{"author_link":"\/author\/mrdude1228\/","author_name":"mrdude1228","author_uid":"55314","comments":[{"author_name":"metecognition","author_uid":"57175","time":"Aug 25, 2015 @ 7:59pm","epoch":1440532440,"text":"I really enjoyed this one, not so much for it's innovation, but the fact that it was pretty fun.  I was actually chuckling as I hexed enemies, bit them, shot sludge at them, and blocked them from leaving.  And to cap it all off, my monster retired to a nice treasure chest in the Bahamas.  I would make it clear the screen each time instead of just drawing on next line, as it gets a bit cluttered, and the ASCII graphics were a bit wonky, but it was fun.  Great Job. :)"},{"author_name":"tigerrenko","author_uid":"30928","time":"Aug 25, 2015 @ 9:16pm","epoch":1440537060,"text":"Loved it!!"},{"author_name":"hinerz","author_uid":"39435","time":"Aug 26, 2015 @ 4:40pm","epoch":1440606900,"text":"Nice old school text based ASCII game :P A lot of content for such a short time, good job :3"},{"author_name":"geckojsc","author_uid":"5246","time":"Aug 26, 2015 @ 5:37pm","epoch":1440610320,"text":"Awesome entry! I love the range of moves and statuses, it feels like the battle system has just the right amount of depth :)\r<br\/>\r<br\/>I also think the endgame is really cool, where it's up to you to decide between retiring vs. battling more foes knowing that you risk losing half your gold."},{"author_name":"Mister_Melon","author_uid":"56747","time":"Aug 27, 2015 @ 4:47pm","epoch":1440693720,"text":"I LOVED this game, I thought at first that it was going to be a zork clone but you play as a monster but then I liked the fact that you were going for annoyance rather than kills, so you had to play carefully which was really innovative, the gameplay was really fun (especially pissing off heroes), parts of the game were really funny, the retirement and the style of combat in particular, there wasn't really anything for the mood though? Maybe some background ambient music or something. Overall REALLY loved the game."},{"author_name":"Crowbeak","author_uid":"16689","time":"Sep 2, 2015 @ 5:55am","epoch":1441173000,"text":"Good use of theme. It's a bit easy to figure out what the optimal strategy is, but it made me giggle and I enjoyed it."}],"images":["ld33\/55314-153c94cf888211543d50945546d672c7.jpg","ld33\/55314-3fa05ff0d794fd9c1964796351485a63.jpg"],"links":[{"url":"http:\/\/mrdude1228.itch.io\/jerkawocky","text":"Windows"}],"metadata":{"g_key":"9022","g_author":"55314","g_event":"LD33","g_eventkey":"29","g_subevent":"JAM","g_urlkey":"9055","g_title":"Jerkawocky","g_status":"UCHK1","g_place":"378","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/55314-shot0-1440452872.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/55314-shot1-1440452872.png-eq-900-500.jpg"],"text":"Jerkawocky is a simple text-based, turn-based rpg where you must pester enemy heroes into retreat. Weaken and annoy them with bothersome status ailments until they give up, probably leaving some loot behind in the process.\r\n\r\nMy first experience distributing a Python program, so it'll probably be a rough 24 hours while I figure out how to do that right. Source is included (run __init__.py).\r\n\r\n*notes*\r\n- The game will be slightly too large for the default command console in most cases - make it a little bit wider horizontally and it'll be a lot clearer.","title":"Jerkawocky"}