechanic is creative. Portals in the map is a great idea. Maybe what lack is the map system. On the loading image, the delivery guy is watching a map, but in the game, he can only check maps on city boards. So finding a map to know where to go eventualy gets boring. I would love to check a map, place a marker and then when I drive the marker would give me a global direction.
Yet, I'm impressed by the game , and it is obviously a good team work!
There is just one thing I would like to see:
- Perhaps you can have elevated terrain or some kind of border to clearly mark the places through which you can see the mails. I saw a gap between the fence posts and the trees through which I should've been able to shoot the mail, but wasn't able to because of an invisible wall;
- or you could also allow players to shoot through the gaps!
Other than that, I really enjoyed it.
The different gameplay phases were also a nice addition. The sorting part is difficult but fun. The delivery part was good !
The bindings are a bit difficult, maybe using the mouse for the sorting part would be better ?
I did not have any timing issue, I always had enough time to sort + deliver all of the letters (which I liked, because timed game are hard to balance in Game Jam)
I still don't quite understand what the red zone is all about. Time loss? I think the design is very nicely done and the sorting is fun.
I also loved the sorting part before the delivery, it really added a lot! At first, my instinct was to drag and drop letters to each box, (which would've been a fun tactile element, but for time sake, it's totally understandable).
My only bit of feedback was related to the mailboxes. I had to check the map a lot, which was really critical in knowing which mailboxes to deliver. (A hard lesson on my first day when I rode out the opposite side of the city by accident. LOL). But it would've been nice to indicate a slightly diff color or some way to know as you pass it, which mailbox needed the delivery. Even after checking the map, I found myself just shooting letters at every mailbox. :joy: