USPS United Space Poostal Service by FabDynamic

Lore
In the year 2152 there is a shortage of healthy specimens for FMT so ships from throughout the galaxy have arrived in your solar system to possibly receive one of 100 precious specimens. Your job is to deliver a specimen into every airlock as the ship passes by while wasting as few as possible.
Controls
- Point and left click to move your ship left and right
- Right click or space bar to shoot a specimen
Goal
Hit as many airlocks as you can with as few misses as possible.
Secret Ending
Get enough hits and you get a secret ending
Devlog
- 3 power outages (that never happens here)
- After I was totally done all of my assets disappeared (the folder contained only the example scene as if none of my work had ever happened)
- Computer died mid-jam (probably the power supply, it won't power on now)
- I had to re make the entire game and sprites late on Saturday
Its been crazy but I overcame and am proud!

Ratings
| Overall | 363th | 2.881⭐ | 23🧑⚖️ |
| Fun | 380th | 2.548⭐ | 23🧑⚖️ |
| Innovation | 389th | 2.452⭐ | 23🧑⚖️ |
| Theme | 362th | 3.024⭐ | 23🧑⚖️ |
| Graphics | 307th | 3.095⭐ | 23🧑⚖️ |
| Audio | 138th | 3.524⭐ | 23🧑⚖️ |
| Humor | 263th | 2.526⭐ | 21🧑⚖️ |
| Mood | 297th | 2.929⭐ | 23🧑⚖️ |
| Given | 25🗳️ | 14🗨️ |
I like the retro style of it (Art and sounds) as for the gameplay i have some feedback:
- Player ship should move automatically as the player moves the mouse (without having to hold the button)
- Fire should be on RMB
Those two can be summaried to: Dont fight with player habits! It's losing battle most of the time
- I was confused when i found out that you can actually place more than one package in one ship, feedback suggests that one is enough
- with that being said i would recommend implementing some minor randomness like: Distance from the player, speed at which it moves, amount of airlocks on the ship, length of it, direction from which it comes or maybe even things like: amount of ships at once or add a counter how many packages given airlock can hold
Glad you managed to get something ready.
It does feel kind of repetitive, but that's pretty much expected for a Compo and when you end up without a working computer ^^
Using the mouse actually makes it quite simple to aim without too much effort. You just keep the mouse cursor somewhere near the ships' path, and shoot when the ship reaches the cursor at a specific spot. I would have used arrow keys to move, and spacebar to shoot.
But overall, GG for managing to get this entry published.
Cheers
Glad you managed to get something ready.
It does feel kind of repetitive, but that's pretty much expected for a Compo and when you end up without a working computer ^^
Using the mouse actually makes it quite simple to aim without too much effort. You just keep the mouse cursor somewhere near the ships' path, and shoot when the ship reaches the cursor at a specific spot. I would have used arrow keys to move, and spacebar to shoot.
But overall, GG for managing to get this entry published.
Cheers
Anyway, the game! I was mostly focused on the aesthetic when I was playing, which I find to be simple but somehow captivating! The dithering on the spaceship, the shiny gradients on the text... It gave me an oddly nostalgic feeling and I'm not 100% sure I can put my finger on why. Either way, I really enjoyed it!
I had a good bit of fun with USPS, and I'm looking forward to whatever you make next time! Keep up the great work!! :grin: